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A Penguin Plays RULE THE WAVES

81.1 WAR! - Coastal Raid on Austria-Hungary
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YOU AGAIN?!

>> CA ADOBO> It's a job.
>> CA ADOBO> Battleships look for Fleet Battle.

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There's a Battle Cruiser in those waters somewhere. Your 21 knots won't save you!

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Wait... a Battle Cruiser?
The last time, it was just 1 BB and 7 B.

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IS IT THE LISSA?!
Is the BC LISSA with its 27-knot speed armed and operational?!

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>> CA ADOBO> You underestimate my power.

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I have a satellite view of things, I have the ultimate high ground.

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>> CA ADOBO> Yeah but you can only see what I can see.

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You may win the argument but still have nothing about a BC suddenly jumping out from beyond your sight range.
I have spoken.

>> CA ADOBO> This is the way.

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>> CA ADOBO> What is this thing?


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>> CA ADOBO> Can't get close enough to get a fix.


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Well whatever it is, it's gone now.
Given its determination to take shelter in port, it was probably a Trader.

>> CA ADOBO> Isn't that what we wanted though?

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>> CA ADOBO> Oh what this? I turned around and suddenly find another ship.
 
81.2 WAR! - Coastal Raid on Austria-Hungary
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>> CA ADOBO> It's an AMC.

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Pounce on it!



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I was wrong. It's a Trader Ship.

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Even better!


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Now get out before anything else happens!

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Yeah, yeah...


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>> CA ADOBO> Well that was boring.

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That was way too tense for my comfort.
The lack of information is scarier than the knowing.
 
81.3 AFTER ACTION REPORT - Coastal Raid on Austria-Hungary
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>> CA ADOBO> It wasn't there at all.

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Our spy operations in Austria are far less reliable than our French and Italian operatives.

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Capital ships have thick lines, so all there was in the area were some trade vessels or patrol boats.

>> CA ADOBO> Boring.

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So from the track:

1) ADOBO headed North until she espied an unknown contact at about 8:45.

2) Entering the loop coming from the West was ADOBO sighting and following that unknown vessel until it took shelter inside the port of Cattaro.

3) Turning around, the upper part of the loop is ADOBO finding and sinking an errant Trader.

4) The down and out loop is ADOBO exiting the mission area.



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>> CA ADOBO> Again, boring.

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Let's not do this again.
 
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82.1 WAR! - Spain vs Italy and Austria-Hungary - June 1911
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(muddles through the stack of reports)
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Uggh.

1) Austria-Hungary has laid down MS and AMC - light utility ships.
- Very needed in war, as expected.

2) France shipbuilding.
- Don't care, France is not an enemy.

3) Strikes and labor unrest have delayed construction of AMC Delfin II.
- Why? What are these selfish idiots doing?!
- Is it treason to impair the war effort? We're winning!
- We're not being blockaded, a certain amount of shipping losses aside we still have full consumer access to goods in Europe and America.

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It may be a protest for unsafe worker conditions or substandard materials.
You have been in war for over two years now.

4) Italy is behind us in Ship Design.
- Of course they are.
- They have no ships.

5) AMC vs AMC combat.
- Or non-combat as it turns out.

6) Raider losses summary.
- Not much we can do about random results like that.

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Our Unrest is at a tolerable level.

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But it's not zero, so while people are confident they are showing some war weariness.

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Okay then. Let's try to address some problems.
Rearranging by location, we have so much in Northern Europe, which is pointless since we are unchallenged here.

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Move FANTASTICA to the Caribbean to deal with AMC Raiders.

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And then relocating ADONTBE into the Mediterranean to better deal with Cruiser Actions.

ADOBO Armored Cruisers are designed to work in pairs.


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If there's a Battle Cruiser you would lose two ships instead of one.

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No, see I have a plan.

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(setting MS DORITO into Foreign Station)

I could set both of them as unstoppable Raiders to smash AMC in their way or Coastal Patrol to do the same.

Or leave them in Active Fleet and if it's Cruiser Action and there's a Battle Cruiser we're just going to run before they see us, because our watch training is better than theirs too.

Our Dreadnoughts are too hefty to participate in Coastal Raid actions.

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One month of this is fine.
 
82.2 WAR! - Spain vs Italy and Austria-Hungary - mid-month events
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Excellent.

Join the Hunt, ye born of blood.


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We have been overusing an old hull built at the start of this war.
Go on then, have a rest for a while. You did good.

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The AMC DELFIN II is an entirely new improved class compared to the AMC DELFIN.

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All right, what surprise do you have in store for me this time?

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Wow.

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That's a pretty stunning surprise, yeah.
Good job. You guys take a break and celebrate too. You earned it.


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This better not be ADOBO again.
 
83.1 WAR! - Coastal Raid on Eastern Spain
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Tch.

>> CA ADOBO> Before you start on that, you should know this is a good thing.

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Explain.

>> CA ADOBO> This is a Coastal Raid. Not us raiding them, but them raiding us.

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>> CA ADOBO> Dreadnoughts sally forth in strategic area denial so can't easily participate in coastal defense actions.
>> CA ADOBO> The enemy just sneak around them, you need Cruisers capable of long repetitive patrols to really secure the seas.

>> CA ADOBO> Also, it's NOT Austria-Hungary that's raiding us. It's ITALY.

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Also, apparently it's almost night.

>> CA ADOBO> Aw gahd demmit.

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Well this is better for us. The Pastabotes are just going to get lost somewhere around here again.
It's just going to be a waste of everyone's time and fuel.

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No, wait, that is worse for us, because we want to sink even more of their depleted fleet so that finally they decide to end this war on the negotiating table!


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>> CA ADOBO> Wahey.

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I am actually curious what brave ship so dares to challenge Spanish waters.
Can Dreadnoughts participate in Coastal Raid actions?

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Of course they can.
Why couldn't they?

More likely to be Coastal Bombardment missions, but if there aren't any Cruisers around then BBs will have to do the job.

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>> CA ADOBO> It's a DD.

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>> CA ADOBO> It's a pair of DDs.

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Well then they're safe.
Never gonna catch them in these conditions.

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>> CA ADOBO> Yeah lost sight of them.

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>> CA ADOBO> WHAT THE SHI-

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>> CA ADOBO> Where did that come from?!
 
Okay now the Italian destroyers finally launch their torpedoes. So guess letting them go is the safer option right now. Two destroyers are not worth a heavy cruiser.
 
83.2 WAR! - Coastal Raid on Eastern Spain
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They're running passive, watch yourself.
Waiting in ambush with their lights off...

That's the problem with the utter shellacking we gave to the Italian Navy.

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With all their defeats and the mutinies in their ships, the only ones that actually remain are the SMART BASTARDS.

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>> CA ADOBO> ARE YOU SAYING WE'RE FIGHTING ITALIAN NINJAS?!

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... Something like that.

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>> CA ADOBO> COOL!

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No, not cool! Get back here!

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>> CA ADOBO> Aha!
>> CA ADOBO> Foolish ninja warrior, now that you have exposed yourself, you can only di-

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What, again!

>> CA ADOBO> NYOH!

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So that happens when you can't see where a torpedo is coming from?
That would be way more useful to get a notice in open combat when there's fish in the water instead of having to watch several different battle zones at once.

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You should run combat in increments, not real-time with pause.
This isn't Baldur's Gate, you know.

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That's unrealistic though!

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On the other hand hand, ADOBO exists, soo...
 
83.3 WAR! - Coastal Raid on Eastern Spain
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>> CA ADOBO> You missed!
>> CA ADOBO> Now, young ninja, you can only die.

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You missed.
They're not moving and you missed.

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Why are they not moving?

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And now they're gone.

>> CA ADOBO> WHERE ARE THEY!

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Be thankful instead that you're not eating a torpedo.


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>> CA ADOBO> I HATE DESTROYERS.


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It's fine.
A waste of time, but at least no damage.


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FRICK!
 
83.3 AFTER ACTION REPORT - Coastal Raid on Eastern Spain
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Zero damage. Fascinating.

>> CA ADOBO> WERE THEY SHADOW CLONES ALL ALONG?!!

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I was suspicious about how they maintained such a perfect sailing formation.

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The encounter started at 16:00 and ended at just before 9:00.
Those DDs didn't leave the mission area.

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Judging from the track, that's a seek and destroy pattern.
They really wanted to get another shot at you.

Brave.

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I would also say foolish, but ADOBO got lost in the dark.

>> CA ADOBO> Hey, it's their luck not to show up in front of me again!

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Well that's a victory I can't deny the Italians.
They're hanging on somehow for dear life.
 
Just a remark regarding RTW as a whole: I bought myself RTW2 for the New Year, and it took me a few runs to understand CV, but when I did... oh my. There are few things that made you wince as much as seeing six or seven waves of 50 planes ruining the life of everything that floats, hundreds of km away.
 
Just a remark regarding RTW as a whole: I bought myself RTW2 for the New Year, and it took me a few runs to understand CV, but when I did... oh my. There are few things that made you wince as much as seeing six or seven waves of 50 planes ruining the life of everything that floats, hundreds of km away.
Truth, Justice, and the American Way.
 
84.1 WAR! - Spain vs Italy and Austria-Hungary - July 1911
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Ugh more paperwork.
Let's get this over with.

1) Royal Navy intel reports
- DDs to fill their need for massive foreign station requirements.
- It's better now that we don't have so much of our Empire anymore

2) French intel reports
- If the British are building DDs, then we'll build better DDs for cheaper!
- Or something pride-motivated like that I assume

3) AMC Delfin II is commissioned into the Navy
- Excellent. We need more hulls for Coastal Patrol and Raiding.

4) AMC Delfin 2 is in the yard with engine problems
- Delfin 2 is a Delfin (1)- class.
- Because we have been overworking that merchant hull on Raider actions.
- Fair enough, rest and overhaul.

5) Austria Hungary have more light craft
- AMCs and MS, huh.
- The AMC is more annoying since it could be used for Raider actions.

6) Italy has another AMC
- Same annoyance factor

7) Enemy munitions are not as good as ours
- I 'blame' the ADOBO-class and the eight-inch secondary batteries of the BARACO class for this.
- We rely on big guns that can pack a decent amount of explosive filler to break DDs and other light hulls in half in a single hit

8) CSA have 13-inch guns
- Disturbing.
- We never really got around to picking a fight with them.

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9) We are blockaded.
- WHERE. HOW.

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HOW.

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You moved CA ADONTBE into the Mediterranean, remember?

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They are blockading us with a single DD.
One Destroyer.

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How badass is that ship?!

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Meanwhile BARBACOA is still a year and eight months away.

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It's okay. Go.
 
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84.2 WAR! - Spain vs Italy and Austria-Hungary - mid-month events
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We lost a few submarines and need replenishment.
God bless their brave souls.


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It's 1911 and submarines are basically surface boats that dive sometimes.
The greatest threat to submarines are not enemy ASW but mechanical failure from improper engineering, maintenance, and doctrine.

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I trust the Army.
Get it done.

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I doubt the enemy have better torpedo technology than us (we are constantly spending on torpedo training), but different approaches breed new discoveries.

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Hah.
Our ships are like superheroes, acting mostly alone.

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Our Cruisers are super-independent, our Battleships completely self-sufficient.
We don't act with Fleet tactics, it's all a matter of strategy, encounters, and our weight and training advantage.

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Hmm. I don't understand what this means, but presumably it groups CA and BC together?

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If you don't have it, Battle Cruisers will group into the Main Force with your Battleships and waste their mobility.
You would have to manually detach them from the formation every time.

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A Scouting Force is the first to make contact with the enemy, as you have seen before with ADOBO.
If a Battle Cruiser was the one to do it, they could do a lot more damage in the opening salvo instead of having to wait for the BB division to catch up.


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Wait.
This actually makes sense.

Our Standard Fleet Tactic is basically having Cruisers do everything alone so this is a natural development of that.
We don't use DDs for scouting at all, so Cruisers have to develop their own scouting methodologies.

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That is a weirdly appropriate random research to proc.

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Yours is a weird enough campaign as it is.
 
84.3 WAR! - Spain vs Italy and Austria-Hungary - mid-month events
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Good news.
Austrians have submarine tech as their national advantage.

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The Italians still have subs at this point?

If it wasn't for losing submarines every turn for no readily discernible reason, I really would like to experience how well a submarine-heavy force performs compared to their weight in battleships.


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Oh no.
This is bad.

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Consequences for your decisions coming home?

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QUICK! A DISTRACTION!
 
I hate you so much... spending too much time on RTW 2, so addictive it is. Note to self, the 'Nimitz scenario' where you edit a 1900 save to give you the required stuff to bring half a dozen 1960s supercarriers to 1915 is wonderfully disgusting. But even without this, 1940s supercruisers, Alaska-style, are just an outside context problem to that time (I made WoWS' Henri IV and in 1920, a pair of them still stomp a full RN fleet with their BB core). Which makes me think that a pretty good challenge would be to actually go for a full ISOT and set yourself with a single task force of modern-ish ships (say, a large CV, a realistic BB - not a mega-Yamato, two cruisers of each type and eight destroyers) and see how much of the planet you can conquer and hold without building anything else or replacing your forces. I'll have to see if I can even make it so that planes cannot be replaced after the ISOT, making any aerial operation whatsoever a potentially irreplaceable loss.

As for your solo cruiser doctrine, I gotta say it's going to soon face the battlecruiser problem, where you'll be outrunned and outgunned by these terminators of the seas. Considering your... mindset, I guess you will build the fastest viable battlecruiser possible and try as much as possible to avoid confrontations with proper battleships. Bit of advice, though - even if I suppose it's too late by now to give it, try to build some fast escorts to go with your future battlecruiser, to deal with the pesky destroyers that can still ruin your day.

EDIT: just checked what could make a pretty interesting setup, the force we sent during the Suez Crisis, AKA one battleship, two light carriers, one light cruiser and fifteen destroyers of different types. Definitely going to set this scenario and see what I can pull with this.
 
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85.1 WAR! - Coastal Raid on Eastern Spain
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Two ADOBO class.

The Nightmare of Biscay and the Demon of the Mediterranean.

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What have we got?

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>> CA ADOBO> ... we got nothing.

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THEY GOT LOST AGAIN!

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Distraction has failed.
Circuses don't work. Provide bread.
 
where you edit a 1900 save
Interesting. I wonder if we could import RTW ships into it directly. Saves would be incompatible of course, but ADOBO in her final form gets a new game+.

Would it be possible to edit a 1925 save?
 
Interesting. I wonder if we could import RTW ships into it directly. Saves would be incompatible of course, but ADOBO in her final form gets a new game+.

Would it be possible to edit a 1925 save?
The save files can all be opened with Notepad or the like. ;-)

EDIT: so, just got the OOB during Musketeer, and it's... well, not exactly the greatest thing to work with, outside Jean Bart (2x4 15 in, quality 1 in AB, max-level torpedo protection based on navweaps evaluation of the Richelieu's TP): a CVL and a small CV (34 and 48 mid-WW2 era planes, ideally non-replaceable), a light cruiser with ABX 6 in quality 0 that are NOT dual-purpose nor autoloader, 3 barely acceptable DD, 4 shitty ASW DD and 7 hands me down escort destroyers. Any uptimer scenario will need to be extremely careful with the capital ships and to use the planes with surgical precision.
 
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The save files can all be opened with Notepad or the like. ;-)

EDIT: so, just got the OOB during Musketeer, and it's... well, not exactly the greatest thing to work with, outside Jean Bart (2x4 15 in, quality 1 in AB, max-level torpedo protection based on navweaps evaluation of the Richelieu's TP): a CVL and a small CV (34 and 48 mid-WW2 era planes, ideally non-replaceable), a light cruiser with ABX 6 in quality 0 that are NOT dual-purpose nor autoloader, 3 barely acceptable DD, 4 shitty ASW DD and 7 hands me down escort destroyers. Any uptimer scenario will need to be extremely careful with the capital ships and to use the planes with surgical precision.
How are their speed?

Is the problem that uptimer ships have almost no armor? ADOBO-class remain relevant with engine rebuilds even until 1925, only Battle Cruisers and BBs can make them go away. Anything else slower than 25 knots can just go die.

The problem being that they have NO torpedo protection, but an identical build with Torpedo Protection 3 can eat torpedo hits all day.
 
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How are their speed?

Is the problem that uptimer ships have almost no armor? ADOBO-class remain relevant with engine rebuilds even until 1925, only Battle Cruisers and BBs can make them go away. Anything slower than 25 knots can just go die.

The problem being that they have NO torpedo protection, but an identical build with Torpedo Protection 3 can eat torpedo hits all day.
For the uptimer fleet, only JB would be decently armoured - I took the wiki values for it - but the rest are pretty easy targets. The carriers are a Colossus British one and an Independence US one, so not exactly the kind of thing you want to face enemy guns or to sink entire fleets by themselves, the light cruiser is, well, an early 1930s one with no DP main guns and just an ABX configuration with triple guns. It's pretty damn good for its time, and will be the absolute destroyer killer downtime, but don't expect anything else from it. The destroyers? The less said the better.

In terms of speed, JB goes around 30 knots, the cruiser 32, same for some of the DD while other DD go barely beyond 22 or so. To be blunt, for most of the uptimer ships, their one and only value will lie in their radar setup, and this is a massive value. If I make an ISOT scenario with them, my doctrine would most likely involve focusing on night combat and gunnery, then do hit and runs thanks to the superior situation awareness, while Jean Bart would be the hammer to end all hammers until 1920 or 1925. After this, I would try rushing carriers and keep JB as the best air defence ship in the world for the next twenty years - if you check its final armament configuration, you'll see how damn bloody scary it is for planes.
 
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It really is a pity that RTW doesn't allow me to mix turrets, because that makes sense.

If I'm being chased, it's probably by a Battle Cruiser, so some lighter rear guns would perforate their armor. Seems like IRL, only fast ships can try for a rear approach anyway.
 
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It really is a pity that RTW doesn't allow me to mix turrets, because that makes sense.

If I'm being chased, it's probably by a Battle Cruiser, so some lighter rear guns would perforate their armor. Seems like IRL, only fast ships can try for a rear approach anyway.
Yeah, one of my issues with both games is that you cannot choose the position of the secondaries, so I've added the 6 inchers for secondaries and 4 inch DP autoloaders as tertiary guns. It's no Iowa, but downtimers won't notice the difference anyway. It's kinda maddening, though, the ships we designed in the Thirties under treaty limitations were wonders of balancing all constraints (Richelieu BB, Émile Bertin CL and Algérie CA) and not only did the treaties fell through, but the ships didn't get used anyway.

Now, if they could finally add ship to ship missiles, I could get a Zipang scenario with a Japanese DDG going back in time.
 
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