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An Entry with a Bang - Quest

Jakarta

Cutest Mod
Moderator
WCDC Defense Council:

[X] Future Space Combat Craft:
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will the use of Escort, Guard and Bombardment craft change with the much more powerful thrusters ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are availabl for production

WCDC Survey Office:

[X] Deep Signal Intelligence:
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence

WCDC Trade Organization:

[X] Economic Ties:
One of the biggest problems that would be faced by the Three Systems of the WCDC at the moment would be that internal trade was not all that much up to what people were expecting concerning the healthy economy. Instead the Three Systems were islands of their own when it came to internal trade. There would be a need to set up incentived for the economies of the Three Systems to mesh into each other stronger than before.
Time: 3 turns, Chance of success: 60%, Reward: +10 on internal trade actions, official WCDC merchant marine

[X] Scientific-Industrial Complex:
The industry always profited by the developments of the scientific community and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prident of ther ties between the scientific community and industry was stengthened. Not only in the Three Systems internally, but going as far ans integrating the scientific and industrial communities of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the scientific community

Girls and Guys, let's not do the robot route, especially when we're in the Battletech universe. Let's break the mold! forge our own path! use legit combined arms and shit!
 

Alias

Bean Daddy
Moderator
Why not do both? Or would they not mesh well together?
 

Kakanma

New member
The whole idea behind logistics and standardization is to have a simple and robust supply chain. Big stompy mechs or a legion of tanks come later.
 

Warringer

Goto Wogon for Hard SciFi
Author
The whole idea behind logistics and standardization is to have a simple and robust supply chain. Big stompy mechs or a legion of tanks come later.
You are aware that the WCDC has existing Combined Forces Armies and Air Forces, right? They already have legions of tanks with close air support and integrated artillery.
 

Kakanma

New member
You are aware that the WCDC has existing Combined Forces Armies and Air Forces, right? They already have legions of tanks with close air support and integrated artillery.
I was aware but forget cross-racial compatibility sometimes cross-unit compatibility is shockingly difficult.
 
Informations - Planetary Settlement Kit

Warringer

Goto Wogon for Hard SciFi
Author
Well, I think that this is something that needs to be put into an information post, as these things are likely to be used often for one thing or another. The contents of the PSK are subject to change.

Code:
Planetary Settlement Kit

One use landing craft (5000  mt) containimg and providing:

Fabricator Subsystem:
    ALI control system
    2 Mendel XL 8000 Fabricator (8000m3)
    4 Mendel XL 1000 Fabricator (1000m3)
    12 Mendel  M 1000 Fabricator (1m3)
    36 Mendel S 1000 Fabricator (1l)
    4 Mendel D Smart Dust Fabricator
    Capable of fabricating an entite Fabricator Subsystem in 30 days
Vehicles:
    4 Bulldozer
    4 25t 4x4 Truck
    2 25t Mobile Crane
    10 4x4 Cars
    2 4x4 Busses
    4 Tractor
Equipment:
    Varies
    1000 Sattelite Stratolink Constellation (combined planetery observation and communication, each 500kg)
Building Supplies:
    Barracks style housing for 100 families
    10km power and data distribution conduits
    10km fresh and brown water piping
    Water 
    100MW fusion reactor
Other supplies:
    Food for one year
    Medical supplies for two years
 

Alias

Bean Daddy
Moderator
[X] Future Space Combat Craft:
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will the use of Escort, Guard and Bombardment craft change with the much more powerful thrusters ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are availabl for production

WCDC Survey Office:

[X] Deep Signal Intelligence:
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence

WCDC Trade Organization:

[X] Economic Ties:
One of the biggest problems that would be faced by the Three Systems of the WCDC at the moment would be that internal trade was not all that much up to what people were expecting concerning the healthy economy. Instead the Three Systems were islands of their own when it came to internal trade. There would be a need to set up incentived for the economies of the Three Systems to mesh into each other stronger than before.
Time: 3 turns, Chance of success: 60%, Reward: +10 on internal trade actions, official WCDC merchant marine

[X] Scientific-Industrial Complex:
The industry always profited by the developments of the scientific community and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prident of ther ties between the scientific community and industry was stengthened. Not only in the Three Systems internally, but going as far ans integrating the scientific and industrial communities of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the scientific community
 

Eliar

Well-known member
[X] Future Space Combat Craft:
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will the use of Escort, Guard and Bombardment craft change with the much more powerful thrusters ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are availabl for production

WCDC Survey Office:

[X] Deep Signal Intelligence:
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence

WCDC Trade Organization:

[X] Economic Ties:
One of the biggest problems that would be faced by the Three Systems of the WCDC at the moment would be that internal trade was not all that much up to what people were expecting concerning the healthy economy. Instead the Three Systems were islands of their own when it came to internal trade. There would be a need to set up incentived for the economies of the Three Systems to mesh into each other stronger than before.
Time: 3 turns, Chance of success: 60%, Reward: +10 on internal trade actions, official WCDC merchant marine

[X] Scientific-Industrial Complex:
The industry always profited by the developments of the scientific community and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prident of ther ties between the scientific community and industry was stengthened. Not only in the Three Systems internally, but going as far ans integrating the scientific and industrial communities of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the scientific community
 

Warringer

Goto Wogon for Hard SciFi
Author
Tight fit at the moment with the voting...

WCDC Defense Council:

[] Army Men: - 2
[] Standartized Equipment (Space):
[] Future Space Combat Craft: - 3

WCDC Survey Office:

[]Further Survey:
[] Deep Signal Intelligence: - 3
[] Abandoned Settlements: - 2
[] Permanent Survey Squadrons:

WCDC Trade Organization:

[] Economic Ties: - 3
[] Scientific-Industrial Complex: - 3
[] Military-Industrial Complex: - 2
[] Standartized Ground Weapon Systems: - 2
 
Turn 6 - Winter 2175/3025 Results

Warringer

Goto Wogon for Hard SciFi
Author
Turn 6 - Winter 2175/3025

WCDC Defense Council:

(1 action)

[] Future Space Combat Craft: - 3
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 7 - Failure

With the new Kearney-Fuchida Fusion Thruster on the way and poised to revolutionize interplanetary spaceflight within the Three Systems, one of the Think Tanks in the Rocky Mountain Arcology is tasked to work on the future of spacecraft combat and how the WCDC should implement changes.

Of course the first thing of note was to note the current combat space craft could not be upgraded to the new thruster technology at all, their structural integrity and internal spaces designed for up to 0.1g of constant acceleration at most.

But about as far as the think tank gets with its work, when one of its members introduces all the others to a new VRMMORPG recently released, Defense of the Imperium, which spreads through the think tank like a virus, shutting down any work hard.

active for 3 more turns

[] Jump Point Defense:
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 8 - Failure
Roll 2 of 3, Roll 1d100: 15 - Failure

Development of a Jump Point Defense System turns out to be harder than originally expected as many of the contractors contacted about the Request for Designs for it fail to react. After almost a month goes by without a reaction to the request, inquiries are made, resulting in surprised contractors who have not gotten the EMails containing the RfD.

Investigation into that situation leads to massive embarrassment as the mail server used to send out the RfD has 'eaten' the mail and not sent it out at all.

active for one more turn


WCDC Survey Office:

(1 actions)


[] Deep Signal Intelligence: - 3
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 56 - Success

With the space up to 60ly known and ten habitated planets discovered, and the planned and subsequently ignored mission to Erdvynn in the background, the planners of the Survey Office are somewhat reluctant to propose another deep space mission. But other than the Erdvynn project, this plan is much more successful.

With this project several of the survey squadrons are requested from their respective militaries to be sent out into the direction of the closest 'periphery powers', the Lothian League, the Illyrian Palatinate and the Cincinus Federation. In fact the mercenaries of Köhler Military Services were on the way to the Lothian League in a roundabout way when they stumbled over Sol.

The plan for the operation is to remain in deep space of the ecliptic of the various systems of the three star nations and work on signal intelligence, gathering as much EM radiation as possible to get a good idea about the nations in question without being seen. Considering that most of the systems seem to have their eyes firmly on the Zenith and Nadir Jump Points of their systems, it is thought to be unlikely that they will notice the squadrons hanging out in deep space.

Additionally, each of the surveyed systems will receive at least three survey satellites, designed for long term deployment and with a limited ALI aboard to do some preliminary data analysis of the gathered EM radiation. In the future, it is believed that small detachments can go to these systems again to recover the data from the satellites and return them to Berlin for further study.

active for 3 more turns

[] Rimworlds Research: active (5 turns)
Time: 8 turns, Chance of success: 25%
Roll 1 of 8, Roll 1d100: 24 - Fail
Roll 2 of 8, Roll 1d100: 65 - Marginal Fail/Almost Success
Roll 3 of 8, Roll 1d100: 41 - Fail

The research mission to visit Erdvynn continues to labor in limbo, as most of the main managers of the Survey Office remain uninterested into the project, no matter what the last voting on the project has been.

However, the plans are refined further by the project team, hoping it will eventually be picked up.

active for 5 more turns

WCDC Diplomatic Corps:

(0 actions)

[] We want to help:
Time: 3 turns, Chance of success: 65%
Roll 1 of 3, Roll 1d100: 60+5 = 65 - Success
Roll 2 of 3, Roll 1d100: 75+5 = 80 - Success
Roll 3 of 3, Roll 1d100: 100+5 = 105 - Crit Success (Crit Roll 1d100: 24)
Combined: 83 - Success

The diplomatic missions to Llyn Ogwen, Hannover and Ammann slowly wrap up and the three missions begin to set up permanent embassies, after the governments of the three systems have invited the missions to stay.

The Amish of Ammann have slowly come over to the side of the diplomats and the initial embassy is invited to stay at the house of one of the main settlements Elders until the spacecraft return with material and people to help build a more permanent solution.

The Llyn Owgen government has also come down nicely on the side of the diplomats, especially since several members of the ambassy are Welsh and native Welsh speakers who had been specially selected for the work. Over glasses of Llyn Seaweed Gin, the Tiaunt ambassador is given one of the older houses within the capital of Machynlleth to set up an embassy and a part of the Machynlleth airport for WCDC shuttles. This is somewhat unsurprising, as the Tiaunt are somewhat dragonoid and dragons play a big part in Welsh mythology, especially on Llyn Ogwen, where the primary apex predator looks like a wyvern.

On Hannover, the reaction was similarly positive, this time due to the mission being led by Andreas von Hohenzollern, the current Prince of Prussia. Here it was a deliberate selection on the side of the WCDC, as well as a request by the ambassador. The massive support coming from the Prometheus Foundation to the Hannoverian economy also had its effects. Consequently, the embassy was set up within one of the oldest palaces of Döhren, a replica of Schloss Bellevue and formerly the home of the President of Hannover, before the office was replaced by the Kaiser, living in the Stadtschloss of Döhren.

Reward: diplomatic relations with Llyn Ogwen, Hannover and Ammann (permanent ambassy, +5 diplomatic actions (from crit)), new Trade option available

[] Humanitarian Aid: Hannover
Time: 3 turns, Chance of success: 50%
Roll 1 of 3, Roll 1d100: 29+5 = 34 - Fail
Roll 2 of 3, Roll 1d100: 77+5 = 82 - Success
Roll 3 of 3, Roll 1d100: 95+5 = 100 - Crit Success (Crit Roll 1d100: 27)
Combined: 72 - Success

Within weeks of landing the two Planetary Settlements Kits, the Kaiser has ordered the Arbeitsdienst to construct a subterranean base to install the fabricator subsystems that are part of the Kits. Largely this was done to protect these valuable systems from potential pirate raids, as has previously been done with the libraries of old knowledge from before the settlement.

The Prometheus Foundation was a little gobsmacked by the high valued placed on the fabricator subsystem, but to the economists of Hannover and the Kaiser himself, machines that can produce almost everything from a blueprint and copy anything atom by atom, are god sent to lift the world back into the space age, and as such needed to be protected. The information that the fabricator subsystem could duplicate themselves within a month was greeted with disbelief, but after the machines were installed inside the new Brocken Maschinenwerk, together with the fusion reactors from the Planetary Settlement Kits, they were tasked to replicate themselves. After one month and some assembly, Hannover had doubled its ownership of fabricators, something that would be bound to get Hannover up to speed in a relatively short time.

Simultaneously, the Prometheus Foundation used its shuttle craft to place the combined 2000 Stratolink Communication and planetary observation satellites in orbit around Hannover, which resulted in a full global coverage within less than one month.

The various vehicles part of the PSK were given to the Arbeitsdienst to make use of. The medical, food and building supplies automatically part of the PKS were also given away to those planetary settlements that needed them most.

Around the same time, the first hundred students from Hannover were shipped out towards Earth, where they were slated to enter various universities, though due to their mother languages, many of these universities would be in Germany, Austria, Switzerland and Luxembourg. Half of these, including Princess Kimiko von Hohenzollern, would visit the Humbold University of Berlin.

The entirety of the Planetary Settlement Kit answered many prayers of the Hannoverian people and its government, and would be heavily used to bring the planet to a modern technology level, as well as help modernize the massive planetary preservation complexes dotting the planet. Already plans were made by the Arbeitsdienst to install copies of the Fabricator subsystems into each of the complexes to fabricate new and replacement parts.

A study of the impact of the PSK by the Prometheus Foundation noted Hannover should have absorbed the technology of the PSK by 2190/3040.

Reward: +15 on diplomatic action on Hannover (+5 due to crit), Hannover reaches technological parity with the WCDC by 2190/3040


WCDC Trade Organization:

(2 actions)

[] Economic Ties: - 3
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 34 - Failure

With the previous activity of the Trade Organization working to strengthen the economy by making it stronger, more agile and diversifying the economy of the Three Systems, morale within the Trade Organization is high and the various teams begin to work on further activities to improve the economic situation.

One such activity would be to improve the economic ties between the Three Systems, as well as the colonies. There is however a problem. Sol, 61 Virginis and Beta Hydri are essentially completely independent when it comes to their economies. Every system produces what it needs and there is little need to actually import or export things.

That there is any trade between the systems at all, is thanks to luxury articles, where something from one system is considered a luxury item in another, allowing traders to make some money, as well as the few incentives given to facilitate trade in mid to late 2174/3024, with Helium-3 being one of the main exports of 61 Virginis, while optical systems are a staple of Beta Hydri and cheap fabricator systems one of the exports of Sol.

The problem still remained, what more could be traded between the Three Systems to tie the systems closer together?

active for 2 more turns

[] Scientific-Industrial Complex: - 3
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 70 - Success

Another of the new activities in the Trade Organization proved much more fruitful in its beginnings, as the WCDCTO began to inquire about the working relationships between the various universities, collages and research organizations with the local economy. In the past cooperation between the scientific community and the industry had always been to the profit of both sides.

This neatly tied into the attempt about furthering the economic ties however as there was the vague idea out there that ideas and scientific work might be one of the tradable goods between the Three Systems. Much like patterns for fabricators.

And the scientific community was indeed open for cooperation between the systems, especially the scientist that had already visited another system, either for a scientific conference or to work at an university.

But it would remain to be seen how successful the future of this Three System Scientific-Industrial Compley might be.

active for 2 more turns

WCDC Office for Science and Development:

(0 actions)

[] Kearney-Fuchida Fusion Thruster active (1 turns)
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 37 - Marginal Success
Roll 2 of 4, Roll 1d100: 69 - Success
Roll 3 of 4, Roll 1d100: 39 - Marginal Suceess

Work continued on the various projects to understand and develop Kearney-Fuchida Fsuion Thrusters and some scientists from the Sorbonne managed to get Doctor Sandoval to allow them to take a closer look at the drive systems of the dropship St. Peter Ording, hoping it would allow them to get a lead on any of the other teams within Sol, 61 Virginis or Beta Hydri.

For anyone betting however, three teams seemed to be closest. One team at CERN, another team at the University of United Colonies in 61 Virginis and a third team of the Imperial School of Technology on Jerat.

active for one more turn

[] Big Stompy Robots: active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 31 - Marginal Success
Roll 2 of 3, Roll 1d100: 51 - Success
Roll 3 of 4, Roll 1d100: 57 - Success
Combined: 46 - Success

Observations of the capabilities of the Battlemechs of Köhler Military Services continued in the field, while the mercenaries trained, while several technicians were able to get much closer looks at the various internal sub-systems of the 'mechs.

It was possible to get some samples of the Myomer bundles used to articulate the various limbs of the large combat vehicles, and an analysis showed they were not all too different to modern memory polymers and could easily replicate using conventional chemical processes, or fabricators.

More scrutiny was directed at the reactor systems of the 'mechs. It was possible to measure the energy production of the reactor of one of the mercenaries Phoenix Hawk mechs, allowing to state it was comparable to the compact DHe³ fusion reactors used in modern MBTs. However, the protium fusion nature of the Battlemechs reactor (or engine) made heavy shielding necessary, due to the high neutron flux of the fusion reaction. While it did produce twice the energy per kg of fuel than the DHe³ reaction, the simpler nature of the DHe³ reactors reduced the needed shielding by at least 50%. Potentially, such a fusion engine could be replaced with an MBT reactor with the remaining space taken up by superconducting energy cells, allowing the mech to operate normally for a time, without the reactor producing energy, much like it was done with modern MBTs.

The Heatsinks were also of interest to the observers, noting they would be a worthwhile to take a closer look at, potentially easing the massive requirement of air based cooling of the modern MBT reactor system.

In the end two groups of people left the training area with their observations and advocating for two possible followups for the military.

Reward: +10 on research of Inner Sphere weapons, +5 on military ground actions to better knowledge of Inner Sphere capabilities

Random Even: (or not so random)

London Times said:
Formation of the Interstellar Federation

Moscow

Today, President German Isayev of the Russian Federation announced Russia, together with Belarus, Azerbaijan, Kazakhstan, Mongolia, the Emkin Assembly of 61 Virginis and the Union of Free Jerat Republics, would come together in Moscow to sign a treaty creating the Interstellar Federation.

This is a move wherein Moscow hopes to form a powerful counterweight to the WCDC.

...
 
Turn 7 - Spring 2176/3026

Warringer

Goto Wogon for Hard SciFi
Author
Turn 7 - Spring 2176/3026

WCDC Defense Council:

(0 action)

[] Army Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So for the time being the best choice for a successful defense is to survey the ground forces and develop tactics and strategies to defend the local cluster on the ground.
Time: 3 turns, Chance of success: 75%, Reward: Full survey of all ground forces available on all major worlds, initial tactics to defeat BattleMechs, +5 to engagements against BattleMechs

[] Standartized Equipment (Space):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some people within the Defense Council begin to think it is the nations of the WCDC begin the development of standardized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that these ground forced need to be intercepted and defeated in space and easier with standardized equipment.
Time: 4 turns, Chance of success: 70%, Reward: Initial Designs for standardized space force equipment, weapons and weapon delivery platforms, +5 to developments of space weapons

[] Jump Point Defense: active (1 turns)
After the initial survey of the space forces, the think tank made the recommendation to develop a form of static jump point defense and deploy them to the zenith and nadir jump points. It might be a good idea to talk to several contractors to begin the development of such stations. Perhaps it might even be possible to develop a design that can be carried through FTL and deployed as a local jump point defense outside the Walker Cluster.
Time: 3 turns, Chance of success: 70%, Reward: Basic design of a static Jump Point defense system, 35% chance of the design being FTL mobile

[] Future Space Combat Craft: active (3 turns)
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will use of Escort, Guard and Bombardment craft change with the much more powerful thrusters' ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are available for production

[] It's a Gundam!:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Mech Heads' among the observers have gushed with praise for the effectiveness of Battlemechs and started to get more and more observers to their side. Combined with the fact that everyone is the Inner Sphere has used Battlemechs for centuries and found no better combat vehicle, it is only natural that the WCDC should adopt Battlemechs and develope their own to adopt this new weapon to replace the now outdated Combined Arms doctrine.
Time: 3 turns, Chance of success: 60%, Reward: Battlemech technology development action, +5 on Battlemech development, Battlemechs become the primary replacement for combined arms
If this is selected Combat Evolved is unavailable. If Unsuccessful, Combat Evolved gets a 10% higher chance of success during the next action.

[] Combat Evolved:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Tankers' remained on top of the few 'Mech Heads'. While Battlemechs are impressive weapon system carriers, they remain extremely complex machines that needs significant maintenance and repairs, even after simple overland trecks. While there are one or two specialized roles where a Battlemech can support conventional Combined Arms doctrine, they should not be considered a replacement for tanks and other weapon system carriers.
Time: 3 turns, Chance of success: 60%, Reward: Tank technology development action, Battlemech development action for specialized Battlemech, +5 on conventional ground vehicle development, Combined arms remain main doctrine
If this is selected It's a Gundam! Is unavailable. If Unsuccessful, It's a Gundam! gets a 10% higher chance of success during the next action.


WCDC Survey Office:

(0 actions)

[]Further Survey:
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Deep Signal Intelligence: active (3 turns)
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence

[] Rimworlds Research: active (5 turns)
From the information already gathered, there appears a now defunct polity to the core-spinwards of the position of the Walker Cluster, the Rimworlds Republic. It has apparently been destroyed in the massive war that destroyed the Star League, following a coup. Considering the massive use of warships and ground forces in the area, it might be possible to find one or two battlefields and potentially recover technology from any dropship or warship wreck.
Time: 8 turns, Chance of success: 25%, Reward: Discovery of an old Battlefield, 1d6 jump ships and 1d4 derelict warships, 30% chance of one recoverable jump ship, 15% chance of one recoverable warship

[] Abandoned Settlements:
The initial Survey has discovered several previously habitated worlds where the initial settlers seem to have died out of left for greener pastures. Maybe it would be a good idea to take a closer look at these worlds and look for anything the old habitants might have left behind. Maybe it would also be possible to resettle these worlds, if the ecology allows it.
Time: 3 turns, Chance of Success: 60%, Reward: Discovery of 1d10 useful artifacts, 1d4 of these worlds can be resettled

[] Permanent Survey Squadrons:
Following more than a year of cooperation between the various nations and their space forces to survey the large volume of space around the Walker Cluster, someone within the Survey Office suggested it might be a good idea if they could request these space craft and squadrons to be semi-permanently attached to the Survey Office. Such a move would further cooperation between the nations as well as allowing the crews to do what they apparently did best, Survey and gather intelligence.
Time: 2 turns, Chance of Success: 60%, Reward: 20 squadrons removed from military and attached to the Survey Office, +10 to survey and intelligence actions


WCDC Diplomatic Corps:

(2 actions)

[] We want to help II:
Ten more systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 4 turns, Chance of success: 60%, Reward: diplomatic relations with Ten more human systems, new Trade option available

[] We need new members:
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 20%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members

[] Humanitarian Aid II:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be useful to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

WCDC Trade Organization:

(0 actions)

[] Economic Ties: active (2 turns)
One of the biggest problems that would be faced by the Three Systems of the WCDC at the moment would be that internal trade was not all that much up to what people were expecting concerning the healthy economy. Instead, the Three Systems were islands of their own when it came to internal trade. There would be a need to set up incentives for the economies of the Three Systems to mesh into each other stronger than before.
Time: 3 turns, Chance of success: 60%, Reward: +10 on internal trade actions, official WCDC merchant marine

[] Scientific-Industrial Complex: active (2 turns)
The industry always profited by the developments of the scientific community and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prudent of their ties between the scientific community and industry was strengthened. Not only in the Three Systems internally, but going as far ans integrating the scientific and industrial communities of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the scientific community

[] Military-Industrial Complex:
The industry always profited by working closely with the military and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prudent of their ties between the military and industry was strengthened. Not only in the Three Systems internally, but going as far ans integrating the military and industry of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the military

[] Standartized Ground Weapon Systems
Following the work by the Defense Council on cataloging the military weapons of all nations part of the WCDC, they were able to come up with some recommendations concerning the development of new standardized equipment. Giving it out to the various contractors building these weapon systems, it was going to be time to begin trials to select these weapons.
Time: 4 turns, chance of success: 60%, Reward: Standardized Weapon systems for ground combat, +5 to ground combat


WCDC Office for Science and Development:

(1 actions)

[] Kearney-Fuchida Fusion Thruster :active (1 turns)
One of the first things revealed by KF theory, was the potential to massively improve existing fusion drive systems. Considering that current combat space craft face a large disadvantage compared to drop ships, it would certainly a boon to space flight if it was possible to reduce that disadvantage. It would also make interplanetary travel faster and surprisingly enough reduce fuel consumption noticeably.
Time: 4 turns, Chance of success: 65%, Reward: Inner Sphere equivalent drive systems, new economy action for designing and building these drive systems

[] Great Unifying n-Dimensional Theroy:
One thing that has come out of Doctor Sandoval's talks is Kearny-Fuchida theory has a few similarities with Heim-Feynman theory. Now, there are some within the Scientific community that believe it should be possible to integrate both theories into a single theory. A theory that can only lead to new knowledge and scientific advancement.
Time: 8 turns, Chance of success: 50%, Reward: Great Unifying n-Dimensional Theroy, new research action

[] Hypercom:
With Kearney-Fuchida slowly percolating through the scientific community, some physicists have locked on the information that the theory can be used for FTL communication. Not knowing all that much about the method of communication, some of these researchers nonetheless thing it should be possible to develop an FTL communication system out of the currently knowledge of Kearney-Fuchida theory.
Time: 6 turns, Chance of success: 40%, Reward: FTL communication system, 50% for Black Box, 50% for Hyper Pulse Generator

[] Inner Sphere Heatsinks:
Following the observation of the Battlemechs and closer inspections led some engineers to wonder if it would be possible to replicate the technology for heat sinks. Currently the fusion reactors of modern MBTs were making use of large radiators and forcing cooler air through them with high volume blowers. If the technology could be replicated, and maybe improved, the technology could be used to replace current day radiator systems.
Time: 3 turns, Chance of success: 65%, Reward: Inner Sphere equivalent Heatsinks, 40% chance of higher efficiency heat sinks (1d100% more efficient)
 

Alias

Bean Daddy
Moderator
[X] We want to help II:
Ten more systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 4 turns, Chance of success: 60%, Reward: diplomatic relations with Ten more human systems, new Trade option available

[] Humanitarian Aid II:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be useful to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Llyn Ogwen


[X] Inner Sphere Heatsinks:
Following the observation of the Battlemechs and closer inspections led some engineers to wonder if it would be possible to replicate the technology for heat sinks. Currently the fusion reactors of modern MBTs were making use of large radiators and forcing cooler air through them with high volume blowers. If the technology could be replicated, and maybe improved, the technology could be used to replace current day radiator systems.
Time: 3 turns, Chance of success: 65%, Reward: Inner Sphere equivalent Heatsinks, 40% chance of higher efficiency heat sinks (1d100% more efficient)
 
Last edited:

Eliar

Well-known member
WCDC Diplomatic Corps:

[x] We want to help II:
Ten more systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 4 turns, Chance of success: 60%, Reward: diplomatic relations with Ten more human systems, new Trade option available

[x] We need new members:
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 20%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members


WCDC Office for Science and Development:

(1 actions)

[x] Inner Sphere Heatsinks:
Following the observation of the Battlemechs and closer inspections led some engineers to wonder if it would be possible to replicate the technology for heat sinks. Currently the fusion reactors of modern MBTs were making use of large radiators and forcing cooler air through them with high volume blowers. If the technology could be replicated, and maybe improved, the technology could be used to replace current day radiator systems.
Time: 3 turns, Chance of success: 65%, Reward: Inner Sphere equivalent Heatsinks, 40% chance of higher efficiency heat sinks (1d100% more efficient)
 

Warringer

Goto Wogon for Hard SciFi
Author
[X] Combat Evolved:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Tankers' remained on top of the few 'Mech Heads'. While Battlemechs are impressive weapon system carriers, they remain extremely complex machines that needs significant maintenance and repairs, even after simple overland trecks. While there are one or two specialized roles where a Battlemech can support conventional Combined Arms doctrine, they should not be considered a replacement for tanks and other weapon system carriers.
Time: 3 turns, Chance of success: 60%, Reward: Tank technology development action, Battlemech development action for specialized Battlemech, +5 on conventional ground vehicle development, Combined arms remain main doctrine
If this is selected It's a Gundam! Is unavailable. If Unsuccessful, It's a Gundam! gets a 10% higher chance of success during the next action.
There is no open Military action, so I will just ignore this one.
 

t-dugong

Beach bum, Esq.
[X] We want to help II

[X] We need new members

[X] Inner Sphere Heatsinks
 
Turn 7 - Spring 2176/3026 Results

Warringer

Goto Wogon for Hard SciFi
Author
Turn 7 - Spring 2176/3026

WCDC Defense Council:

(0 action)

[] Jump Point Defense: active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 8 - Failure
Roll 2 of 3, Roll 1d100: 15 - Failure
Roll 3 of 3, Roll 1d100: 88 - Success
Combined: 37 - Marginal Success

Interestingly enough, once the emails finally were sent out with the Request for Designs, things did move quickly.

More than a dozen design companies and dock yards within the Three Systems replied before the end of the deadline, making the process of decision harder than expected, considering the abject failure the project had almost become. Sadly, none of the designs had been able to complete the optional step of integrating a Heim-Feynman Event Generator into the Jump Doint Defense Station, as such a move would need time-consuming simulations to calculate the field envelope of the HFEG.

The winning design was proposed by Yodarban Heavy Industries of the United Principalities of Jerat, named the Raytan. The Raytan was shaped like a smaller version of the human designed Kalpana style of space habitats, with a diameter of two hundred and fifty meters.

It would be equipped with a Shrivatsa mini magnetospheric plasma propulsion system, allowing the station to remain stationary in a jump point without the need of a heavy fusion drive, doubling as a protective field against charged plasma and particle weapons. Primarily armed with Class II and Class III missiles and drones, the secondary armament included two 500MW laser fusion core systems with various apertures, as well as many coil guns of various calibers. It would provide docking space for up to two squadrons of spacecraft and rest and recreation facilities for these squadrons and the crew.

It would be possible to build these Jump Point Defense Stations in every system and place them in their intended positions within one year.

Reward: Basic design of a static Jump Point defense system, 35% chance of the design being FTL mobile -> Roll 1d100: 49 - Fail, no FTL mobile

active for 1 more turn

[] Future Space Combat Craft: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 7 - Failure
Roll 2 of 4, Roll 1d100: 37 - Marginal Failure

After the fad of Defense of the Imperium within the think tank quickly lessened after the novelty wore off, the members began to slowly get back to work on the ideas of future combat space craft.

Only to hit a snag, as it was hard to say what sort of weapons should be used by the spacecraft as there were just too many designs to choose from and the total lack of any standardized weapon systems. Simultaneously a heated debate began about the role such a combat space craft would fill.

active for 2 more turn

WCDC Survey Office:

(0 actions)

[] Deep Signal Intelligence: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 56 - Success
Roll 2 of 4, Roll 1d100: 82 - Success

In early spring three survey squadrons were selected to take part in the Deep Signal Intelligence operations planned for the three closely neighboring star nations and loaded with supplies and survey satellites designed for long term operation.

These three squadrons were also asked to keep an eye out on anything interesting that might prove to be useful for the WCDC in the future.

active for 2 more turns

[] Rimworlds Research: active
Time: 8 turns, Chance of success: 25%
Roll 1 of 8, Roll 1d100: 24 - Fail
Roll 2 of 8, Roll 1d100: 65 - Marginal Fail/Almost Success
Roll 3 of 8, Roll 1d100: 41 - Fail
Roll 4 of 8, Roll 1d100: 94 - Success

Finally, after nine months of constant lobbying with the upper management of the Survey Office in the Stadtschloss, the team that had developed and finally refined the mission to Erdvynn was given the go ahead to prepare. However, the team was only given use of a single survey squadron and a limited time frame.

With the plans in an advanced state, it was relatively simple for the Erdvynn team to select a squadron. They collected supplies and people with the needed expertise needed for the job and embarked within one month of the go ahead.

Finally, in late spring, after some more delays concerning supplies, the Erdvynn squadron was under way to their target.

active for 4 more turns

WCDC Diplomatic Corps:

(2 actions)

[] We want to help II: - 3 votes
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 52 - Success

With the success of the last mission to the first three system discovered, a larger mission to the other ten systems was planned, hoping to get similar results.

Ten teams of diplomats were assembled and prepared to disembark to the ten systems to begin their work of establishing a connection to those systems.

active for 3 more turns

[] We need new members: - 2 votes
Time: 2 turns, Chance of success: 20%
Roll 1 of 2, Roll 1d100: 97 - Success

Some time has passed since the formation of the WCDC and the organization has had used the time to establish itself and get some successes under its belt.

It is believed those successes can be used to get some nations that had not signed the WCDC Treaty into the organization. Talks with the Interstellar Federation also begin of either a close cooperation or an absorption of the rival organization into the WCDC.

active for 1 more turn

WCDC Trade Organization:

(0 actions)

[] Economic Ties: active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 34 - Failure
Roll 2 of 3, Roll 1d100: 61 - Success

What could be traded between the planets and nations of the Three Systems? That was the big problem that remained to find a solution to by the WCDC Trade Organization, as to foster closer economic ties between the systems. A trading relationship could not only be for luxury goods and some specialties.

One of the first things that came to mind was ideas and designs. Companies certainly would make a profit by cooperating between systems? Joint ventures, corporate mergers and licensing agreements for patents were certainly a way to foster cooperation and the lack of any viable FTL communication alternative space craft would need to carry data and passengers.

And there was another possible avenue of trade, tourism. People, no matter their race loved to travel and see new sights, immerse themselves in different cultures. What was to stop people from going to a different system and take a personal look? It did certainly work out well for close by planets in the systems and with the new Fusion Drive travel times would only speed up.

Music, art and entertainment was something to trade. Someone had recently brought some Spanish soap operas to 61 Virginis, where they had become a runaway hit and Classic Tiaunt music was a growing fan base in Sol.

It certainly was a start to solving the problem, but there was still insufficient material goods that could be transferred between systems for higher profits.

active for 1 more turn

[] Scientific-Industrial Complex: active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 70 - Success
Roll 2 of 3, Roll 1d100: 96 - Crit Success (Roll 1d100: 28)

The first initial attempts to foster a close cooperation between the scientific community of the Three Systems with the industrial side was not the mixed bag the Trade Organizations expected. Instead, it proved to be a runaway success. Especially as the WCDCTO worked to improve the economic ties between the systems.

As it turned out, not only were ideas and cooperation between universities and corporations between systems lucrative for the universities and the corporations in question, but they were also lucrative to the shipping companies that moved the informations, researchers, engineers and other personal between the systems.

Indeed, one of the first cooperations to profit from the easier transport were researchers from the Massachusetts Institute of Technology, working with Memraba Heavy Industry on Jerat, helping with the development of a new industrial laser system.

active for 1 more turn

WCDC Office for Science and Development:

(1 actions)

[] Kearney-Fuchida Fusion Thruster:active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 37 - Marginal Success
Roll 2 of 4, Roll 1d100: 69 - Success
Roll 3 of 4, Roll 1d100: 39 - Marginal Suceess
Roll 4 of 4, Roll 1d100: 50 - Success
Combined: 49 - Success

Finally, after a year of research it was a team at the University of Colndra of the Runel Association in 61 Virginis, that cracked Kearney-Fuchida Fusion and in turn the fusion thrusters that could be developed from the research, beating even those research organizations expected to be the first. The papers written on the research notes were first to hit the servers a day before any others and were rapidly peer reviewed.

As the other papers did follow, it was possible to collate the information from all the teams and a data mining specialist at Port Vesta Technical Collage could produce a new paper with all the informations the research teams produced.

The final document was then presented to the WCDC Office for Science and Development in Paris, enabling the future design and construction of these drive system by the engineers. Though it is to be noted the engineers in the various teams noted a drive build by the WCDC would be bulkier, heavier and have a lower efficiency.

Reward: Inner Sphere equivalent drive systems, new economy action for designing and building these drive systems

[] Inner Sphere Heatsinks: - 3 votes
Time: 3 turns, Chance of success: 65%
Roll 1 of 3, Roll 1d100: 17 - Fail

With the new fusion reactors and the research into Mechs, researcher have noted the Inner Sphere did possess an advanced technology to deal with waste heat from their reactors and weapon systems, in the 'Heat Sink'. This did mean of course it was a technology that researchers felt would need to be understood to reduce the size of the massive heat regulation systems currently used by the Three Systems spacecraft.

The research did however hit a snag early on, as it was hard to get access to a working sample of a heat sink that could be taken apart for study. Simultaneously it was hard for the researcher to fully grasp the theory behind the technology.

active for 2 more turns

Random Event: Natural catastrophe at Colony - Eridu (Epsilon Eridani - humans, Quetzal, Ormiold and Turukal)

London Times said:
Heavy Earthquake hits Uruk

A strength 8.5 Earthquake has hit the capital city Uruk on the planet Eridu in Epsilon Eridani, two weeks ago. The effect of the Earthquake had all but leveled the settlement and killed at least ten thousand inhabitants, humans, Quetzal, Ormiold and Turukal.

...
Other Events:

Hannover:

The government of Hannover gets to experience the drawbacks of fabricator technology, as they install the final fabricator complex in the seventh and largest planetary preservation complexes. The plan was to fabricate the first part of the first fusion reactor build on Hannover for several hundred years, which needed one week to finish fabrication. While it only needed the input of raw materials, some engineers found at least three of the large industrial corporations, Thyssen, Altnana and Lüssen would have been perfectly capable of producing the parts within a few days.

Some trainers left behind by the Prometheus Foundation note in many cases a fabricator might produce a perfect part, but that conventional industry would produce many adequate parts much quicker. They also were quick to inform that fabricators were perfect to build much better machines that would be used by the conventional industry, like lathes, mills or hammers, machines with good tolerances. Additionally, some meta materials, like modern extremely high temperature superconductors or the drive rings of a Heim-Feynman Event Generator, could only be produced by fabricator systems.

The lesson was taken to heart and while more fabricator complexes were fabricated and emplaced in industrial complex across Hannover, most of them were used to make better machines and tools for the start.
 
Last edited:
Turn 8 - Summer 2176/3026

Warringer

Goto Wogon for Hard SciFi
Author
Turn 8 - Summer 2176/3026

WCDC Defense Council:

(1 action)

[] Army Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So for the time being the best choice for a successful defense is to survey the ground forces and develop tactics and strategies to defend the local cluster on the ground.
Time: 3 turns, Chance of success: 75%, Reward: Full survey of all ground forces available on all major worlds, initial tactics to defeat BattleMechs, +5 to engagements against BattleMechs

[] Standartized Equipment (Space):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some people within the Defense Council begin to think it is the nations of the WCDC begin the development of standardized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that these ground forced need to be intercepted and defeated in space and easier with standardized equipment.
Time: 4 turns, Chance of success: 70%, Reward: Initial Designs for standardized space force equipment, weapons and weapon delivery platforms, +5 to developments of space weapons


[] Future Space Combat Craft: active (2 turns)
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will use of Escort, Guard and Bombardment craft change with the much more powerful thrusters' ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are available for production

[] It's a Gundam!:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Mech Heads' among the observers have gushed with praise for the effectiveness of Battlemechs and started to get more and more observers to their side. Combined with the fact that everyone is the Inner Sphere has used Battlemechs for centuries and found no better combat vehicle, it is only natural that the WCDC should adopt Battlemechs and develope their own to adopt this new weapon to replace the now outdated Combined Arms doctrine.
Time: 3 turns, Chance of success: 60%, Reward: Battlemech technology development action, +5 on Battlemech development, Battlemechs become the primary replacement for combined arms
If this is selected Combat Evolved is unavailable. If Unsuccessful, Combat Evolved gets a 10% higher chance of success during the next action.

[] Combat Evolved:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Tankers' remained on top of the few 'Mech Heads'. While Battlemechs are impressive weapon system carriers, they remain extremely complex machines that needs significant maintenance and repairs, even after simple overland trecks. While there are one or two specialized roles where a Battlemech can support conventional Combined Arms doctrine, they should not be considered a replacement for tanks and other weapon system carriers.
Time: 3 turns, Chance of success: 60%, Reward: Tank technology development action, Battlemech development action for specialized Battlemech, +5 on conventional ground vehicle development, Combined arms remain main doctrine
If this is selected It's a Gundam! Is unavailable. If Unsuccessful, It's a Gundam! gets a 10% higher chance of success during the next action.

[] System Defense MKI:
With the Raytan Jump Point Defense Station available for construction, it would be a good idea for yards within the Three Systems to build a few of them and emplace them within the Jump Points of their systems.
Time: 4 turns, Chance of success: 75%, Reward: Two Raytan Jump Point Defense Stations placed into the Jump Points of Sol, 61 Virginis and Bety Hydrii, +15 against belligerent jumpships and dropships


WCDC Survey Office:

(0 actions)

[]Further Survey:
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Deep Signal Intelligence: active (2 turns)
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence

[] Rimworlds Research: active (4 turns)
From the information already gathered, there appears a now defunct polity to the core-spinwards of the position of the Walker Cluster, the Rimworlds Republic. It has apparently been destroyed in the massive war that destroyed the Star League, following a coup. Considering the massive use of warships and ground forces in the area, it might be possible to find one or two battlefields and potentially recover technology from any dropship or warship wreck.
Time: 8 turns, Chance of success: 25%, Reward: Discovery of an old Battlefield, 1d6 jump ships and 1d4 derelict warships, 30% chance of one recoverable jump ship, 15% chance of one recoverable warship

[] Abandoned Settlements:
The initial Survey has discovered several previously habitated worlds where the initial settlers seem to have died out of left for greener pastures. Maybe it would be a good idea to take a closer look at these worlds and look for anything the old habitants might have left behind. Maybe it would also be possible to resettle these worlds, if the ecology allows it.
Time: 3 turns, Chance of Success: 60%, Reward: Discovery of 1d10 useful artifacts, 1d4 of these worlds can be resettled

[] Permanent Survey Squadrons:
Following more than a year of cooperation between the various nations and their space forces to survey the large volume of space around the Walker Cluster, someone within the Survey Office suggested it might be a good idea if they could request these space craft and squadrons to be semi-permanently attached to the Survey Office. Such a move would further cooperation between the nations as well as allowing the crews to do what they apparently did best, Survey and gather intelligence.
Time: 2 turns, Chance of Success: 60%, Reward: 20 squadrons removed from military and attached to the Survey Office, +10 to survey and intelligence actions


WCDC Diplomatic Corps:

(0 actions)

[] We want to help II: active (3 turns)
Ten more systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 4 turns, Chance of success: 60%, Reward: diplomatic relations with Ten more human systems, new Trade option available

[] We need new members: active (1 turn)
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 20%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members

[] Humanitarian Aid II:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be useful to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

WCDC Trade Organization:

(0 actions)

[] Economic Ties: active (1 turns)
One of the biggest problems that would be faced by the Three Systems of the WCDC at the moment would be that internal trade was not all that much up to what people were expecting concerning the healthy economy. Instead, the Three Systems were islands of their own when it came to internal trade. There would be a need to set up incentives for the economies of the Three Systems to mesh into each other stronger than before.
Time: 3 turns, Chance of success: 60%, Reward: +10 on internal trade actions, official WCDC merchant marine

[] Scientific-Industrial Complex: active (1 turns)
The industry always profited by the developments of the scientific community and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prudent of their ties between the scientific community and industry was strengthened. Not only in the Three Systems internally, but going as far ans integrating the scientific and industrial communities of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the scientific community

[] Military-Industrial Complex:
The industry always profited by working closely with the military and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prudent of their ties between the military and industry was strengthened. Not only in the Three Systems internally, but going as far ans integrating the military and industry of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the military

[] Standartized Ground Weapon Systems
Following the work by the Defense Council on cataloging the military weapons of all nations part of the WCDC, they were able to come up with some recommendations concerning the development of new standardized equipment. Giving it out to the various contractors building these weapon systems, it was going to be time to begin trials to select these weapons.
Time: 4 turns, Chance of success: 60%, Reward: Standardized Weapon systems for ground combat, +5 to ground combat

[] New Fusion Drives:
As the Kearney-Fuchida Fusion Thruster has been successfully understood by the scientists, it is now the turn of the engineers and corporations to turn that knowledge into a viable fusion thruster that can be used in future spacecraft.
Time: 4 turns, Chance of success: 70%, Reward: Various companies within the Three Systems now produce Kearney-Fuchida Fusion Thrusters of various sizes and power levels


WCDC Office for Science and Development:

(1 action)

[] Great Unifying n-Dimensional Theroy:
One thing that has come out of Doctor Sandoval's talks is Kearny-Fuchida theory has a few similarities with Heim-Feynman theory. Now, there are some within the Scientific community that believe it should be possible to integrate both theories into a single theory. A theory that can only lead to new knowledge and scientific advancement.
Time: 8 turns, Chance of success: 50%, Reward: Great Unifying n-Dimensional Theroy, new research action

[] Hypercom:
With Kearney-Fuchida slowly percolating through the scientific community, some physicists have locked on the information that the theory can be used for FTL communication. Not knowing all that much about the method of communication, some of these researchers nonetheless thing it should be possible to develop an FTL communication system out of the currently knowledge of Kearney-Fuchida theory.
Time: 6 turns, Chance of success: 40%, Reward: FTL communication system, 50% for Black Box, 50% for Hyper Pulse Generator

[] Inner Sphere Heatsinks: active (2 turns)
Following the observation of the Battlemechs and closer inspections led some engineers to wonder if it would be possible to replicate the technology for heat sinks. Currently the fusion reactors of modern MBTs were making use of large radiators and forcing cooler air through them with high volume blowers. If the technology could be replicated, and maybe improved, the technology could be used to replace current day radiator systems.
Time: 3 turns, Chance of success: 65%, Reward: Inner Sphere equivalent Heatsinks, 40% chance of higher efficiency heat sinks (1d100% more efficient)

[] Inner Sphere Armor:
Modern armor as used by the Three Systems compares favorably with the armor used by the Inner Sphere in trials reaching 95% of the protection value of the pieces of Armor donated by Köhler Military Services. However, protection against the weapons used in the Inner Sphere has a comparably high importance. So steps should be made to replicate and maybe even improve on the armor used by the Inner Sphere.
Time: 3 turns, Chance of Success: 65%, Reward: Inner Sphere equivalent Armor, 40% chance of higher protection (1d20% more protection)

-------------------------------------------

The Vote will be closed on Saturday afternoon.
 
Last edited:

Eliar

Well-known member
[x] Army Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So for the time being the best choice for a successful defense is to survey the ground forces and develop tactics and strategies to defend the local cluster on the ground.


[x] Inner Sphere Armor:
Modern armor as used by the Three Systems compares favorably with the armor used by the Inner Sphere in trials reaching 95% of the protection value of the pieces of Armor donated by Köhler Military Services. However, protection against the weapons used in the Inner Sphere has a comparably high importance. So steps should be made to replicate and maybe even improve on the armor used by the Inner Sphere.
Time: 3 turns, Chance of Success: 65%, Reward: Inner Sphere equivalent Armor, 40% chance of higher protection (1d20% more protection)

I am leaning towards Its A Gundam to be honest. Ragnaroc Proof mechs gimmee!
 
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