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Growing Horizons: Inner Sphere - Quest

Informations
  • Important!

    Do not expect or play to keep the BT Status Quo!
    BT ground and aerospace combat ranges are going to be more realistic, by increasing ranges by six times compared to normal rules.
    BT rules an an abstraction, they will only be used then applicable.

    Link to the technologies available to the Walker Cluster/Three Systems.

    Code:
    Walker Cluster:
    
        Distance from Sol to Terra: 576ly
    
        Systems of Note:
    
            Sol:
                Earth: Home of Humanity
                       Population: 12 billion
                Moon:  Population: 650 million
                Mars: First Settlements off Earth - 2 nation states, 3 colonies
                       Population: 350 million
                Asteroid Belt: 25 nation states, 124 colonies
                       Population: 1 billion
                Jupiter: 3 nation states, 3 colonies
                       Population: 400 million
                    Europa: homeworld of the Europans
                       
                Saturn: 1 nation state, 1 colony
                       Population: 100 million
    
            Proxima Centauri: 4.2ly from Sol
                Alden: Eyeball Earth with native life, colony of Quetzal and humans
                       Population: 125.000 (60% human, 35% Quetzal, 5% remaining)
    
            Epsilon Eridani: 10ly from Sol
                Eridu: Perfectly habitalbe world, colony of humans, Quetzal, Ormiold and Turukal
                       Population: 500.000 (65% human, 25% Quetzal, 10% remaining)
    
            Beta Hydri: 24ly from Sol
                Jerat: Homeworld of the Tianut, home to the Rac'ris'ayc
                       Population: 6.9 billion Tiaunt, 214 million Aldmoru
                Lyeib-bel: Mars like colony world
                       population: 700 million Tiaunt, 65 million Aldmoru
    
            61 Virginis: 27ly from Sol
                Cterin: Homeworld of the Quetzal, destroyed by The Plague (SB Little Boy)
                Seuwack: Home to the Holy Hegemony of Lerr
                Dran: Home of 32 moons Quetzal survivor nations
    
        Species of the Walker Cluster (and population) ca 2175:
    
            Humans: 14.5 billion in Sol
            Quetzal:
                Quetzal: 550.000
                Rac'ris'ayc: 279 million on Jerat and Lyeib-bel
                Aldmoru: 2.5 billion in 61 Virginis
            Ormiold: 225.000
            Turukal: 197.000
            Europans: 3.3 billion
            Tiaunt: 7.6 billion
            InfoLife: 15.000
    
        Major powers:
            Sol:
                United States of America
                European Union
                Peoples Republic of China
                Republic of India
            61 Virginis:
                United Colonies
                Emkin Assembly
                Runel Association
                Holy Hegemony of Lerr
                Aldan League
                Bev
            Beta Hydri:
                Empire of Jerat
                United Principalities
                Anadra Freehold
                Rac'ris'ayc Alliance
                ...
            Others:
                Hannover
                    Population: 356 million
                Washington
                    Population: 754 million
                Solidarność
                    Population: 281 million
                Pandemonium:
                    Population:  64 million
    
        Major Militaries Organizations:
            Solar Defense Initiative
            Jerat Council of Defense
            Dren Alliance
    
    Major Neigbours of the Walker Cluster:
    
        Lyran Commonwealth
        Free Worlds League
    
    Minor Neigbours of the Walker Cluster:
    
        Marian Hegemony
            280ly from Sol to Alphard
        Circinus Federation
            184ly from Sol to Circinus
        Illyrian Palatinate
            176ly from Sol to Illyria
        Lothian League
            152ly from Sol to Lothario
        New St. Andrews
            72ly from Sol to New St. Andrews

    Worlds around the Walker Cluster

    Military:

    WCDC Space Forces, Summer 2175/2025
    WCDC Ground Forces, Winter 2176/3026

    Bonuses:

    Advanced Composite Armor: 10% more effective than IS Armor (17.6 points of Armor per tonne)

    Code:
    Space Combat:
        +5 to engagements against dropships (initial tactics to fight drop ships)
        +15 against belligerent jumpships and dropships in nadir and zenith jump points (Raytan Jump Point Defense Stations)
        +10 to all squadrons with an AutoWar
        +25 to AutoWar exclusive squadrons
        +20 to WarShip inclusion
        +10 Redoubt FTL Jump Point Defense
    
    Ground Combat:
        +10 to engagements against IS Forces
        +15 to engagements against mechs
        +5 to all ground combat
    
    R&D:
        +5 to ground weapon development
        +5 to space weapon development
        +5 to all military R&D
    
    Interstellar Communication Network:
        +10 to defensive actions
    
    MIL-STD-102343:
        Standartized Weapon System Interfaces (Omni Tech)
    
    Anti-Piracy Patrol Squadrons:
        25% Chance of interception of Pirate attacks
    
    Confederated Forces:
        +15 to all military actions
    Code:
    Stronger Economy:       +10 on internal trade actions
                            [s]Small Merchant Marine[/s]
    Agile Economy:          +10 on external trade actions
                            +5 on adaption of new products
    Economic Ties:          +10 on internal trade actions
                            Merchant Marine
    Scientific-Industrial Complex:
                            +10 on trade actions initiated by the scientific community
    Military-Industrial Complex:
                            +10 on trade action initiated by the military
    Interstellar Communication Network:
                            +10 to internal trade actions
    Space Industry:
                            +15 to internal trade actions
                            +15 to external trade actions
    Space Mining:
                            +15 to internal trade actions
                            +15 to external trade actions
    +15 on external trade actions with Llyn Ogwen, Ammann, Craigh, Farnham's Planet, Bernstein, Santa Alvarez, Solidarność
    +5 on external trade actions with Zaltek, ANZAC Union, Malwa, Rovaniemi
    +5 to external trade with the Taurian Concordat
    +10 to external trade with the FWL
    Code:
    Prometheus Foundation:  +5 on external diplomatic actions near the OCP
                            +5 on humanitarian aid actions
    permanent Ambassies on Llyn Ogwen, Ammann, Craigh, Farnham's Planet, Bernstein, Santa Alvarez, Zaltek, ANZAC Union, Malwa, Rovaniemi
    +15 on diplomatic actions on Zaltek, ANZAC Union, Malwa, Rovaniemi
    +25 on diplomatic actions on Craigh, Farnham's Planet, Bernstein, Santa Alvarez
    +30 on diplomatic actions on Llyn Ogwen, Ammann and Lothian League
    
    Inner Sphere:
    +40 on diplomatic actions with the FWL
    +30 on diplomatic actions with the Taurian Concordat and Lupus Republic
    +20 on diplomatic actions with the Federated Commonwealth and Dutchy of Andurien
    +10 to diplomatic actions with the Confederation of Habitats
     -5 to diplomatic actions with the Draconis Combine
     
    OCP Diplomatic Corps:
    +10 to all dilomatic actions
    20 Permanent Survey Squadrons: +10 Survey/Intelligence Operations
    +10 on research of Inner Sphere weapons
    Research Center Sol: +10 to all Research
    Interstellar Communication Network:
    +10 to all Research

    Other:

     
    Last edited:
    Worlds around the Walker Cluster
  • Quick List of Worlds

    Llyn Ogwen, 35.8 ly from Sol

    Settled in 2467 by refugees from Cavanaugh II fleeing from the conflict between the Free Worlds League and the Lyran Commonwealth, the people of Llyn Ogwen have strongly identified themselves by their Welsh heritage and Welsh language. While there were a few jumpships that carried the refugees, the initial settlement was of less than four thousand people and only a few dropships.

    Over the centuries, they slowly expanded on their new world, settling almost the entirety of the continent of Gwynnedd. While the population has retained a few advanced technologies, these come sorely from traders that visit the world now and again. Most of that technology is needed to make their lives easy on the planet, as it does not have much farmable land, leaving food production heavily dependent on pasture and the sea.

    Llyn Ogwen is also under regular attack from pirates. While Llyn Ogwen can field a small professional army, they are unable to field any Battlemechs and are limited to simple light tank with primitive armor and primitive guns for their own defense. And in most cases are unable to react to the actual landings fast enough and only once within the past hundred years it could intercept a pirate raiding party with aerial forces and damage a Battlemech. This led to the razing of the city of Dyfed by the pirates.

    The technology level of Llyn Ogwen can be compared to the 1980s.

    The government of Llyn Ogwen is a representative democracy.

    Hannover, 36.6 ly from Sol

    Hanover was settled in 2312 by two groups of german speaking settlers from Terra, with the dream of recreating the Federal Republic of Germany in some way. They were joined by a group of Japanese refugees from the Draconis Combine in 2373, fleeing to the other side of the Terran Hegemony from their original world, following a massacre.

    Hanover was a thriving world with contact to its neighbors until 2456, when a 10 km asteroid impacted on the far side of the world from the settled continent of Westfalen, over land, kicking large amounts of dust into the atmosphere. Models of the impact showed it would make the world unlivable, if nothing was done. The government of Hannover sent out its jumpships to get relief material from the Lyrans or the Free Worlds. Sadly, these jumpships were followed by a group of privateer jumpships, who destroyed the jumpships once they reached Hannover and then stole all relief goods.

    With Hannover left without any outside help and no way of purchasing more relief goods and systems to attempt to prevent the long asteroid winter, plans were made by a group of engineers around Hermann von Hohenzollern to build several large industrial complexes to clean and maintain the atmosphere as well as large green house areas to keep the populations fed. Simultaneously, technology would slowly fail and reduce their capabilities, so Hannover would need to 'scale down' its technology to a level that could be sustained until the Project was done. And with the failing technology, the worsening weather and the need to rebuild their industrial base, everyone of the population would need to help, leading to the formation of the Arbeitsdienst, where every adult had to work on the various projects for two months yearly.

    All these problems were compounded by a slowly failing ecosphere, so that the various projects were projected to need several hundred years. And in the worst years, there would be years, maybe even decades where the temperature would fall down to less than 0° C over the entire year.

    The Von Hohenzollern family remained in charge of the projects and slowly became more and more important to the still democratically elected government, until they ended up as hereditary Kaiser in command of the Arbeitsdienst and the armed forces in 2765. The armed forces were needed to try and react to pirate attacks sometimes coming to abduct people and smash technologies.

    At the time of their discovery by a WCDC scout squadron, the technology of Hannover had stabilized at a level comparable to the 1910s, with the odd high tech system, like the fusion reactor of Döhren, the planets capital, and some computer systems hidden away deep within a mountain to protect the advanced technological knowledge of the Hannoverians.

    These days the government of Hannover is a parliamentary constitutional monarchy.

    NOTE: in 2654 Michael von Hohenzollern married Mariko Kurita, who was related to a dissident part of the Kuritas of the Draconis Combine. As such the Von Hohenzollerns are related to the Kuritas and have a massive chip on their shoulders about them.

    Ammann, 50.2 ly from Sol

    Ammann was settled in 2311 by a group of Amish from Lanchaster area in the old United States of America. Finding a perfectly habitable world without large predators, the Amish found themselves a small paradise and lived in peace until 2565, when they were targeted by the first pirate raid.

    Still, the Amish of Ammann keep living in peace, as their insufficient technology or any exploitable resource by pirates leave them a low priority target. As such Ammann is only raided by pirates every maybe 50 years.

    The government is a Council of Elders.

    Craigh, 34.6 ly from Sol Irish (Gaelic Speaking)

    Craigh is a Gaelic-speaking world settled by Irish refugees, leaving the war between the Free Worlds League and the Steward Confederacy behind with chartered jumpships and dropships.

    With only two thousand people and little in the way of technology, the first decades of the settlement was all about making sure that everyone would survive and David O'Malley and his sons were most important people to keep the settlers alive. The settlers lost most of their technology during the first decades and had to rebuild it over the next centuries, while sometimes raided by pirates.

    Today the technology level of Craigh is comparable to the 1940s on Earth, With primitive tanks and jet planes for defense against the pirates.

    The government is a monarchy.


    Farnham's Planet, 41.3 ly from Sol

    Farhman's Planet was colonized by several groups of communists from various nations in the late 2350s, trying to get far away from the Terran Hegemony, while trying to build a communist utopia. However, from the beginning the attempt was an unmitigated disaster.

    First their dropships and jumpships deserted as soon as most of the settlers had been set down, with most of their settlement supplies. When the various leaders tried to come up with a plan how to deal with the desertion, internal philosophical differences, like those between Marxists, Leninists and even some Maoists, broke out it open fighting, when each group tried to come out on top. Relatively quickly the entire endeavor collapsed into anarchy, with the splintering groups moving to different parts of the single continent and setting up their own places to try and set up their own settlements.

    Over time these groups developed into small feudal states, each still influenced by socialist and communist ideas. As such there are some noble (Elder, Laird, Particians) elites governing their feudal proles. These nobles are heavily interested in treating their proles the best they can, while the proles work hard to provide for their noble.

    Eventually, some groups managed to consolidate themselves around two nations, the Commune of Engels and the Bogdanov Soviet, who are nominally at peace, but regularly are at war , their leaders (Chairman Dabrov for the Commune and Premier Cheng of the Soviet) blaming each other's nation for the failure of the Utopia. Armies are feudal levies that freely follow their nobles into battle for glory and honor. The only times when the two nations cooperate is during Pirate rais that happen once in fifty years.

    The technology level of Farnham's Planet is on an early industrial level, with simple repeating firearms and artillery used during the wars between the nations.

    The governments are monarchies with a socialist bend.

    Pandemonium, 43.8 ly from Sol

    Pandemonium was settled in the early 2350s by English settlers from various cities in the former United Kingdom on Terra. While they did realize Pandemonium was a desert world, they believed that living on that world was better than living under the thumb of the Terran Hegemony. With the realization that the planet could support life through its many oases, rivers and lakes, the settlers broke off into various groups that settled at various places.

    During the first decades after settlement their used and sub par technology slowly failed, but they managed to keep themselves alive as they lost contact slowly. Some deserts animals could be tamed and over time some splinter groups broke off from their original settlements and became nomadic, moving from settlement to settlement, developing a caravan based communication and trade system.

    Over time the various groups developed tribal structures, with the fixed settlements housing several tribes, some of them semi-permanently.

    Eventually some technology was rediscovered and by now telegraph lines span the planet for closer communication and three simple rail lines connecting close oasis.

    The technology level of Pandemonium is comparable to the early 1830s, with some off advanced technology surviving.

    The government is a Concil of Tribes.

    NOTE: The people of Pandemonium all speak heavy Cockney.

    Bernstein, 50.1 ly from Sol

    Bernstein is a world settled in 2390 by Jewish settlers seeking peace from their original home in Israel, as there were still tensions in the area, even after more than four hundred years.

    The first settlement was New Tel Aviv in the shores of a large inland sea, filled with a rich bounty of aquatic life. The settlement developed peacefully, until 2480, when it came to riots of orthodox jews after the government tried to issue laws they saw as intruding into their freedom. These riots quickly became a coup against the existing government, and they instituted a theocratic government instead of the previous democratic government, and broke off any contact with the outside galaxy.

    However, much like the various neighboring planets, they eventually came under attack of pirates, forcing the theocratic Council of Rabbis to adapt less orthodox practices and rebuild their armed forces and technology level, which had slipped slowly over the past centuries.

    The technology level is comparable to the 1970s, with some advanced technologies.

    The government is a theocratic Council of Rabbis.

    Santa Alvarez, 36.8 ly from Sol

    Santa Alvares is a world settled by settlers directly from various South American areas during the Age of War. Some settlers also came from the Carribian, Central America and Mexico.

    However, ten years after the planet was settled, a civil war started, slowly breaking down the internal order and destroying some irreplaceable technology. The original settlements slowly coalesced into three large and about two dozen smaller nations with varied forms of governments. The three big nations are Nuevo Tejas, Gran Bolivar and Hispanola, and they have been in varied stages of cooperations or war over the past centuries. Currently they find themselves in a cold war, as all three have managed to re-develop nuclear weapons around the same time.

    So far, their nuclear weapons have been only used once, in an airburst in the upper atmosphere, heavily damaging a pirate dropship, which subsequently impacted in the ocean and sunk into one of its deepest parts.

    The world managed to keep itself at a 1960s level of technology, while the governments vary from a liberal democracy for Nuevo Tejas, to a full hereditary dictatorship for Hispanola.

    Solidarność, 50.9 ly from Sol

    The world known as Solidarność, is a world perhaps the oldest of all worlds within 60 ly of Sol, as it has been colonized by a long range colony mission made up of Polish and Lithuanian settlers during the 22nd century, attempting to get as far away from Tera and the politics and even prosecution. Initially, both the Polish and Lithuanian settlers build their own settlements.

    However, insufficient resources due to deficits in the planning from the initial settlement, the settlers had to cannibalize technology to repair other, slowly leading to a slow slide down to early industrial level technology as the settlers attempted to keep their technological knowledge alive. This was needed to fight against a species of semi-intelligent predators that called the world their home and decimated the settlers.

    New settlements needed to be defended from these predators and the settlers needed to work together and the leaders of both major settlements, Warsow and Vilnius, began to use history, proclaiming a Polish-Lithuanian Commonwealth would be the only thing that could keep everyone alive. The democratic institutions of both settlements combined into a parliament, the Sejm. Initially the Sejm elected a president, but over the centuries, it became an elected kingship.

    The military was strengthened to fight against the predator and occasional pirate raids. Neither of these threads lessened and even today, Commonwealth army forces are needed to drive into the planetary jungle to hunt down nests of the predator. The first pirate raids to hit the planet also introduced the concept of battlemechs to the Commonwealth, with the armed forces developing their own primitive battlemechs over the past two centuries.

    The people of Solidarność were able to slowly claw their way back up the technological development tree, and they were able to develop to an early 21st century technology level, complete with space flight and several smaller bases on nearby celestial bodies.

    Washington, 54.2 ly from Sol

    Washington is also among the oldest settlements within 60ly around Sol, having been settled by Native Americans and Afro Americans during the 22nd century, both groups attempting to leave prosecution and politics of Terra behind. That both groups settled on the same world was mostly chance, but surprisingly they were able to complement each other, leading to a merging of their cultures into a new one, while keeping the 'American spirit' awake and founding a democratic nation based on the US constitution, where the President is elected every six years. Other than many known similar systems in the Inner Sphere, this system has not transformed into an hereditary system, though there are political families that do dominate Congress.

    Other than most other worlds in the area, they managed to hold onto some of their advanced technology over the centuries, but are unable and/or willing to produce jumpships, while having several off world settlements throughout their system.

    While there are pirate raids every now and again, most pirates decide to take on easier targets, as the Washington military is professionally trained and equipped.
     
    Last edited:
    WCDC Space Forces, Summer 2175/2025
  • Code:
    WCDC Space Forces:
    
    Planetary Defenses:
    
    
    Sol:
        50+ Ground Based defense Installations
            armed with various ground to orbit missiles with various warheads
        10 Planetary Defense Stations
            Primarily armed with Class III and IV missiles (Cabasa and Scattershot Warheads)
        243 Planetary Defense Satellites
            Armed with Class II, III and IV missiles (Cabasa and Scattershot Warheads)
            Dual Laser Core Systems
            Heavy Mass Drivers
    Beta Hydri:
        50+ Ground Based defense Installations
            armed with various ground to orbit missiles with various warheads
        15 Planetary Defense Stations
            Armed with Nuclear tipped missiles (comparable to Class III and IV)
            Heavy UV Laser Batteries
        150+ Planetary Defense Sattelites
            Armed with Nuclear tipped missiles (comparable to Class II, III and IV)
            Heavy UV Laser Batteries
    61 Virginis:
        50+ Ground Based defense Installations
            armed with various ground to orbit missiles with various warheads
        25 Planetary Defense Stations
            Armed with Nuclear tipped missiles (comparable to Class III and IV)
            Heavy Mass Drivers
        150+ Planetary Defense Sattelites
            Armed with Nuclear tipped missiles (comparable to Class II, III and IV)
            Heavy Mass Drivers
        Cterin:
            Citadel of Petan
                armed with heavy nuclear tipped missiles (comparable to Class VI+)
                super heavy Mass Drivers
            Unknown number of planetary defense sattelites
        
    
    Mobile Defenses:
    
    1 squadron = 20 spacecraft
    squadrons may be mixed
    
    Sol:
        50 Squadrons of Combat Space Craft (non FTL)
            75 Bombardment type space craft (Battleship equivalent)
            50 Partrol type spacecraft (Battle Cruiser equivalent)
            350 Guard type space craft (Cruiser equivalent)
            525 Escort type space craft (Frigate/Destroyer equivalent)
        25 Squadrons of FTL capable Combat Space Craft
            25 Bombardment type space craft (Battleship equivalent)
            50 Partrol type spacecraft (Battle Cruiser equivalent)
            140 Guard type space craft (Cruiser equivalent)
            285 Escort type space craft (Frigate/Destroyer equivalent)
    Beta Hydri:
        40 Squadrons of Combat Space Craft (non FTL)
            55 Bombardment type space craft equivalent
            45 Partrol type spacecraft equivalent
            289 Guard type space craft equivalent
            411 Escort type space craft equivalent
        20 Squadrons of FTL capable Combat Space Craft
            12 Bombardment type space craft equivalent
            38 Partrol type spacecraft equivalent
            125 Guard type space craft equivalent
            225 Escort type space craft equivalent
    61 Virginis:
        60 Squadrons of Combat Space Craft (non FTL)
            125 Bombardment type space craft equivalent
            125 Partrol type spacecraft equivalent
            475 Guard type space craft equivalent
            475 Escort type space craft equivalent
        30 Squadrons of FTL capable Combat Space Craft
            35 Bombardment type space craft equivalent
            65 Partrol type spacecraft equivalent
            175 Guard type space craft equivalent
            325 Escort type space craft equivalent
        Cterin:
            Petan, ASI controlled Heavy Battleship equivalent
            25 Diciples, ALI controlled Battle Cruiser equivalent
            24 Faithful, Cruiser equivalent space craft controlled by Aldmoru worshiping Petan
     
    Planetary Settlement Kit
  • Well, I think that this is something that needs to be put into an information post, as these things are likely to be used often for one thing or another. The contents of the PSK are subject to change.

    Code:
    Planetary Settlement Kit
    
    One use landing craft (5000  mt) containimg and providing:
    
    Fabricator Subsystem:
        ALI control system
        2 Mendel XL 8000 Fabricator (8000m3)
        4 Mendel XL 1000 Fabricator (1000m3)
        12 Mendel  M 1000 Fabricator (1m3)
        36 Mendel S 1000 Fabricator (1l)
        4 Mendel D Smart Dust Fabricator
        Capable of fabricating an entite Fabricator Subsystem in 30 days
    Vehicles:
        4 Bulldozer
        4 25t 4x4 Truck
        2 25t Mobile Crane
        10 4x4 Cars
        2 4x4 Busses
        4 Tractor
    Equipment:
        Varies
        1000 Sattelite Stratolink Constellation (combined planetery observation and communication, each 500kg)
    Building Supplies:
        Barracks style housing for 100 families
        10km power and data distribution conduits
        10km fresh and brown water piping
        Water 
        100MW fusion reactor
    Other supplies:
        Food for one year
        Medical supplies for two years
     
    Informations - WCDC Standard Division
  • Since we talked about Divisions earlier... :D
    Code:
    Standard WCDC Armored Division                      (40x Undessa Landing Craft)
    
    Division Headquarters Batallion                     ( 1x UND-1C)
    
    1st Armor Brigade Combat Team                       (11x Undessa Landing Craft)
    * Bridage Headquarters Company                      ( .25x UND-1C)
    * 1st Armored Cavalry Regiment (Reconnissance)      ( 2x UND-1B)
    * 1st Armor Regiment                                ( 2x UND-1B)
    * 2nd Armor Regiment                                ( 2x UND-1B)
    * 1st Mechanized Infantry Regiment                  ( 2x UND-1C)
    * 1st Field Artillery Regiment                      ( 1x UND-1D)
    * 1st Engineers Batallion                           ( 1x UND-1C)
    * 1st Support Batallion (Logistics)                 ( 0.75x UND-1C)
    
    2nd Armor Brigade Combat Team
    * Bridage Headquarters Company
    * 2nd Armored Cavalry Regiment (Recon)
    * 3rd Armor Regiment
    * 4th Armor Regiment
    * 2nd Mechanized Infantry Regiment
    * 2nd Field Artillery Regiment
    * 2nd Engineers Batallion
    * 2nd Support Batallion (Logistics)
    
    3rd Armor Brigade Combat Team
    * Bridage Headquarters Company
    * 3rd Armored Cavalry Regiment (Reconnissance)
    * 5th Armor Regiment
    * 6th Armor Regiment
    * 3rd Mechanized Infantry Regiment
    * 3rd Field Artillery Regiment
    * 3rd Engineers Batallion
    * 3rd Support Batallion (Logistics)
    
    1st Armored Division Artillery
    * Headquarters Battery                              ( 2x UND-1D)
    
    1st Armored Division Combat Aviation Brigade        (3x  Undessa Landing Craft)
    * Headquarters Company                              (0.25x UND-1C)
    * 1st Squadron (Attack/Recon)                       (0.5x  UND-1E)
    * 2nd Squadron (Attack)                             (0.5x  UND-1E)
    * 3rd Squadron (General Support)                    (0.5x  UND-1E)
    * 4th Squadron (Assault)                            (0.5x  UND-1E)
    * 1st Aviation Support Batallion                    (0.75x UND-1C)
    
    1st Combat Sustainment Brigade                      (1x Undessa Landing Craft)
    * Headquarters Brigade                              (0.25x UND-1C)
    * Special Troops Batallion                          (0.75x UND-1C)
    * Support Batallion                                 (1x UND-1C)

    And I updated the Undessa wiki page...
     
    Informational - Confederation Order of Battle
  • Just the currently beginnings of a Confederation OOB...

     
    WCDC Ground Forces - Winter 2176/3026
  • WCDC Ground Forces - Winter 2176/3026
    Code:
    Sol:
        Regular Army:
            US:         25 divisions  (500000)
            EU:         20 divisions  (400000)
            Russia:     20 divisions  (400000)
            China:      30 divisions  (600000)
            others:     30 divisions  (600000)
            combined:  125 divisions (2500000)
        Air Forces:
            US:         300000
            EU:         240000
            Russia:     280000
            China:      340000
            various:    300000
            combined:  2460000
    
    Beta Hydri:
        Regular Army:
            Empire of Jerat:            30 divisions  (600000)
            United Principalities:      30 divisions  (600000)
            Alied Republics:            35 divisions  (700000)
            Rac'ris'ayc Protectorate:   40 divisions  (800000)
            others:                    110 divisions (2200000)
            combined:                  245 divisions (4900000)
        Air Forces:
            Empire of Jerat:            400000
            United Principalities:      300000
            Alied Republics:            250000
            Rac'ris'ayc Protectorate:   500000
            others:                    1700000 
            combined:                  3150000
    61 Virginis:
        Regular Army:
            United Colonies:    10 divisions  (200000)
            Emkin Assembly:      9 divisions  (180000)
            others:             38 divisions  (760000)
            combined:           57 divisions (1140000)
    
    overall:
        Regular Army:          427 divisions (8540000)
        Air Forces:            5210000
     
    Informations - Arethusa & Engrod
  • Code:
    Arethusa
    
    Designer: BAE Systems
    Manufacturer: BAE Systems
    Use: Destroyer
    Type: Advanced WarShip
    Mass: 350,000 tonnes
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 3,600 tons
    Safe Thrust: 4.5g
    Maximum Thrust: 6g
    KF Drive Integrity: 25
    Heat Sinks: 1550 Advanced Heatsinks
    Structural Integrity: 75
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    
    FTL Drives:
        Advanced Jump Drive            157500 tonnes
        Heim-Feynman Event Generator     9200 tonnes
    
    Armor
        Nose: 200
        Fore Sides: 180/180
        Aft Sides: 160/160
        Aft: 140
    
    Cargo
        Bay 1:  Class III Drones (6)   6 Doors
    
    Ammunition:
          50 tonnes of 10µm Macron Particles
        8000 275mm Helical Railgun Ammo (1780 tonnes)
        2880 rounds of Class II missile ammunition (11520 tons)
    
    Dropship Capactity: 20
    Crew:  15 officers, 213 enlisted, 1 ASI
    
    Notes: Mounts 800 tonnes of Advanced Composite Armor
    
    Weapons:     Capital Attack Values (Standard)
    Arc (Heat) Heat  SRV     MRV     LRV      ERV    Class       
    Nose (100 Heat)
        1 Hypervelocity Macron Accelerator             100  50(500) 50(400) 50(500)   0(0)   Capital AC  
            10µm Macron Particles (50 tonnes)
    FRS/FLS (313 Heat)
        4 800MW 300nm Laser Apertures                  128   7(70)   7(70)   7(70)    7(70)  Capital Laser
        4 Class II Missiles                            160   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class II Ammo (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)    
    RBS/LBS (733 Heat)
        10 275mm Helical RailGun                       420  14(140) 14(140)  0(0)    0(0)    Sub-Capital Cannon
            275mm Ammo (400 shots)
        4 800MW 300nm Laser Apertures                  128   7(70)   7(70)   7(70)    7(70)  Capital Laser
        4 Class II Missiles                            160   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class II Ammo (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (351 Heat)
        2 275mm Helical RailGun                         82  14(140) 14(140)   0(0)    0(0)   Sub-Capital Cannon
            275mm Ammo (400 shots)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)   7(70)   Capital Laser
        4 Class II Missile Launcher                    180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class II Missile (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)  
    
    
    Equipment:
        Smart Dust Dispenser w/ 1500kg of 0.5mm³ Smart Dust
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        18 GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG

    Code:
    Engrod
    
    Designer: Hindard Dockyards
    Manufacturer: Hindard Dockyards (Beta Hydri)
    Use: Landing Craft Carrier
    Type: Advanced WarShip
    Mass: 350,000 tonnes
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 2,600 tons
    Safe Thrust: 4.5g
    Maximum Thrust: 5g
    KF Drive Integrity: 25
    Heat Sinks:  Advanced Heatsinks
    Structural Integrity: 75
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    
    FTL Drives:
        Advanced Jump Drive            157500 tonnes
        Heim-Feynman Event Generator     9200 tonnes
    
    Armor
        Nose: 200
        Fore Sides: 180/180
        Aft Sides: 160/160
        Aft: 140
    
    Cargo
    
    Ammunition:
         500 400mm Helical Railgun Ammo (1250 tonnes)
        4000 275mm Helical Railgun Ammo (890 tonnes)
        2880 rounds of Class II missile ammunition (11520 tons)
    
    Dropship Capactity: 25
    Crew:  15 officers, 198 enlisted, 1 ASI
    
    Notes: Mounts 800 tonnes of Advanced Composite Armor
    
    Weapons:     Capital Attack Values (Standard)
    Arc (Heat) Heat  SRV     MRV     LRV      ERV    Class       
    Nose (100 Heat)
        2 400mm Helical Railgun                        128  28(280) 28(280) 28(280)   0(0)   Capital AC  
            400mm Ammo (250 shots)
    FRS/FLS (313 Heat)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)    7(70)  Capital Laser
        4 Class II Missiles                            160   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class II Ammo (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)    
    RBS/LBS (733 Heat)
        5 275mm Helical RailGun                        210  14(140) 14(140)  0(0)    0(0)    Sub-Capital Cannon
            275mm Ammo (400 shots)
        4 800MW 300nm Laser Apertures                  128   7(70)   7(70)   7(70)    7(70)  Capital Laser
        4 Class II Missiles                            160   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class II Ammo (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (351 Heat)
        2 275mm Helical RailGun                         82  14(140) 14(140)   0(0)    0(0)   Sub-Capital Cannon
            275mm Ammo (400 shots)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)   7(70)   Capital Laser
        4 Class II Missile Launcher                    180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class II Missile (240 shots)
        5 AMS Cluster                                   25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)  
    
    
    Equipment:
        Smart Dust Dispenser w/ 1500kg of 0.5mm³ Smart Dust
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        18 GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG
     
    Tech Comparison
  • Code:
    IS Technology               |   Walker Cluster Equivalent
    -------------------------------------------------------------
    Standart Armor              |   Advanced Composite Armor
        Vehicle & Aerospace     |       110% as effective as Standart Armor
                                |       same weight, same volume
    Fusion Engine               |   Reactor
                                |   Superconducting Batteries/Capacitors
    Single/Double Heat Sink     |   Advanced Heatsink
                                |       190% efficiency compared to Single Heatsink
                                |       Same weight, same volume
    Anti-Missile System         |   Reactive Armor
                                |   Active Protection System
    ECM Suite                   |   ECM Suite
    ECCM Suite                  |   ECCM Suite
                                |   Smart Dust Dispenser
                                |   Smart Dust Area Delivery systems (missiles, drones, indirect fire)
                                |   Drones
    -------------------------------------------------------------
    DropShip Drive              |   DeHe Advanced Fusion Drive
                                |       15% bulkier & heavier
                                |       20% less efficiant for same thrust
                                |       uses Deuterium-Helium-3 fuel
                                |       uses Water as fuel
    KF Jump Drive               |   Heim-Feynman Event Generator
                                |       continuous FTL drive using 8D Heim-Feynman space
                                |       speeds of 4.5 ly/d (single vessel)
                                |           to 6.75 ly/d (20 vessels squadron)
                                |   Advanced Jumpdrive
                                |       Double Jump capability
                                |       45% size of Conventional Jump Drive
                                |       Reactor Chargable in 5 days
    Hyperpulse Generator        |   Caldran Ansible Node Network
                                |       20 ly range
                                |       100 Gbit/s bidirectional continous link
                                |       MBF 1 year/1000 Ansibles
                                |       Utilites Packet Switching (TCP/IP) protocols
                                |   Enhanced Range Secure HPG
                                |       Secure
                                |       75 ly range
    Omni Tech                   |   MIL-STD-102343
                                |       Standartized Weapon System Interfaces
    Dropship Collar             |   Compact Dropship Collar
                                |       1 collar per 12500 tonnes of jumpship
    
    
    IS Weapons                  |   Walker Cluster Equivalent
    -------------------------------------------------------------
    Medium Laser                |   5 MW Laser (varied wavelengths
                                |       produce 25% less heat since introduction of Tiaunt optics)
    Heavy Laser                 |   20 MW Laser (varied wavelengths
                                |       produce 25% less heat since introduction of Tiaunt optics)
    Ultra Autocannon/5          |   35 mm Auto Mass Driver (Coil Gun)
                                |       high rate of fire, more ammo per tonne
    Gauss Rifle                 |   75 mm Mass Driver (Coil Gun)
                                |       10% higher range, more ammo per tonne
    Heavy Gauss Rifle           |   125 mm Mass Driver (Coil Gun)
                                |       10% higher range, more ammo per tonne
    Arrow IV & variants         |   various Anti-Tank, Anti-Infantry, etc missiles
    -------------------------------------------------------------
    Naval Laser                 |   Laser Core System
                                |       single laser source to abitrary number of appertures
                                |       can focus laser beam on any number of appertures or single for full power
                                |       integrated into a fusion reactor, uses fusion plasma as lasing medium
                                |       Mirrors need to be cooled -> cooling requirements similar to Naval Lasers
    Light Naval Gauss           |   275 mm Mass Driver (Coil Gun)
                                |       10% higher range, more ammo per tonne
    Medium Naval Gauss          |   375 mm Mass Driver (Coil Gun)
                                |       10% higher range, more ammo per tonne
    Light Naval PPC             |   Particle Beam Projector (Wakefield Accelerator]
                                |       Spinal Mount
                                |       Capable to deliver Smart Dust to target over three times core range
    LRM                         |   Class 1 missile
                                |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
    Barracuda                   |   Class 2 missile
                                |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
    White Shark                 |   Class 3 missile
                                |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
    Killer Whale                |   Class 4 missile
                                |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
     
    Last edited:
    Worlds around the Walker Cluster II
  • ANZAC Union
    Woomera, 67.9 ly from Sol
    Ohakune, 71.5 ly from Sol

    Woomera and Ohakune are two systems less than four light years apart, settled in 2176 by settlers from Australia and New Zealand during the First Exodus. They have quickly formed a federal democratic nation between the two worlds, called the ANZAC Union, and have remained in contact through their four Aquila Class primitive Jumpships. About 50 percent of the population of Woomera are Aboringnes, while more than 75% of Ohakune's population are Maori.

    While their technological capabilities dropped to a 1970s level, they retained the technology to repair and overhaul their jumpships and build new DropShuttles to supply their jumpships. Two of these jumpships have been retrofitted with heavy weapons and nuclear tipped missiles to successfully defend their systems against pirate raids, while simple jump point defense platforms add to this protection.

    As their jumpships are primarily used for communication and defense, they are largely isolationist in nature, through they did wish that they could open contact with nearby settlements.

    Rovaniemi, 61.4 ly from Sol

    Rovaniemi is a world settled by Sámi settlers from the north of Finland in 2213, fleeing renewed persecution in Russia. At the time, Rovaniemi was a temperate world, but the planet soon entered an ice age. This forced the Sámi to abandon their settlements and most of their technology and devolve into a tribal hunter-gatherer society.

    Malwa, 81.4 ly from Sol

    Malwa is a planet settled by Indian settlers around 2400, fleeing persecution in the Inner Sphere. They largely managed to safe some of their knowledge, but with only three dropships and a jumpship rented for the job, they were unable to carry much in the way of material that could help them in their new settlement.

    As such, when the technology broke down, the settlement had to make do with less advanced technology and the technological level stabilized at a late 18th century level. Additionally, the leadership of the settlement reinstated the Caste system, mostly to preserve their power, but also to stabilize the society.

    To defend against occasional pirate raids, the Malwa have a small, but professional military largely made up of the Sikh part of the population fleeting to Malwa.
     
    Sleipnir and Im-umi class advanced combat spacecraft
  • Code:
    Sleipnir NPV-12 (Expanse Rocinante clone)
    
    Designer: Newport Vesta Dockyards
    Manufacturer: Varies
    Use: Scout Craft, Planetary Defense Craft, Light Patrol Craft
    Type: Military Aerodyne (Lifting Body)
    Mass: 1,200 tons
    Technology Base: Walker Cluster Mixed
    Introduced: Spring 2179/3029
    Cost: 125 million US$
    Fuel: 100 tons
    Safe Thrust: 5g
    Maximum Thrust: 7.5g
    Heat Sinks:
        2 Thermal Control Wings á 100m² @ 2500K
        25 Advanced Heatsinks
    Structural Integrity: 20
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    Length: 46m
    Width: 25m
    Height: 14m
    
    Armor
        Nose: 219
        Sides: 184/184
        Aft: 149
    
    Cargo
        Bay 1:  Cargo (7.0 tons)        1 Door    
    
    Crew:
        1 officer, 5 crew, 1 AGI
        up to 10 marines for patrol duty
    
    Notes: Mounts 40 tons of Advanced Composite Armor
    
    Weapons:                                         Capital Attack Values (Standard)
    Arc (Heat)                                      Heat  SRV     MRV     LRV     ERV   Class       
    RS/LS Wing (28 Heat)
        2 155mm Helical Rail Gun (turreted)                   5   2(25)   2(25)   2(25)   2(25)  AC         
            155mm Ammo (400 shots)
        1 50MW 300nm Laser Aperture                  10   1(10)   1(10)   1(10)   1(10)  Laser       
        1 20MW Wakefield Particle Beam Projector      8   2(15)   2(15)   2(15)    0(0)  PPC         
        1 5MW 450nm AMS Laser                         4    1(7)    1(7)    0(0)    0(0)  Pulse Laser 
        1 Dual 35mm Helical Rail Gun AMS                      1    0(3)    0(0)    0(0)    0(0)  AMS         
            35mm Helical Rail Gun Ammo (1500 shots)
    RS/LS Aft (10 Heat)
        1 Class I Missile Bay                         5    0(0)    0(0)    0(0)    0(0)  Artillery   
            Class I Missile (15 shots)
        1 15MW 450nm AMS Pulse Laser                  4    1(7)    1(7)    0(0)    0(0)  Pulse Laser 
        1 Dual 35mm Helical Rail Gun AMS                      1    0(3)    0(0)    0(0)    0(0)  AMS         
            35mm Coil Gun Ammo (1500 shots)
        4 Hardpoints                                  0    0       0       0       0
        One shot missile pods of varied classes
        Fuel
        Electronic warfare equipment
    
    Equipment:
        Heim-Feynman Event Generator (continous FTL drive)
        Smart Dust Dispenser w/ 100kg of 0.5mm³ Smart Dust
        Small Smart Dust Fabricator (can replenish 100kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Dropship Collar
        Multiple Distributed Computer Cores for AGI
        100MW Fusion Laser Core System
    
    Lore:
    
    The Sleipnir Scout and Planetary Defense Craft is one of the first spacecraft designed in the Three Systems that makes use of Inner Sphere technology. As such, it is one of the first spacecraft design to make use of an Inner Sphere Fusion Drive system and can reach accelerations of up to 5g over a longer duration and 7.5g for a short time. Additionally, it is the first to make use of Inner Sphere Heat Sink technology to support a pair of 100 m² thermal control wings that can be folded up behind armored doors in combat situations.
    
    The Sleipnir has been developed by the Vesta branch of the Newport News shipyards following a Request for Designs by the WCDC Defense Council with the understanding that the design would be licensed to other dockyards for production. The basic framework of the Sleipnir is produced in a fabricator, producing a seamless skeleton frame of Carbon nanotube reinforced Ti-Al-Fe Alloy in a single operation, though each frame needs 24 days to print and a specialized fabricator. And while it is possible to fabricate an entire Sleipnir in situ, conventional production techniques are time and cost saving, so that a Sleipnir can be produced within 60 days in most dock yards.
    
    One of the most compelling design choices made for the Sleipnir is the compact Heim-Feynman Event Generator, making it the smallest FTL capable spacecraft ever build, also capable of atmospheric flight and vertical landing. The Heim-Feynman Event Generator is capable of producing a Shrivatsa Mini Magnetosphere, increasing its protection to Particle Beam weaponry and capable of supporting a Smart Dust cloud for increased sensory resolution.
    
    Additionally, the Sleipnir is one of the first space craft build with MIL-STD-102343 Standartized Weapon System Interfaces, so that any weapon and other system could quickly be replaced to suit the needs of the job, enabling to switch from one variant of the craft to another in less than half an hour with the correct infrastructure to facilitate these changes.
    
    The main use of the Sleipnir is as cheap planetary defense craft, stationed on the surface of a planet or moon, where they can be scrambled in case of a pirate or other attack and intercept the opposing force and even take on its jumpships. Additionally, the Sleipnir sees use as scout craft and light patrol craft. Due to its speed and maneuverability (compared to conventional Inner Sphere dropships), the Sleipnir also sees use as anti-aerospace fighter spacecraft, with a 20 craft squadron of Sleipnirs able to intercept and defend against several times their number of aerospace fighters.
    
    Additionally, the Sleipnir can carry external one shot pods with missiles up to Class IV, which gives the spacecraft a heavy initial punch capable of endangering Inner Sphere WarShips.
    
    Usually, the Sleipnir is deployed as a squadron of 20 craft to any planetary defense setting, while single craft can operate as patrol and policing craft, as they are equipped with a passive drop ship collar, which only allows docking to jumpships, but preclude use of a judgeship for transportation. Later variants of the Sleipnir are equipped with a full active dropship collar and can be carried along by a jumpship.
    
    Variants:
    
    Sleipnir NPV-12A AWACS
    Sleipnir NPV-12B Bomber
    Sleipnir NPV-12C Command Craft
    Sleipnir NPV-12F Special Forces
    Sleipnir NPV-12P Patrol Craft
    Sleipnir NPV-12R Reconnaissance
    Sleipnir NPV-12S Search & Reascue

    Code:
    Im'umi IMA-11
    
    Designer: Cer'ther Industries Yard (United Colonies, 61 Virginis)
    Manufacturer: Varies
    Use: Escort Craft, Patrol Leader, Planetary Defense Craft
    Type: Military Aerodyne (Lifting Body)
    Mass: 8,500 tons
    Technology Base: Walker Cluster Mixed
    Introduced: Spring 2179/3029
    Cost: 325 million US$
    Fuel: 500 tons
    Safe Thrust: 4g
    Maximum Thrust: 6.5g
    Heat Sinks:
        2 Thermal Control Wings á 250m² @ 2500K
        100 Advanced Heatsinks
    Structural Integrity: 17
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    Length: 60m
    Width: 35m
    Height: 30m
    
    Armor
        Nose: 310
        Sides: 261/261
        Aft: 212
    
    Cargo
        Bay 1:  Cargo (50.0 tons)       1 Door    
    
    Crew:
        2 officers, 14 crew, 1 AGI
        up to 10 marines for patrol duty
    
    Notes: Mounts 61 tons of Advanced Composite Armor
    
    Weapons:                                       Capital Attack Values (Standard)
    Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class       
    Nose (8 Heat)
        1 Dual 35mm Helical Rail Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Helical Rail Gun Ammo (1500 shots)
        1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
    RS/LS Fwd (88 Heat)
        2 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)  Laser       
        2 30MW Wakefield Particle Beam Projector   30   3(30)   3(30)    0(0)    0(0)  PPC         
        1 Dual 35mm Helical Rail Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Helical Rail Gun Ammo (1500 shots)
        1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
        2 175mm Helical Rail Gun (turreted)     4   4(50)   4(40)   4(20)    4(10) AC          
            175mm Ammo (400 shots)
        1 Class I Missile Bay                       5    0(0)    0(0)    0(0)    0(0)  Artillery   
            Class I Missile (15 shots)
    RS/LS Aft (18 Heat)
        1 Dual 35mm Helical Rail Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS       
            35mm Helical Rail Gun Ammo (1500 shots)
        1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
        1 Class I Missile Bay                       5    0(0)    0(0)    0(0)    0(0)  Artillery   
            Class I Missile (15 shots)
    Aft (1 Heat)
        1 Dual 35mm Helical Rail Gun AMS                    1    0(3)    0(0)    0(0)    0(0)  AMS         
            35mm Helical Rail Gun Ammo (1500 shots)
        12 Hardpoints                               0    0       0       0       0
        One shot missile pods of varied classes
        Fuel
        Electronic warfare equipment
    	
    Equipment:
        Heim-Feynman Event Generator (continous FTL drive)
        Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Dropship Collar
        Multiple Distributed Computer Cores for AGI
        600MW Fusion Laser Core System
    
    Lore:
    
    The Im'umi Escort Craft is one of the first spacecraft design developed with Inner Sphere technology in mind. It made use concurrently the Sleipnir and made use of much of the same design principles. It is capable of reaching up to 4g over prolonged duration and 6.5g for a short time. While Heatsink technology was used in its design, a pair of 250m² Thermal Control Wings were integrated into the system for non-combat use and retracted behind armored doors during combat.
    
    The Im'imi was designed by the Cer'ther Industries Yard of the United Colonies in 61 Virginis following a Request for Designs by the WCDC Defense Council with the understanding that the design would be licensed to other dockyards for production. It makes use of all the concepts learned during the design and prototype phase of the Sleipnir and uses a similar seamless skeleton frame of Carbon nanotube reinforced Ti-Al-Fe Alloy as the Sleipnir, with its construction needing a specialized fabricator.
    
    As the WCDC expects all combat capable space craft of new designs to be FTL capable, it is equipped with a Heim-Feynman Event Generator, that is also capable of producing a Shrivatsa Mini Magnetosphere. Learning from Inner Sphere designs, the Im'umi is designed to land on a planetary surface, allowing it to be serviced just about everywhere.
    
    Additionally, the Im'umi is one of the first space craft build with MIL-STD-102343 Standartized Weapon System Interfaces, so that any weapon and other system could quickly be replaced to suit the needs of the job, enabling to switch from one variant of the craft to another in less than half an hour with the correct infrastructure to facilitate these changes.
    
    The main use case for the Im'umi is as an escort craft, protecting civilian or other shipments between systems, as well as act as fast escorts for larger combat spacecraft. It is also employed as Patrol Leader, being the command craft of a squadron of Sleipnir patrol craft, and stationed on planetary surfaces as planetary defense craft. While the Im'umi is less maneuverable than the Sleipnir, the craft nonetheless remains a capable foe to aerospace fighters.
    
    Additionally, the Im'umi can carry external one shot pods with missiles up to Class IV, which gives the spacecraft a heavy initial punch capable of endangering Inner Sphere WarShips.
    
    Variants:
    
    Im'umi IMA-1  Escort
    Im'umi IMA-1A AWACS
    Im'umi IMA-1L Patrol Leader
    Im'umi IMA-1R Reconnaissance
    Im'umi IMA-1S Search & Rescue
     
    Recovered Black Warrior Mechs
  • Better late than never...

    The Black Warrior attack left the WCDC in posession of the following 28 Mechs in various stages of repair:

    Code:
    2x UM-R60 UrbanMech, 30 tons
    3x WSP-1A Wasp, 20 tons
    3x PXH-1 Phoenix Hawk, 45 tons
    2x GRF-1N Griffin, 55 tons
    1x SHD-2H Shadow Hawk, 55 tons
    1x OSR-2C Ostroc, 60 tons
    1x WVR-6M Wolverine, 55 tons
    1x LCT-1V Locust, 20 tons
    1x CDA-2A Cicada, 40 tons
    1x BJ-1 Blackjack, 45 tons
    1x DRG-1N Dragon, 60 tons
    2x ARC-2R Archer, 70 tons
    1x STK-3F Stalker, 85 tons
    1x RFL-3N Rifleman, 60 tons
    1x STG-3R Stinger, 20 tons
    1x HBK-4G Hunchback, 50 tons
    1x LGB-0W Longbow, 85 tons
    1x CRD-3R Crusader, 65 tons
    1x TDR-5S Thunderbolt, 65 tons
    1x CN9-A Centurion, 50 tons

    Keep in mind that there were 15 dropships in that attack.

    (List randomly generated by a web app...)
     
    Drashy Medium Combat Spacecraft
  • Code:
    Drashy DRA-02
    
    Designer: Undloru Yards (Beta Hydrii)
    Manufacturer: Varies
    Use: Guard Craft, Planetary Defense Craft, Patrol Leader
    Type: Military Spheroid
    Mass: 25,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: XXXX
    Cost: 700 million US$
    Fuel: 1500 tons
    Safe Thrust: 3g
    Maximum Thrust: 4.5g
    Heat Sinks:
        2 Thermal Control Wings á 500m² @ 2500K
        275 Advanced Heatsinks
    Structural Integrity: 20
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    Length: 100m
    Width: 45m
    Height: 30m
    
    Armor
        Nose: 310
        Sides: 262/262
        Aft: 213
    
    Cargo
        Bay 1:  Small Craft (1)         1 Door    
        Bay 2:  Small Craft (1)         1 Door    
        Bay 3:  Cargo (1000.0 tons)     1 Door    
    
    Crew:
        5 officers, 30 crew, 1 AGI
        up to 10 marines for patrol duty
    
    Notes: Mounts 72 tons of Advanced Composite Armor
    
    Weapons:                                       Capital Attack Values (Standard)
    Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class       
    Nose (164 Heat)
        2 275mm Helical RailGun                    84   14(140) 14(140)  0(0)    0(0)  Sub-Capital Cannon
            275mm Ammo (400 shots)
        2 750MW 300nm Laser Aperture               64   6(60)   6(60)    0(0)    0(0)  Sub-Capital Laser
        2 Dual 35mm Coil Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Coil Gun Ammo (1500 shots)
        2 5MW 450nm AMS Laser  
    RS/LS Fwd (152 Heat)
        2 Class II Missile Launcher                20   4(40)   4(40)   4(40)   4(40)  Capital Missile
            Class II Missile (30 shots)
        2 200mm Helical RailGun                    60   10(100) 10(100)  0(0)    0(0)  Sub-Capital Cannon
            200mm Ammo (400 shots)
        2 500MW 300nm Laser Aperture               56   4(40)   4(40)    0(0)    0(0)  Sub-Capital Laser
        2 Dual 35mm Coil Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Coil Gun Ammo (1500 shots)
        2 5MW 450nm AMS Laser  
    RS/LS Aft (132 Heat)
        2 200mm Helical RailGun                    60   10(100) 10(100)  0(0)    0(0)  Sub-Capital Cannon
            200mm Ammo (400 shots)
        2 500MW 300nm Laser Aperture               56   4(40)   4(40)    0(0)    0(0)  Sub-Capital Laser
        2 Dual 35mm Coil Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Coil Gun Ammo (1500 shots)
        2 5MW 450nm AMS Laser  
    Aft (16 Heat)
        2 Dual 35mm Coil Gun AMS                    5    1(6)    0(0)    0(0)    0(0)  AMS         
            35mm Coil Gun Ammo (1500 shots)
        2 5MW 450nm AMS Laser
        One shot missile pods of varied classes
        Fuel
        Electronic warfare equipment
    	
    Equipment:
        Heim-Feynman Event Generator (continous FTL drive)
        Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Dropship Collar
        Multiple Distributed Computer Cores for AGI
        2000MW Fusion Laser Core System
     
    Walsingham Recon Spacecraft
  • Code:
    Walsingham
    
    Designer: WCDC Survey Office
    Manufacturer: Ceres Dock Yard
    Use: Recon Spacecraft
    Mass: 15,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: Summer 2181/3031
    Cost: 725 million €
    
    Fuel: 500 tons (5,000)
    Safe Thrust: 2.5g
    Maximum Thrust: 4g
    Heat Sinks: 70 Advanced Heatsinks
    Structural Integrity: 26
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    
    Armor
        Nose: 3
        Fore Sides: 3/3
        Aft Sides: 3/3
        Aft: 3
    
    Cargo
        None
    
    Dropship Capacity: 0
    Grav Decks: 1
    Crew:  3 officers, 14 crew, 10 mission specialists, 1 AGI
    
    Notes: Equipped with 
        Advanced Jump Drive
        # Heim-Feynman Event Generator (continous FTL drive)
        Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Mobile Caldran Ansible Node
        High Definition Recon Suite
        Multiple Distributed Computer Cores for AGI
        600MW Fusion Laser Core System
    	7.5 tons of Advanced Composite Armor
    
    Weapons:                                    Capital Attack Values (Standard)
    Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
    Nose (10 Heat)
        1 Class I Missile Bay                       5    0(0)    0(0)    0(0)    0(0)  Artillery   
            Class I Missile (15 shots)
            Class I Recon Drones (20 shots)
    FRS/FLS (23 Heat)
        1 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)  Laser
        1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
    RBS/LBS (23 Heat)
        1 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)  Laser
        1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
     
    Operation Market Garden Forces
  • Code:
    1st WCDC Expeditionary Regiment (58 officers + 1040)
    
        Headquarters Company (10 officers + 80 enlisted)
        1st Artillery Company (6 officers + 120 enlisted)
            Command HQ (mixed)
            1st Battery (US Army)
                5x Self Propelled 155mm Helical Railgun Artillery
            2nd Battery (Russian Federation Army
                6x Multiple Launch Rocket Artillery
            3rd Battery (German Heer)
                5x Self Propelled 155mm Helical Railgun  Artillery
    
        1st Batallion:
            1st Armor Company (5 officers + 60 enlisted)
                Company HQ (mixed)
                    2x MBT
                    1x All Terrain Logistics Vehicle (Truck)
                    1x APC
                    2x All Terrain Armored Scout Vehicle (Hummer analogue)
                1st Platoon (US Army)
                    4x MBT
                2nd Platoon (Imperial Armed Ground Forces) [Jerat]
                3rd Platoon (German Heer)
            1st Mechanized Infantry Company (6 officers + 120 enlisted)
                Company HQ (mixed)
                    3x IFV
                    1x All Terrain Logistics Vehicle (Truck)
                    2x All Terrain Armored Scout Vehicle (Hummer analogue)
                1st Platoon (French Foreign Legion)
                    4x IFV
                    40x Infantry
                2nd Platoon (People's Liberation Army)
                3rd Platoon (United Principalities Army) [Jerat]
            1st Infantry Company (5 officers + 120 enlisted)
                Command HQ (mixed)
                    1x All Terrain Armored Command Vehicle (Oshkosh analogue)
                    1x All Terrain Logistics Vehicle (Truck)
                    1x All Terrain Armored Scout Vehicle (Hummer analogue)
                1st Platoon (Federal Self Defense Force) [Ceres]
                    1x Command Section
                    3x Rifle Squad (1x Ormiold, 1x Quetzal)
                    1x Mortar Section
                    1x Power Armor/Weapons Squad
                2nd Platoon (Imperial Armed Ground Forces) [Jerat]
                3rd Platoon (United Colonies Marines) [61 Virginis]
            2nd Infantry Company (5 officers + 120 enlisted)
                Command HQ (mixed)
                1st Platoon (Anadra Freehold Armed Militia) [Jerat]
                2nd Platoon (Brazilian Army)
                3rd Platoon (Bundesarmee) [Hannover]
    
        2nd Batallion:
            1st Armor Company (5 officers + 60 enlisted)
                Company HQ (mixed)
                1st Platoon (Russian Federation)
                2nd Platoon (Washinton National Guard) [Washington]
                3rd Platoon (Indian Armed Forces)
            1st Mechanized Infantry Company (6 officers + 120 enlisted)
                Company HQ (mixed)
                1st Platoon (Solidarność Army) [Solidarność]
                2nd Platoon (British Royal Army)
                3rd Platoon (Rac'ris'ayc Alliance Defense Army) [Jerat/Quetzal]
            1st Infantry Company (5 officers + 120 enlisted)
                Command HQ (mixed)
                1st Platoon (Australian Royal Army)
                2nd Platoon (US Marine Corps)
                3rd Platoon (Imperial Armed Ground Forces) [Jerat]
            2nd Infantry Company (5 officers + 120 enlisted)
                Command HQ (mixed)
                1st Platoon (People's Liberation Army)
                2nd Platoon (Runel Association Marines) [61 Virginis]
                3rd Platoon (Federation of East Asian Nation Army)
    
    Task Force Market Garden
    
        1st Heavy Squadron
             8x Drashi (1x Autowar)
             6x Im-umi (1x Autowar)
             6x Sleipnir
        2nd Heavy Squadron
        3rd Squadron
             2x Drashi (1x Autowar)
             4x Im-umi (1x Autowar)
            14x Sleipnir
        4th Squadron
        5th Squadron
        6th Squadron (pure AI squadron)
        7th Landing Squadron
             6x Im-umi
            14x Sleipnir
        8th Landing Squadron
    
        9th Jump Squadron
            1x Star Lord 'Don't Make Me Come Over There'
            5x Gazelle Drophsip
    
       10th Transport Squadron
            20x Passenger Transport vessels
       11th Logistic Squadron
            20x Cargo Transport vessels
    
    Köhler Military Services
    
        Head:
            Stephan Köhler
        2nd in Commans:
            Martina Jäger
    
        10 mechs
        1 medium tank (from tank lance)
        1 transport with Infantry platoon
    
        Scout Lance:
            PXH-1 Phoenix Hawk, 45 tons, Martina Jäger
            PXH-1 Phoenix Hawk, 45 tons, Mathew Wong
            PXH-1 Phoenix Hawk, 45 tons, Francis de Cavier (former French Legionnaire)
            PXH-1 Phoenix Hawk, 45 tons, William Mountbatton (former Royal Marines)
    
        Backup Lance:
            JVN-10N Javelin, 30 tons, David Malcom
            PXH-1 Phoenix Hawk, 45 tons, Jesus Nerino (former Argeninian Army)
            
        Attack Lance:
            BLR-1G BattleMaster, 85 tons, Stephan Köhler
            DV-6M Dervish, 55 tons, Max Mustermann
            TDR-5SS Thunderbolt, 65 tons, Nadin Gustavsson
            SHD-2H Shadow Hawk, 55 tons, Jevgeni Kerakov (former Red Army)
    
        Support:
            Bulldog Medium Tank, Tracked, 60 tons
            Maxim Heavy Hover Transport, Hover, 50 tons
    
        Space Assets:
            3 Leopards
                St. Peter Ording
                Angelika
                Bremerhafen
            1 Invader Jumpship
                Home Sweet Home
     
    Last edited:
    Karakal II MBT and Fusilier Medium Mech
  • Karakal II Main Battle Tank

    AvWshFk.jpg

    Code:
    Mass: 70 tons
    Movement Type: Tracked
    Power Plant: 240 rated Fusion + Superconducting Batteries
    Cruising Speed: 97.2 kph
    Maximum Speed: 129.6 kph
    Armor: Advanced Composite Armor
    Armament:
         1 125mm Helical Rail Gun
         1 Hex Missile Launcher
         1 5MW Laser AMS
         1 .50cal Gauss Gun
    Manufacturer: Krauss-Maffei Wegmann, Licenses
         Primary Factory:   Munich, Sol
         Secondary Factory: Varies
    Communication System: Spread Spectrum Radio Communication
                          Mesh Networking capabilities
    Targeting & Tracking System: Combat Information System
                                 Recon Drone
                                 Smart Dust
    Introduction Year: 30XX
    Cost: 8.5 mio €
    
    Type: Karakal II
    Technology Base: Walker Cluster Mixed
    Movement Type: Tracked
    Tonnage: 70
    Battle Value: 1,062
    
    Equipment                                          Mass
    Internal Structure                                   12
    Engine          240 rated Fusion
                    Superconducting Batteries            12
    	Cruising MP: 9
    	Flank MP: 12
    Advanced Heatsink:             10                     0
    Control Equipment:                                  4.0
    Power Amplifier:                                    0.0
    Turret:                                             1.5
    Armor Factor (Ferro)          295                  16.5
    
                              Internal   Armor   
                              Structure  Value   
         Front                   8         71    
         R/L Side               8/8      59/59   
         Rear                    8         47    
         Turret                  8         59    
    
    
    Weapons
    and Ammo                         Location    Tonnage
    Recon Drone Launcher               Rear        0.25
    Smart Dust Disperser               Rear        0.2
    5MW Laser AMS                     Turret       1.0     
    Hex Missile Launcher              Turret       3.5     
    125mm Helical Rail Gun            Turret      10.0     
    .50cal Gauss Gun                  Turret       1.0     
    125mm Helical Rail Gun Ammo (100)  Body        1.5     
    .50cal Gauss Gun Ammo (2000)       Body        2.0     
    Hex Missile Ammo (60)              Body        4.0
    Recon Drone (10)                   Body        0.25
    Smart Dust                         Body        0.3
    	
    Lore:
    
    The Krauss-Maffei Wegman Karakal II Main Battle Tank is the result of the Advanced Main Battle Tank Project of the WCDC.
    
    It is a further development of the Karakal Main Battle Tank used by the German Bundeswehr and several other European, African and Asian militaries.
    
    Powered by a 240 equivalent Fusion reactor and superconducting batteries, the Karacal II is the first Main Battle Tank using the MIL-STD-102343-B Standartized Ground Weapon System Interfaces. In Standard, it comes equipped with a turret mounted 125 mm Helical Rail Gun, a Hex Missile Launcher, a 5MW Laser AMS that can also be employed against ground targets and a conventional .50 cal Gauss Gun. The vehicle is equipped with a Spread Spectrum Communication System and a Conbat Information System that allowed to tank to create a battle field Mesh network with other units, be they tank, light vehicles or infantry and can deploy both recon drones and Smart Dust.
    
    The Karakal II was designed to be viable on a battlefield ruled by Battlemechs and to outmaneuver and outrun a 'Mech, with the ammunition of its main gun designed to penetrate Inner Sphere Standart Armor. However, any of the main weapon systems can be replaced within a short time, due to the remote controlled turret. As such, the 125mm Helical Rail Gun can be replaced by a 100MW Pulse Laser, a 75GeV Wakefield Particle Beam Projector, or a heavy missile battery.
    
    Krauss-Maffei Wegmann has licensed out the production of the Karakal II to various other companies within the WCDC, allowing the WCDC to equip its armed forced with the Karakal II Main Battle Tank within a relatively short time frame.

    M1 Fusilier

    MWO_Bushwacker.png

    Code:
    Mass: 55 tons
    Chassis: Standard Biped
    Power Plant: 240 rated Fusion + Superconducting Batteries
    Cruising Speed: 75.6 kph
    Maximum Speed: 97.2 kph
    Jump Jets: None
         Jump Capacity: 0 meters
    Armor: Advanced Composite Armor
    Armament:
         2 .50cal Gauss Gun
         2 Hex Missile Launcher
         1 5MW Laser AMS
         1 20MW Laser
         1 75mm Helical Rail Gun
    Manufacturer: Varies
         Primary Factory: Varies
    Communication System: Spread Spectrum Radio Communication
                          Mesh Networking capabilities
    Targeting & Tracking System: Combat Information System
                                 Recon Drone
                                 Smart Dust
    Introduction Year: 30XX
    Cost: 5.5 mio US$
    
    Type: Fusilier
    Technology Base: Walker Cluster Mixed
    Tonnage: 51
    Battle Value: 1,223
    
    Equipment                                          Mass
    Internal Structure                                  6.5
    Engine      240 rated Fusion
                Superconducting Batteries                 8
    	Walking MP: 7
    	Running MP: 9
    	Jumping MP: 0
    Advanced Heatsink             12 [22]                 1
    Cockpit                                               3
    Armor Factor (Ferro)          204                    12
    
                              Internal   Armor   
                              Structure  Value   
         Head                    3         9     
         Center Torso            18        36    
         Center Torso (rear)               12    
         R/L Torso               13        27    
         R/L Torso (rear)                  6     
         R/L Arm                 9         13    
         R/L Leg                 13        27    
    
    
    Right Arm Actuators: Shoulder, Upper Arm, Lower Arm
    Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
    
    Weapons
    and Ammo                         Location  Critical   Heat    Tonnage
    Recon Drone Launcher               Head       -         -       0.25
    Smart Dust Disperser               Head       -         -       0.2
    20MW Laser                          CT        2        12       4.0
    5MW Laser AMS                       CT        1         1       1.0
    Recon Drone (10)                    CT        -         -       0.25
    Smart Dust                          CT        -         -       0.3
    .50cal Gauss Gun Ammo (1000)        RT        1         -       1.0
    .50cal Gauss Gun                    RT        1         0       0.5   
    CASE                                RT        1         -       0.5   
    75mm Helical Rail Gun Ammo (200)    RT        1         -       1.0   
    Hex Missile Launcher Ammo (60)      LT        1         -       4.0   
    .50cal Gauss Gun                    LT        1         0       0.5   
    CASE                                LT        1         -       0.5   
    Hex Missile Launcher                LT        1         2       3.5
    75mm Helical Rail Gun               RA        7         3      10.0  
    
    Lore:
    
    The Fusilier Battlemech is the only Battlemech design that survived the failure of the Original Battlemech Project Group into the Advanced Combat Vehicle Design Project. It was further developed into a capable weapons platform using the new MIL-STD-102343-B Standartized Ground Weapon System Interfaces.
    
    It was designed with advanced neural adaptive motion algorithms, eliminating the need for a gyro, as well as the Neural Helmet. This in turn allowed to a crew of two, one commander and one pilot, into the 'Mechs cockpit, which is reminiscent of combat helicopters. The commander responsible for using the 'Mechs weapon systems, while the pilot controlled the movement.
    
    This control scheme makes it mostly unusable to an Inner Sphere 'Mech pilot without extensive retraining.
    
    Like any other Combat vehicles, it is equipped with a Spread Spectrum Communication System and a Combat Information System that allowed to create a battle field Mesh network with other units, be they tank, light vehicles or infantry, and can deploy both recon drones and Smart Dust.
    
    The Fusilier Battemech is designed to be a capable Weapon System Carrier to provide fire support and counter some Battemechs of the Inner Sphere nations, should the need arise.
     
    Last edited:
    Some WCDC Ground Weapon Stats
  • Undessa Batallion Landing Craft
  • Code:
    Undessa
    
    Designer: Jav'gret Dockyard (Beta Hydri)
    Manufacturer: Varies
    Use: Batallion Landing Craft
    Type: Military Aerodyne
    Mass: 11000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: XXXX
    Cost: 850 million US$
    Fuel: 200 tons
    Safe Thrust: 3g
    Maximum Thrust: 4.5g
    Heat Sinks:
        2 Thermal Control Wings á 500m² @ 2500K
        275 Advanced Heatsinks
    Structural Integrity: 30
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    Length: 100m
    Width: 45m
    Height: 30m
    
    Armor
        Nose: 516
        Sides: 435/435
        Aft: 354
    
    Cargo
        Bay 1:  Heavy Vehicle (15)      2 Doors   
        Bay 2:  BattleArmor (10)        1 Door    
        Bay 3:  Cargo (1000.0 tons)     1 Door    
        Bay 4:  Mech (6)                2 Doors   
        Bay 5:  Infantry (Foot) (105)   2 Doors   
    
    Ammunition:
        500 rounds of 205mm Rail Artillery ammunition (2 tons), 
        1000 rounds of 155mm Rail Artillery ammunition (2 tons), 
        3 rounds of MGM-145 ATACMS/90 ammunition (45 tons)
    
    Escape Pods: 0
    Life Boats: 0
    Crew:  12 officers, 47 enlisted/non-rated, 3 gunners, 850 company personnel		
    
    Notes: Mounts 135 tons of standard aerospace armor.
    
    Weapons:                              Capital Attack Values (Standard)
    Arc (Heat)                        Heat  SRV     MRV     LRV     ERV   Class       
    RW/LW (51 Heat)
    1 205mm Rail Artillery              30    0(0)    0(0)    0(0)    0(0)  Artillery   
    2 155mm Rail Artillery
        155mm Ammo (1000 shots)
        205mm Ammo (500 shots)
    3 5MW Laser AMS                     21    1(9)    0(0)    0(0)    0(0)  AMS         
    Aft (90 Heat)
    1 MGM-145 ATACMS/90                 90    0(0)    0(0)    0(0)    0(0)  Artillery   
        MGM-145 ATACMS/90 Ammo (3 shots)
    	
    Equipment:
        Heim-Feynman Event Generator (continous FTL drive)
        Smart Dust Dispenser w/ 100kg of 0.5mm³ Smart Dust
        Small Smart Dust Fabricator (can replenish 100kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Dropship Collar
        Multiple Distributed Computer Cores for AGI
        Full MASH Compartment
        Field Kitchen
        EW Systems
     
    Hunter Killer Combat System
  • Handler
    d30wsf5-a6c474a6-601f-4583-a8e3-fd2f490a112a.jpg


    Fatalis and Gracilis
    Robotic-Animals-Armed-To-Fight-Against-Poachers-15.jpg

    (image similar)

    Code:
    Handler HK-α
    
    Mass: 4 tons
    Power Plant: 50MW nano fusion reactor (25 rating) + superconducting batteries
    Cruising Speed: 43.2 kph
    Maximum Speed: 64.8 kph
    Jump Jets: 
         Jump Capacity: 0 meters
    Armor: Standard
    Armament:
         1 30mm Helical Rail Gun
         2 .50 cal Helical Rail Gun
    Manufacturer: Boston Dynamics, various
         Primary Factory: various
    Communication System: various
    Targeting & Tracking System: various
    Introduction Year: XXXX
    Cost: 4.5 million US$
    
    Type: Handler
    Technology Base: Walker Cluster Mixed
    Tonnage: 4
    Battle Value: 120
    	
    Equipment                                         Mass (kg)
    Internal Structure                                  400
    Engine                        24                    600
        Walking MP: 4
        Running MP: 6
        Jumping MP: 0
    Heat Sinks:                   0                       0
    Command and Control:                                500
    Armor Factor:                 20                  1,000
    
                              Internal   Armor   
                              Structure  Value   
         Head                    1         4     
         Torso                   4         8     
         R/L Arm                1/1       1/1    
         Legs                    3         6     
         Main Gun                -         -     
    	
    Weapons and Ammo            Location        Mass	
      30mm Helical Rail Gun       LA            500
      .50 cal Helical Rail Gun    T             250
      .50 cal Helical Rail Gun    T             250
      Melee Weapon                RA            500
    
    Gracilis HK-β
    
    Mass: 3 tons
    Power Plant: superconducting batteries
    Cruising Speed: 54 kph
    Maximum Speed: 86.4 kph
    Jump Jets: 
         Jump Capacity: 0 meters
    Armor: Standard
    Armament:
         Quad Tube Mortar
    Manufacturer: Boston Dynamics, various
         Primary Factory: various
    Communication System: various
    Targeting & Tracking System: various
    Introduction Year: XXXX
    Cost: 3.5 million US$
    
    Type: Gracilis (Quad)
    Technology Base: Walker Cluster Mixed
    Tonnage: 3
    Battle Value: 60
    	
    Equipment                                         Mass (kg)
    Internal Structure                                  300
    Engine                        18                    450
        Walking MP: 5
        Running MP: 8
        Jumping MP: 0
    Heat Sinks:                   0                       0
    Command and Control:                                500
    Armor Factor:                 10                    500
    
                              Internal   Armor   
                              Structure  Value   
         Head                    1         1     
         Torso                   3         4     
         Legs                    4         5  
    	
    Weapons
    and Ammo                      Location        Mass	
    Tungsten Carbite Claws&Teeth     T              250
    Quad Tube Mortar                 T             1000
    
    
    Fatalis HK-γ
    
    Mass: 4 tons
    Power Plant: superconducting batteries
    Cruising Speed: 43.2 kph
    Maximum Speed: 64.8 kph
    Jump Jets: 
         Jump Capacity: 120 meters
    Armor: Standard
    Armament:
         Hex Tube Mortar
    Manufacturer: Boston Dynamics, various
         Primary Factory: various
    Communication System: various
    Targeting & Tracking System: various
    Introduction Year: XXXX
    Cost: 5.5 million US$
    
    Type: Fatalis (Quad)
    Technology Base: Walker Cluster Mixed
    Tonnage: 4
    Battle Value: 100
    	
    Equipment                                         Mass (kg)
    Internal Structure                                  400
    Engine                        16                    400
        Walking MP: 4
        Running MP: 6
        Jumping MP4                                     200
    Heat Sinks:                   0                       0
    Command and Control:                                500
    Armor Factor:                 20                  1,000
    
                              Internal   Armor   
                              Structure  Value   
         Head                    1         3     
         Torso                   4         7     
         Legs                    5         10 
    	
    Weapons
    and Ammo                      Location        Mass	
    Tungsten Carbite Claws&Teeth     T              250
    Hex Tube Mortar                  T             1250
     
    Last edited:
    Invader MKII, Leopard MKII, Union MKII
  • Code:
    Invader MKII Jumpship
    
    Designer: WCDC Survey Office
    Manufacturer: Varies
    Use: Covert Intelligence
    Type: Advanced Jumpship
    Mass: 152,000 tons
    Technology Base: Walker Cluster Mixed 
    Introduced: 30XX
    Cost: 1.4 billion US$
    Fuel: 250 tons
    Safe Thrust: 1.5g
    Maximum Thrust: 2g
    Heat Sinks:
        116 Advanced Heatsinks
    Structural Integrity: 5
    Sail Integrity: 4
    KF Drive Integrity: 4
    
    FTL Drives:
        Advanced Jump Drive             68400 tonnes
        Heim-Feynman Event Generator     1000 tonnes
    
    Armor
        Nose: 310
        Sides: 262/262
        Aft: 213
    
    Cargo
        Bay 1:  Small Craft (2)            2 Doors   
        Bay 2:  Cargo ( 262.0 tonnes)      1 Door    
        Bay 3:  Cargo ( 262.0 tonnes)      1 Door
        Bay 4:  Cargo (5000.0 tonnes)      2 Doors (hidden)
        Bay 5:  Surveillance Equipment     4 Doors (hidden)
                (5000.0 tonnes)
    
    Dropship Capacity: 3
    Grav Decks: 1 (65 m)
    Escape Pods: 6
    Life Boats: 0
    Crew:  4 officers, 19 enlisted/non-rated, 10 bay personnel		
    
    Notes: Mounts 72 tons of Advanced Composite Armor
    
    Weapons:           Capital Attack Values (Standard)
    Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV     Class       
    FRS/FLS (8 Heat)
        1 Large Laser                               8    1(8)    1(8)    0(0)    0(0)   Laser
    RS/LS Fwd (116 Heat)
        2 Class II Missile Launcher                20    4(40)   4(40)   4(40)   4(40)  Capital Missile
            Class II Missile (30 shots)
        2 Dual 35mm Coil Gun AMS                    5    1(6)    0(0)    0(0)    0(0)   AMS         
            35mm Coil Gun Ammo (1500 shots)
        1 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)   Laser       
        1 30MW Wakefield Particle Beam Projector   30   3(30)   3(30)    0(0)    0(0)   PPC 
    
    Equipment:
        Smart Dust Dispenser w/ 1500kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 1500kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for AGI
        600MW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG
        Surveillance Equipment
        Up to 20 Surveilance Nodes (Ternary Caldran Ansible Nodes with Surveillance Capability)
    
    
    Leopard MKII
    Type: Military Aerodyne
    Mass: 1,900 tons
    Technology Base: Walker Cluster Mixed 
    Introduced: 30XX
    Cost: 250 million US$
    
    Fuel: 137 tons
    Safe Thrust: 2g
    Maximum Thrust: 3g
    Heat Sinks:
        80 Advanced Heatsinks
    Structural Integrity: 7
    
    Armor
        Nose: 166
        Sides: 139/139
        Aft: 112
    
    Cargo
        Bay 1:  Mech (4)                4 Doors   
        Bay 2:  Fighter (2)             2 Doors   
        Bay 3:  Cargo (34.0 tons)       0 Doors   
    
    Ammunition:
        36 rounds of LRM 20 ammunition (6 tons)
    
    Escape Pods: 2
    Life Boats: 0
    Crew:  2 officers, 4 enlisted/non-rated, 3 gunners, 12 bay personnel		
    
    Notes: Mounts 29.5 tons of Advanced Composite Armor
    
    Weapons:                    Capital Attack Values (Standard)
    Arc (Heat)              Heat  SRV     MRV     LRV     ERV   Class       
    Nose (35 Heat)
    2 PPC                   20   2(20)   2(20)    0(0)    0(0)  PPC         
    1 LRM 20                 6   1(12)   1(12)   1(12)    0(0)  LRM         
        LRM 20 Ammo (72 shots)
    3 Medium Laser           9   2(15)    0(0)    0(0)    0(0)  Laser       
    RW/LW (25 Heat)
    1 LRM 20                 6   1(12)   1(12)   1(12)    0(0)  LRM         
        LRM 20 Ammo (72 shots)
    1 Medium Laser          19   2(21)   2(16)    0(0)    0(0)  Laser       
        2 Large Laser
    Aft (14 Heat)
    2 Medium Laser          14   2(18)    1(8)    0(0)    0(0)  Laser       
        1 Large Laser
    
    Equipment:
        Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Heim-Feynman Event Generator
    
    
    Union (2708)
    Type: Military Spheriod
    Mass: 3,600 tons
    Technology Base: Walker Cluster Mixed 
    Introduced: 30XX
    Cost: 350 million US$
    
    Fuel: 215 tons (6,450)
    Safe Thrust: 1.5g
    Maximum Thrust: 2.5g
    Heat Sinks: 90 Advaned Heatsinks
    Structural Integrity: 11
    
    Armor
        Nose: 210
        Sides: 177/177
        Aft: 143
    
    Cargo
        Bay 1:  Mech (4)                2 Doors   
        Bay 2:  Mech (8)                2 Doors   
        Bay 3:  Fighter (2)             2 Doors   
        Bay 4:  Cargo (74.5 tons)       2 Doors   
    
    Ammunition:
        100 rounds of AC/5 ammunition (5 tons), 
        72 rounds of LRM 20 ammunition (12 tons)
    
    Escape Pods: 7
    Life Boats: 0
    Crew:  3 officers, 5 enlisted/non-rated, 6 gunners, 28 bay personnel		
    
    Notes: Mounts 37 tons of standard aerospace armor.
    
    Weapons:                     Capital Attack Values (Standard)
    Arc (Heat)               Heat  SRV     MRV     LRV     ERV   Class       
    Nose (30 Heat)
    1 PPC                    10   1(10)   1(10)    0(0)    0(0)  PPC         
    2 AC/5                    2   1(10)   1(10)    0(0)    0(0)  AC          
        AC/5 Ammo (400 shots)
    2 LRM 20                 12   2(24)   2(24)   2(24)    0(0)  LRM         
        LRM 20 Ammo (144 shots)
    2 Medium Laser            6   1(10)    0(0)    0(0)    0(0)  Laser       
    RS/LS Fwd (38 Heat)
    1 PPC                    10   1(10)   1(10)    0(0)    0(0)  PPC         
    2 AC/5                    2   1(10)   1(10)    0(0)    0(0)  AC          
        AC/5 Ammo (800 shots)
    2 LRM 20                 12   2(24)   2(24)   2(24)    0(0)  LRM         
        LRM 20 Ammo (144 shots)
    2 Medium Laser           14   2(18)    1(8)    0(0)    0(0)  Laser       
        1 Large Laser
    RS/LS Aft (14 Heat)
    2 Medium Laser           14   2(18)    1(8)    0(0)    0(0)  Laser       
        1 Large Laser
    Aft (14 Heat)
    2 Medium Laser           14   2(18)    1(8)    0(0)    0(0)  Laser       
        1 Large Laser
    
    Equipment:
        Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
        Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
        Maintenance Fabricator (can build the majority of replacement parts and ammo)
        High Bandwidth Laser Communication Suite
        Heim-Feynman Event Generator

    I also updated the main Informations Post as well as the Tech Comparasion Post.
     
    Last edited:
    Possible future NAIS developments
  • Just wanted to note potential future tech developments that the NAIS might develop from the ideas Dr. B. Banzai got from looking at our stuff...

    Code:
    NIAS Tech Developments:
        Helical Railgun (30mm to 90mm)
        Light Battle Armor
        Power Assisted Battle Armor
        Medium Powered Armor
        MIL-STD-102343 (Omni Tech)
        Compact Multi Core CPUs (ARM like homegrown)
        Laser AMS
        Heavy LRM
        Bushwacker (Fusilier copy, small reactor + superconducting batteries)
        ER Lasers (combo of Beam Power + Optics)

    I'm going to roll a 1d4 on Turn 48 to determine how many of these techs the NAIS will develop in time for the ITL version of the 'War of 3039', followed by rolling a 1d10 to determine which of those techs they get. :devilish:
     
    WCDC Belusarius
  • Lets just give me those nice juicy stats for the WCDC Belisarius already, there isn't much going to be added to her anyway...

    Code:
    Belisarius Battleship
        Texas Refit
    
    Designer: WCDC Defence Council
    Manufacturer: Drafnar DockYard (61 Virginis)
    Use: Battleship
    Type: Advanced WarShip
    Mass: 1,560,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 1,400 tons
    Safe Thrust: 2.5g
    Maximum Thrust: 4g
    KF Drive Integrity: 31
    Heat Sinks: 6120 Advanced Heatsinks
    Structural Integrity: 120
    
    FTL Drives:
        Advanced Jump Drive             694980 tonnes
        Heim-Feynman Event Generator     24600 tonnes
    
    Armor
        Nose: 354
        Fore Sides: 516/516
        Aft Sides: 516/516
        Aft: 354
    
    Cargo
        Bay 1:  Class IV Drones (20)    6 Doors  
        Bay 2:  Small Craft (16)        2 Doors  
        Bay 3:  Cargo (202671.0 tons)   5 Doors
        Bay 4:  Small Combat Craft (2)  1 Door
        Bay 5:  Small Combat Craft (2)  1 Door
        Bay 6:  Refinery Access         1 Door
    
    Ammunition:
        300 tonnes of 10µm Macron Particles
        1020 Class IV missile Ammo (40800 tonnes)
       
    
    Dropship Capacity: 20
    Grav Decks: 3 (95 m, 65 m, 55 m)
    Escape Pods: 20
    Life Boats: 35
    Crew:  31 officers, 290 enlisted
    
    Notes: Mounts 2720 tonnes of Advanced Composite Armor
    
    Weapons:                                        Capital Attack Values (Standard)
    Arc (Heat)                                         Heat  SRV     MRV     LRV      ERV    Class      
    FRS/FLS (1305 Heat)
        4 500 GeV Wakefield Particle Beam Projectors   1000  80(800) 80(800) 80(800) 80(800)  Capital PPC
        2 Class IV Missiles                              80   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class IV Ammo (85 shots)
        1 Hypervelocity Macron Accelerator              100  50(500) 50(400) 50(500)    0(0)  Capital AC 
            10µm Macron Particles (150 tonnes)
       25 AMS Cluster                                   125
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    RBS/LBS (1810 Heat)
       15 7.5GW 300nm Laser Apertures                  1000  65(650) 65(650) 65(650) 65(650)  Capital Laser
       15 0.8GW 300nm Laser Apertures                   480   7(70)   7(70)   7(70)   7(70)   Capital Laser
        2 Class IV Missiles                              80   8(80)   8(80)   8(80)   8(80)   Capital Missile
            Class IV Ammo (85 shots)
       50 AMS Cluster                                   250
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (2685 Heat)
        4 500 GeV Wakefield Particle Beam Projectors   1000  80(800) 80(800) 80(800) 80(800)  Capital PPC
       15 7.5GW 300nm Laser Apertures                  1000  65(650) 65(650) 65(650) 65(650)  Capital Laser
       15 0.8GW 300nm Laser Apertures                   408   7(70)   7(70)   7(70)   7(70)   Capital Laser
        2 Class IV Missiles                              80   8(80)   8(80)   8(80)   8(80)   Capital Missile
            Class IV Ammo (85 shots)
       25 AMS Cluster                                   125
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
       
    Equipment:
        Smart Dust Dispenser w/ 5000kg of 0.5mm³ Smart Dust
        Refinery & Fabricator Complex (can replenish all ammunition in weeks)
        Refined Material Storage (35000 tonnes)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        500GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG
        Surveillance Equipment
        Up to 50 Surveilance Nodes (Ternary Caldran Ansible Nodes with Surveillance Capability)

    But wait 'til you see Petan... :D

    Considering our naming convention is one of the Culture I suggest something with "gravitas" in it

    Alternatively, I suggest renaming it "Emoscythe Kittenbane"
    And if it were to be renamed, it would be something like Don't Make Me Come Over There. Or maybe Mistake Not...
     
    Last edited:
    Petan V2.0
  • You know what? F*** it. Have Petan's upgrade...

    Code:
    Petan
    
    Designer: Petan
    Manufacturer: Cterin DockYard (61 Virginis)
    Use: Frigate
    Type: Advanced WarShip
    Mass: 746,000 tonnes
    Technology Base: Walker Cluster Mixed
    Introduced: 2941
    Fuel: 2,600 tons
    Safe Thrust: 4.5g
    Maximum Thrust: 6g
    KF Drive Integrity: 25
    Heat Sinks: 2250 Advanced Heatsinks
    Structural Integrity: 75
        Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame
    
    FTL Drives:
        Advanced Jump Drive            335700 tonnes
        Heim-Feynman Event Generator     14200 tonnes
    
    Armor
        Nose: 200
        Fore Sides: 180/180
        Aft Sides: 160/160
        Aft: 140
    
    Cargo
        Bay 1:  Class IV Drones (6)    6 Doors
        Bay 2:  Refinery Access        1 Door
    
    Ammunition:
         100 tonnes of 10µm Macron Particles
        1600 400mm Helical Railgun Ammo (640 tonnes)
        8000 275mm Helical Railgun Ammo (1780 tonnes)
        1920 rounds of Class IV missile ammunition (76800 tons)
        5760 rounds of Class III missile ammunition (57600 tons)
    
    Dropship Capactity: 6
    Crew:  1 ASI
    
    Notes: Mounts 1200 tonnes of Advanced Composite Armor
    
    Weapons:                                        Capital Attack Values (Standard)
    Arc (Heat)                                        Heat  SRV     MRV     LRV      ERV    Class     
    Nose (250 Heat)
        1 500 GeV Wakefield Particle Beam Projector    250  80(800) 80(800) 80(800) 80(800)  Capital PPC
    FRS/FLS (542 Heat)
        1 Hypervelocity Macron Accelerator             100  50(500) 50(400) 50(500)   0(0)   Capital AC
            10µm Macron Particles (50 tonnes)
        4 400mm Helical RailGun                        168  28(280) 28(280)  0(0)     0(0)   Capital Cannon
            400mm Ammo (200 shots)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)    7(70)  Capital Laser
        4 Class IV Missiles                            160   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class IV Ammo (120 shots)
       10 AMS Cluster                                   50
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)  
    RBS/LBS (744 Heat)
        10 275mm Helical RailGun                       420  14(140) 14(140)  0(0)    0(0)    Sub-Capital Cannon
            275mm Ammo (2000 shots)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)   7(70)   Capital Laser
        4 Class IV Missiles                            160   8(80)   8(80)   8(80)   8(80)   Capital Missile
            Class IV Ammo (120 shots)
       20 AMS Cluster                                  100
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (714 Heat)
        10 275mm Helical RailGun                       420  14(140) 14(140)   0(0)    0(0)   Sub-Capital Cannon
            275mm Ammo (2000 shots)
        2 800MW 300nm Laser Apertures                   64   7(70)   7(70)   7(70)   7(70)   Capital Laser
       12 Class III Missile Launcher                   180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class III Missile (240 shots)
       10 AMS Cluster                                   50
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)    0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)    0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    
    Equipment:
        Smart Dust Dispenser w/ 1500kg of 0.5mm³ Smart Dust
        Refinery & Fabricator Complex (can replenish all ammunition in weeks)
        Refined Material Storage (1000 tonnes)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        10GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG

    Can you say 'Macross Missile Massacre'?
     
    Last edited:
    WCDC Ground and Warship Weapons & Redoubt System Defense Platform
  • So, I had the need to upgrade the list of WCDC weapons and compare them with Inner Sphere weapons. So I added WarShip Weapons into the mix.

    And since it's going to come up anyway. I present to you, the Redoubt class System Defense Platform! Needless to say, she's packing one hell of a punch...

    Code:
    Redoubt System Defense Platform
    
    Designer: WCDC Defence Council
    Manufacturer: Newport Vesta Dockyards (Sol)
    Use: System Defense Platform
    Type: System Defense Platform
    Mass: 2,245,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 10.000 tonnes (to refuel spacecraft)
    Safe Thrust: 0.05g
    Maximum Thrust: 0.1g
    Heat Sinks: 16000 Advanced Heatsinks
    Structural Integrity: 120
    
    FTL Drives:
        Heim-Feynman Event Generator     43750 tonnes
    
    Armor
        Nose: 620
        Fore Sides: 900/900
        Aft Sides: 900/900
        Aft: 620
    
    Cargo
        Bay 1:  Class IV Drones (20)    6 Doors
        Bay 2:  Class IV Drones (20)    6 Doors
        Bay 3:  Small Craft (16)        2 Doors
        Bay 4:  Cargo (250000.0 tons)   5 Doors
        Bay 5:  Small Combat Craft (2)  1 Door
        Bay 6:  Small Combat Craft (2)  1 Door
        Bay 7:  Refinery Access         1 Door
    
    Ammunition:
        1800 tonnes of 10µm Macron Particles
        4320 Class IV missile Ammo (172800 tonnes)
       17280 Class III missile Ammo (172800 tonnes)
    
    
    Dropship Capacity: 40
    Grav Decks: 2 (150m, 150m)
    Escape Pods: 40
    Life Boats: 70
    Crew: 75 officers, 640 enlisted
    
    Notes: Mounts 4400 tonnes of Advanced Composite Armor
    
    Weapons:                                        Capital Attack Values (Standard)
    Arc (Heat)                                         Heat  SRV     MRV     LRV      ERV    Class   
    FRS/FLS (5010 Heat)
        8 500 GeV Wakefield Particle Beam Projectors   2000  80(800) 80(800) 80(800) 80(800)  Capital PPC
       10 7.5GW 300nm Laser Apertures                  1500  65(650) 65(650) 65(650) 65(650)  Capital Laser
       10 1.5GW 300nm Laser Apertures                   640  12(60)  12(60)  12(0)    0(0)    Capital Laser
        6 Class IV Missiles                             240   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class IV Ammo (120 shots)
       12 Class III Missile Launcher                    180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class III Missile (240 shots)
        2 Hypervelocity Macron Accelerator              200  50(500) 50(400) 50(500)    0(0)  Capital AC
            10µm Macron Particles (150 tonnes)
       50 AMS Cluster                                   250
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    RBS/LBS (5010 Heat)
        8 500 GeV Wakefield Particle Beam Projectors   2000  80(800) 80(800) 80(800) 80(800)  Capital PPC
       10 7.5GW 300nm Laser Apertures                  1500  65(650) 65(650) 65(650) 65(650)  Capital Laser
       10 1.5GW 300nm Laser Apertures                   640  12(60)  12(60)  12(0)    0(0)    Capital Laser
        6 Class IV Missiles                             240   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class IV Ammo (120 shots)
       12 Class III Missile Launcher                    180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class III Missile (240 shots)
        2 Hypervelocity Macron Accelerator              200  50(500) 50(400) 50(500)    0(0)  Capital AC
            10µm Macron Particles (150 tonnes)
       50 AMS Cluster                                   250
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (5010 Heat)
        8 500 GeV Wakefield Particle Beam Projectors   2000  80(800) 80(800) 80(800) 80(800)  Capital PPC
       10 7.5GW 300nm Laser Apertures                  1500  65(650) 65(650) 65(650) 65(650)  Capital Laser
       10 1.5GW 300nm Laser Apertures                   640  12(60)  12(60)  12(0)    0(0)    Capital Laser
        6 Class IV Missiles                             240   8(80)   8(80)   8(80)    8(80)  Capital Missile
            Class IV Ammo (120 shots)
       12 Class III Missile Launcher                    180   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class III Missile (240 shots)
        2 Hypervelocity Macron Accelerator              200  50(500) 50(400) 50(500)    0(0)  Capital AC
            10µm Macron Particles (150 tonnes)
       50 AMS Cluster                                   250
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    
    Equipment:
        Smart Dust Dispenser w/ 5000kg of 0.5mm³ Smart Dust
        Refinery & Fabricator Complex (can replenish all ammunition in weeks)
        Refined Material Storage (150000 tonnes)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        600GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG
     
    Last edited:
    Von Neumann
  • Since I am on a roll with designs... Have the design for the Von Neumann and its accompanying Urist Asteroid Mining Craft.

    Code:
    Von Neumann
    
    Designer: WCDCTO
    Manufacturer: Various
    Use: Mobile Fabrication Platform
    Type: Mobile Fabrication Platform
    Mass: 2,000,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 1000 tonnes
    Safe Thrust: 1.5g
    Maximum Thrust: 2.5g
    Heat Sinks: 2000 Advanced Heatsinks
    Structural Integrity: 75
    
    FTL Drives:
        Advanced Jump Drive:            900000 tonnes           
        Heim-Feynman Event Generator:    43750 tonnes
    
    Armor
        Nose: 190
        Fore Sides: 280/280
        Aft Sides: 280/280
        Aft: 190
    
    Cargo
        Bay 1:  Class IV Drones (4)     1 Door
        Bay 2:  Small Combat Craft      1 Door
        Bay 3:  Small Combat Craft      1 Door
        Bay 4:  Refinery Access         4 Doors
        Bay 5:  Fabricator Bay         10 Doors
    
    Ammunition:
        480 Class III Missile Ammo      (4800 tonnes)
    
    Dropship Capacity: 6
    Grav Decks: 0
    Escape Pods: 0
    Life Boats: 0
    Crew: 1 ASI
    
    Notes: Mounts 1364 tonnes of Advanced Composite Armor
    
    Weapons:                                        Capital Attack Values (Standard)
    Arc (Heat)                                         Heat  SRV     MRV     LRV      ERV    Class     
    FRS/FLS (253 Heat)
        1 1.5GW 300nm Laser Apertures                    64  12(60)  12(60)  12(0)    0(0)    Capital Laser
        2 750MW 300nm Laser Aperture                     64   6(60)   6(60)   0(0)    0(0)    Sub-Capital Laser
       25 AMS Cluster                                   125
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    RBS/LBS (313 Heat)
        1 1.5GW 300nm Laser Apertures                    64  12(60)  12(60)  12(0)    0(0)    Capital Laser
        2 750MW 300nm Laser Aperture                     64   6(60)   6(60)   0(0)    0(0)    Sub-Capital Laser
        4 Class III Missile Launcher                     60   6(40)   6(40)   6(40)   6(40)   Capital Missile
            Class III Missile (60 shots)
       25 AMS Cluster                                   125
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    ARS/ALS (253 Heat)
        1 1.5GW 300nm Laser Apertures                    64  12(60)  12(60)  12(0)    0(0)    Capital Laser
        2 750MW 300nm Laser Aperture                     64   6(60)   6(60)   0(0)    0(0)    Sub-Capital Laser
       25 AMS Cluster                                   125
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
      
    Equipment:
        Smart Dust Dispenser w/ 5000kg of 0.5mm³ Smart Dust
        Refinery & Fabricator Complex (can produce everything)
        Refined Material Storage (350000 tonnes)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ASI
        75GW Fusion Laser Core System
        Caldran Ansible
        Enhanced Range Secure HPG
    
    Urist Asteroid Mining Craft
    
    Designer: WCDCTO
    Manufacturer: Varies
    Use: Asteroid Mining Craft
    Type: Asteroid Mining Craft
    Mass: 25,000 tons
    Technology Base: Walker Cluster Mixed
    Introduced: 30XX
    Fuel: 500 tons
    Safe Thrust: 1.5g
    Maximum Thrust: 2.5g
    Heat Sinks: 120 Advanced Heatsinks
    Structural Integrity: 20
    
    FTL Drives:
        Heim-Feynman Event Generator:    945 tonnes
    
    Armor
        Nose: 310
        Sides: 262/262
        Aft: 213
    
    Cargo
        Bay 1:  Mining Drones (10)      1 Door
        Bay 4:  Refinery Access         4 Doors
        Bay 5:  Storage Access          4 Doors
    
    Ammunition:
    
    Grav Decks: 0
    Escape Pods: 0
    Life Boats: 0
    Crew: 1 ALI  
    
    Notes: Mounts 72 tons of Advanced Composite Armor
    
    Weapons:                                       Capital Attack Values (Standard)
    Arc (Heat)                                    Heat  SRV     MRV     LRV     ERV   Class 
    Nose (25 Heat)
       5 AMS Cluster                                     25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    RS/LS Fwd (25 Heat)
       5 AMS Cluster                                     25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    RS/LS Aft (25 Heat)
       5 AMS Cluster                                     25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    Aft (25 Heat)
       5 AMS Cluster                                     25
            5MW 300nm Laser Aperture                      2   1(6)    0(0)    0(0)     0(0)   AMS
            Dual 35mm Helical Gauss Gun                   3   1(6)    0(0)    0(0)     0(0)   AMS
            35mm Coil Gun Ammo (1500 shots)
    
    Equipment:
        Refinery Complex (can render down a small asteroid in days)
        Refined Material Storage (12500 tonnes)
        High Bandwidth Laser Communication Suite
        Multiple Distributed Computer Cores for ALI
        750MW Fusion Laser Core System
        Enhanced Range Secure HPG

    And I just realized something... Those AMS clusters also make nice anti-aerospace fighter weapons.

    Also, who in their right mind would leave a Fabricator Craft like the Von Neumann without means to defend itself...
     
    Last edited:
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