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Growing Horizons: Inner Sphere - Quest

[X] Prepare for Deep Cover Intelligence

[X]Further Survey

[X] Military-Industrial Complex

[X] Trade Station

[X] Great Unifying n-Dimensional Theory
 
Turn 13 - Autumn 2177/3027
Turn 13 - Autumn 2177/3027

WCDC Defense Council:

(0 actions)

[] Future Space Combat Craft: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 70+5 = 75 - Success
Roll 2 of 4, Roll 1d100: 36+5 = 41 - Marginal Success
Roll 3 of 4, Roll 1d100: 19+5 = 24 - Failure

And again, the lack of any standardized weapon systems raises its ugly head and the various members of the Project Team begin heated discussions about what weapons to recommend. IT does of course largely depend on their background and species what they actually recommend, which in itself is a divergence to the old Think Tank approach, which tried to actually plan the design of a spacecraft from the ground up.

The Quetzal in the team recommend kinetic energy weapons, the Tiaunt Lasers, the Turukal particle beams and the humans missiles.

In the end, the leadership of the team had to intervene, dropping the entire recommendation of weapon systems, noting it would be best to wait for the contractors to select the weapon systems and just give some general 'firepower recommendations'.

Additionally, the recent attack by the Black Watch on 61 Virginis, lead to a paralyzation of parts of the team as the attack was the main news item for several weeks.

Active for 1 more turn

[] System Defense MKI: active
Time: 4 turns, Chance of success: 75%
Roll 1 of 4, Roll 1d100: 83 - Success
Roll 2 of 4, Roll 1d100: 68 - Success
Roll 3 of 4, Roll 1d100: 72 - Success

For the contractors building the new Defense Stations, the recent attack of the Black Warriors turned out to be something of a blessing.

The Defense Council almost panicked after the attack and a lot of additional money was pumped into the contract, giving the contractor the incentive to finish the production of the Raytan defense stations as soon as possible.

Thanks to this and the shock of the attack, even if it was successfully defeated, it were the contractors at 61 Virginis who managed to finish their Raytan defense stations months ahead of schedule and began to emplace them at their Nadir and Zenith Jump Points.

Active for 1 more turn


WCDC Survey Office:

(2 action)

[]Further Survey: - 3 votes active
Time: 4 turns, Chance of success: 65%
Roll 1 of 4, Roll 1d100: 75+10 = 85 - Success

The idea of surveying further out from the WCDC has percolated through the Survey Office for a while now, ever since the first initial survey has been completed, but other more important things had to be done before space up to 90 lightyears away from Sol could be taken into account.

The Black Warrior attack of Summer might have been the reason the Survey Office now decided that going out further might be a good idea and so the 20 survey squadrons were prepared for their new assignment and begin to cartography the systems further out.

Active for 3 more turns

[] Prepare for Deep Cover Intelligence: - 3 votes active
Time: 3 turns, Chance of Success: 60%
Roll 1 of 3, Roll 1d100: 85+10 = 95 - Artificial Crit Success

There was one thing that could be called positive for the Survey Office coming out of the Black Warrior Attack, and that was the success in recovering no less than three jump ships, two intact drop ships and 6 repairable dropships. That would allow to run a Deep Cover Mission into the Inner Sphere to gather intelligence.

The Survey Offive in Berlin almost immediately got into contact with Köhler Military Services to procure their help, while communicating with the Defense Council and the Office of Science and Development. It was decided those dropships that could repaired, would be repaired and that the Survey Office would be given at least one of the Invader class jump ships and two of the Union class dropships.

Both Unions would be modified to carry modern intelligence gathering and computer systems, as would the Invader.

Initially, someone had suggested posing as a periphery mercenary unit, but the lack of any knowledge how to use or even polit a Mech, which was the main weapon system in the Inner Shpere, made that approach moot and instead it was decided the Mission would instead pose as a trader from the Periphery. For that Köhler would train the crews of the jumpship and dropships and potentially supply two Mech pilots.

Active for 3 more turns

WCDC Diplomatic Corps:

(0 action)

[] We need new members: active
Time: 2 turns, Chance of success: 25%
Roll 1 of 2, Roll 1d100: 54 - Failure
Roll 2 of 2, Roll 1d100: 39+50 = 89 - Success
Combined: 71 - Failure

Diplomatically the attack of the Black Warriors was a mixed blessing. The sudden attack had led to the unaligned nations to be much more interested in talks to join the WCDC, but in the end the talks remained largely unsuccessful.

However, two nations, or rather one nation and one faction, in 61 Virginis signed the WCDC Treaty regardless. One was the United Habitats in the systems Kuiper Belt, while the other was Petan and the faction that had grown around the ancient ASI over the past 3000 years.

Reward: Thanks to the recent attack of the Black Warriors (Roll 1d4: 2) 2 nations choose to join the WCDC regardless of the failure of the action

[] Charm Offensive: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 83+15 = 98 - Success (Hannover)
83+10 = 93 - Success (Llyn Ogwen, Ammann)
83+5 = 88 - Success (Craigh, Farnham's Planet, Pandemonium, Bernstein, Santa Alvarez, Solidarność)
83 - Success (Washington)
Roll 2 of 4, Roll 1d100: 81+15 = 96 - Success (Hannover, Pandemonium)
81+10 = 91 . Success (Llyn Ogwen, Ammann)
81+5 = 86 - Success (Craigh, Farnham's Planet, Bernstein, Santa Alvarez, Solidarność)
81 - Success (Washington)
Roll 3 of 4, Roll 1d100: 23+15 = 38 - Failure (Hannover, Pandemonium)
23+10 = 33 . Failure (Llyn Ogwen, Ammann)
23+5 = 28 - Failure (Craigh, Farnham's Planet, Bernstein, Santa Alvarez, Solidarność)
23 - Failure (Washington)

A more negative result of the Black Warrior attack came from the ten worlds, which interrupted the diplomatic efforts for better connections with the various government.

The news reports sent out to the embassies were shared freely with the planetary or national governments. This resulted in the realization of these governments just how large the military forces of the WCDC was even in a single system. This increased the fear that the WCDC could potentially invade each of the systems and take over the worlds.

It takes significant work to try and deny any of that.

Active for 1 more turn


WCDC Trade Organization:

(2 actions)

[] Military-Industrial Complex: - 3 votes active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 55+10+10 = 75 - Success (Stronger Economy, Economic Ties)

Perhaps it was the Black Warrior Attack that led to the WCDCTO to beginning to push for a closer cooperation between the various contractors and the military, especially the Defense Council, maybe it wast the near failure of the only large scale arms project the WCDCTO had undertaken. Regardless, incentives with improved contracts for the contractors were handed out, especially concerning the fulfillment of the by now large scale armament project, as the original contractors who had been successful during the Standartized Weapons Project were unable to shoulder the burden of supplying the weapon systems by themselves.

Instead, the WCDC pushed for generous licensing agreements between contractors, backed up by the Defense Council and was initially successful.

Active for 2 more turns

[] Trade Station: - 3 votes active
Time: 4 turns, Chance of Success: 65%
Roll 1 of 3, Roll 1d100: 17+10 = 27 - Failure (Agile Economy)
17+10+5 = 32 - Faulure (Agile Economy, Trade Contacts with Llyn Ogwen, Hannover and Ammann)

The Project to set up Trading Posts/Stations on the ten planets close by outside the WCDC had been in the works for some time now. The original idea was to make use of the WCDC Embassies to send in some traders who would buy and seel good that were of interest in the WCDC and the planet in question.

The first of these traders were sent out, but the reach of the Bkacl Warrior Attack and the news it brought had shaken the governments of these planets. Like there was an unfounded fear the WCDC could invade any of these worlds, there was a largely unfounded fear that the various traders and corporations poised to trade with the planets might want to take over their worlds economically.

It was down to significant work by the Embassy staff and the traders themselves to try and set things right.

Active for 2 more turns

WCDC Office for Science and Development:

(1 actions)

[] Hypercom: active (4 turns)
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 52 - Failure
Roll 2 of 6, Roll 1d100: 44 - Failure
Roll 3 of 6, Roll 1d100: 61 - Success

There was a little bit of a success for the Hypercom Project as two research teams on Earth and on Jerat simultaneously managed to find solutions in the Kearney-Fuchida Field Equasions that looked promising.

The Earth team could show that there was the possibility of creating an artificial jump point just about everywhere. The jump point would be unable to transport a spacecraft due to the positively gigantic need for power, but that they would allow sending through electromagnetic impulses instantaneously from point-to-point. Continuous connections might be possible, but would need more research. As such when used as a communication system, it would closely resemble the old telegraph system of the various worlds.

The Jerat team in contrast was a solution that looked close to the result of the Heim-Feynman Field Equasions of the Heim-Feynman Event, again proving that both theories were actually rather close. The solution itself was the creation of waves in the surface of Kearney-Fuchida space. These waves would travel with finite FTL speeds, and a potentially limited bandwidth.

Further research in both solutions would be needed to possibly develop one or the other theory into a working prototype.

Active for 3 more turns

[] Great Unifying n-Dimensional Theroy: - 3 votes active
Time: 8 turns, Chance of success: 65%
Roll 1 of 8, Roll 1d100: 7 - Failure

The insights into the Kearney-Fuchida Field Equasions gained during the work on the problem of Faster-Than-Light Communication and the repeated clear signs it was close to the Heim-Feynman Field Equasions gave researchers hope it would be possible to combine both theories into a single 'Great Unifying n-Dimensional Theory' and several teams began to work on the project.

However, there was still insufficient real knowledge about the Kearney-Fuchida Field Equasions and the first attempts of combining the theories failed repeatedly. It was clear the Project was in for the long haul and it would need a bit of time.

Active for 7 more turns


Random Event: Nothing happens

Event Chain

Finally, after almost four years of travel through the periphery the jump ship Velerian with its dropships Albatross and Big Bargain arrive in the Inner Sphere and its home system of Duran. Here, the trader owning the dropships was almost giddy with excitement, for he could finally get to Tharkad and find buyers for the ten advanced Star League noteputers (cheap Earth tablets) he had bought in the periphery. He had not looked to see what was contained within the noteputers, but he was sure that they would fetch him a good price.

He did land on Tharkad in late Summer, somewhat irritated about the war that had begun earlier in the year during the marriage of Melissa Steiner and Hanse Davion on Terra, but he soon forgot that irritation after managing to sell each of the noteputers for more than fifty thousand C-Bills.

In the end six of the tablets ended up in the hands of collectors, who reverently put them away into their collections, while the remaining four ended up with the Lyran Intelligence Corps, Tharkad University and one last one with a ComStar Adept in HGP Operations, coming from a rich family and collecting old Star League technology of his own.

The Lyran Intelligence Corps was interested in the contents of the tablets and began to analyze it, but there would not be any operation to discover the nature of this Walker Clister Defense Committee any time soon, as they had their hands full of the war.
 
Turn 14 - Winter 2177/3027
Turn 14 - Winter 2177/3027

WCDC Defense Council:

(0 actions)

[] Standartized Equipment (Space):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some people within the Defense Council begin to think it is the nations of the WCDC begin the development of standardized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that these ground forced need to be intercepted and defeated in space and easier with standardized equipment.
Time: 4 turns, Chance of success: 70%, Reward: Initial Designs for standardized space force equipment, weapons and weapon delivery platforms, +5 to developments of space weapons

[] Future Space Combat Craft: active (1 turn)
With the Kearney-Fuchida Fusion Thruster in development, the future of space combat is about to change, as soon as the first prototypes are in development. So it only makes sense if the Defense Councils Think Tanks begin to think about future space combat craft and their roles. How will use of Escort, Guard and Bombardment craft change with the much more powerful thrusters' ad multi gravity accelerations? How will weapons systems need to change to be equipped for the new combat environment?
Time: 4 turns, Chance of success: 60%, Reward: Basic initial designs for light combat spacecraft, new economic action once Kearney-Fuchida Fusion Thruster are available for production

[] It's a Gundam!:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Mech Heads' among the observers have gushed with praise for the effectiveness of Battlemechs and started to get more and more observers to their side. Combined with the fact that everyone is the Inner Sphere has used Battlemechs for centuries and found no better combat vehicle, it is only natural that the WCDC should adopt Battlemechs and develope their own to adopt this new weapon to replace the now outdated Combined Arms doctrine.
Time: 3 turns, Chance of success: 60%, Reward: Battlemech technology development action, +5 on Battlemech development, Battlemechs become the primary replacement for combined arms
If this is selected Combat Evolved is unavailable. If Unsuccessful, Combat Evolved gets a 10% higher chance of success during the next action.

[] Combat Evolved:
With Battlemechs having gotten a crucial inspection and watches during training and maneuvers, the 'Tankers' remained on top of the few 'Mech Heads'. While Battlemechs are impressive weapon system carriers, they remain extremely complex machines that needs significant maintenance and repairs, even after simple overland trecks. While there are one or two specialized roles where a Battlemech can support conventional Combined Arms doctrine, they should not be considered a replacement for tanks and other weapon system carriers.
Time: 3 turns, Chance of success: 60%, Reward: Tank technology development action, Battlemech development action for specialized Battlemech, +5 on conventional ground vehicle development, Combined arms remain main doctrine
If this is selected It's a Gundam! Is unavailable. If Unsuccessful, It's a Gundam! gets a 10% higher chance of success during the next action.

[] System Defense MKI: active (1 turn)
With the Raytan Jump Point Defense Station available for construction, it would be a good idea for yards within the Three Systems to build a few of them and emplace them within the Jump Points of their systems.
Time: 4 turns, Chance of success: 75%, Reward: Two Raytan Jump Point Defense Stations placed into the Jump Points of Sol, 61 Virginis and Bety Hydrii, +15 against belligerent jumpships and dropships


WCDC Survey Office:

(0 action)

[]Further Survey: active (3 turns)
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Deep Signal Intelligence Network III:
Another quarter, another mission to collect data from the Deep Signal Intelligence Network.
Time: 1 turn, Chance of success: 70%, Reward: Some signal intelligence from the nearby stellar nations

[] Rimworlds Research:
From the information already gathered, there appears a now defunct polity to the core-spinwards of the position of the Walker Cluster, the Rimworlds Republic. It has apparently been destroyed in the massive war that destroyed the Star League, following a coup. Considering the massive use of warships and ground forces in the area, it might be possible to find one or two battlefields and potentially recover technology from any dropship or warship wreck.
Time: 6 turns, Chance of success: 45%, Reward: Discovery of an old Battlefield, 1d6 jump ships and 1d4 derelict warships, 30% chance of one recoverable jump ship, 15% chance of one recoverable warship

[] Abandoned Settlements:
The initial Survey has discovered several previously habitated worlds where the initial settlers seem to have died out of left for greener pastures. Maybe it would be a good idea to take a closer look at these worlds and look for anything the old habitants might have left behind. Maybe it would also be possible to resettle these worlds, if the ecology allows it.
Time: 3 turns, Chance of Success: 60%, Reward: Discovery of 1d10 useful artifacts, 1d4 of these worlds can be resettled

[] Prepare for Deep Cover Intelligence: active (2 turns)
With the attack on 61 Virginis, the WCDC had gotten hold on a few jumpships and dropships. This was a chance to gather more information about the larger neighbors of the Walker Cluster, like the Free World League or the Lyran Commonwealth. So at least one of the jumpships, preferably one of the Invaders, and two of the dropships, should be refit with some WCDC technology and crews trained in their use, so that the jumpship(s) could be sent out into the either the Lyran Commonwealth or the Free Worlds League under the guise of Periphery Traders and gather intelligence.
Time: 3 turns, Chance of Success: 60%, Reward: 1 jump ship and two dropships are made available for Deep Cover Intellienve gathering, 50% chance of the other Invader and two more dropships being made available to the Survey Office


WCDC Diplomatic Corps:

(1 action)

[] We need new members:
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members

[] Humanitarian Aid III:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be useful to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Invite Others:
The WCDC was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the WCDC?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the WCDC as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Charm Offensive: active (1 turns)
The WCDC has contacted all the nearby systems that are known to inhabited and now it is time to get much better relations with them. With the Inner Sphere and the Successor States out there and potentially hostile, it would be a good idea to get them on the side of the WCDC.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

WCDC Trade Organization:

(0 actions)

[] Military-Industrial Complex: active (2 turns)
The industry always profited by working closely with the military and in these trying times of massive change brought by the mere idea of the Inner Sphere and the Successor States this was only going to increase. So it would only be logical and prudent of their ties between the military and industry was strengthened. Not only in the Three Systems internally, but going as far ans integrating the military and industry of the entirety of the Three Systems.
Time: 3 turns, Chance of success: 70%, Reward: +10 on trade actions initiated by the military

[] Civilian Fast Transports:
With the new Fusion Drives ready and available for civilians and the military, it would be a good idea to get the various yards to design and produce new transport craft, equipped with the new fusion drives. Potentially it would even be possible to use these drives to directly land a spacecraft on a planet, even if the space craft in question was equipped with a Heim-Feynman Event Generator.
Time: 4 turns, Chance of success: 65%, Reward: Civilian transports using the new fusion drives, 50% chance of them being equipped with FTL

[] Trade Station: active (2 turns)
There are now relatively good relations to the ten worlds outside the WCDC and it might be a good idea to open up trade relations additional to the diplomatic relations. There are already goods that can be exported to these worlds and most economists are sure that these planets would welcome these goods. In turn there are likely a few luxury articles that could be imported.
Time: 4 turns, Chance of Success: 65%, Reward: +5 to external trade actions with the ten known systems

[] New Settlement Initiative:
The recent attack of the Black Warriors on 61 Virginis has brought the vulnerability of the Three Systems and the WCDC into focus, even if the forces in the system have been able to defeat the invaders. There are also numerous virgin, uninhabited planets nearby discovered by the initial survey missions. So it is only natural that the Trade Organization should offer a few incentives to send out a few new settlement missions. Perhaps one or two Planetary Settelment Kits for free would do for settling an additional planet or two.
Time: 6 turns, Chance of success: 50%, Reward: 1d4 newly settled planets


WCDC Office for Science and Development:

(0 actions)

[] Great Unifying n-Dimensional Theroy: active (7 turns)
One thing that has come out of Doctor Sandoval's talks is Kearny-Fuchida theory has a few similarities with Heim-Feynman theory. Now, there are some within the Scientific community that believe it should be possible to integrate both theories into a single theory. A theory that can only lead to new knowledge and scientific advancement.
Time: 8 turns, Chance of success: 65%, Reward: Great Unifying n-Dimensional Theroy, new research action

[] Hypercom: active (3 turns)
With Kearney-Fuchida slowly percolating through the scientific community, some physicists have locked on the information that the theory can be used for FTL communication. Not knowing all that much about the method of communication, some of these researchers nonetheless thing it should be possible to develop an FTL communication system out of the currently knowledge of Kearney-Fuchida theory.
Time: 6 turns, Chance of success: 40%, Reward: FTL communication system, 50% for Black Box, 50% for Hyper Pulse Generator

[] KF Jump Core Research:
The recent Attack on 61 Virginis has left the WCDC with easy access to three intact and the wreckage of one more jump ships. This in turn allows for the scientists to get their hands on actual KF jump cores. And that access means it should be possible to research these jump cores and discover how exactly they work and if they can be copied by the WCDC. And, so the vague hope of the researchers, possible, potentially improved upon.
Time: 6 turns, Chance of success: 60%, Reward: KF jump core technology, 10% chance of an improved KF jump core

[] Jump Collar Research:
The recent Attack on 61 Virginis has left the WCDC with easy access to several intact, damaged and destroyed dropships. This in turn allows for the scientists to get their hands on the so-called Drop Ship Collar and the 'KF Boom', which allows a jump ship to carry a dropship along for a jump. With the development of fast combat spacecraft and commercial transports in the near future, most of which are likely in the mass and size range of dropships, it would be a good idea fo develop a dropship collar that would allow that these new space craft could be carried along for the ride with a jump ship.
Time: 4 turns, Chance of success: 60%, Reward: Drophsip Collar and KF Boom technologies

[] Project Blue Danube:
The recent Attack on 61 Virginis has left the WCDC with easy access to three intact and the wreckage of one more jump ships. This allows to do some tests floating about within the minds of various researchers ever since they learned about KF theory. What would happen if a jump ship was to carry a Heim-Feynman Event Generator? Either if carried by a dropship like craft or by the jump ship itself. Project Blue Danube would take one of the Invader class jumpships available for the current moment, model its magnetic characteristics and then equip it with a Heim-Feynman Event Generator. Then an automated system would do the experiments.
Time: 4 turns, Chance of success: 35%, Reward: In the future jumpships may be equipped with a HFEG based secondary FTL drive

----------------------------

2 Action for:

1 Action for:
Diplomacy

This turn might possibly be open for a week until Monday, as I'm leaving for the weekend on Friday to go to my grandfathers 85th birthday and will not have access to my computer at the time.
 
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[X] Invite Others:
The WCDC was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the WCDC?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the WCDC as a member
Hannover

Some failures and successes for last turn. Nice to have some of the Raytan defense stations finished early.
 
The Jerat team in contrast was a solution that looked close to the result of the Heim-Feynman Field Equasions of the Heim-Feynman Event, again proving that both theories were actually rather close. The solution itself was the creation of waves in the surface of Kearney-Fuchida space. These waves would travel with finite FTL speeds, and a potentially limited bandwidth.
BLACK BOX HERE WE COME!!!
 
[X]We need more members

I WILL HAVE RUSSIA AND CHINA IN THE WCDC IF IT IS THE LAST THING I DO!

caps///
China is a member of the WCDC, Russia isn't.

Three votes, three options... Unless we get more votes, we are at a pass and I will have to throw a dice next sunday...
 
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Tech Comparison
Code:
IS Technology               |   Walker Cluster Equivalent
-------------------------------------------------------------
Standart Armor              |   Advanced Composite Armor
    Vehicle & Aerospace     |       110% as effective as Standart Armor
                            |       same weight, same volume
Fusion Engine               |   Reactor
                            |   Superconducting Batteries/Capacitors
Single/Double Heat Sink     |   Advanced Heatsink
                            |       190% efficiency compared to Single Heatsink
                            |       Same weight, same volume
Anti-Missile System         |   Reactive Armor
                            |   Active Protection System
ECM Suite                   |   ECM Suite
ECCM Suite                  |   ECCM Suite
                            |   Smart Dust Dispenser
                            |   Smart Dust Area Delivery systems (missiles, drones, indirect fire)
                            |   Drones
-------------------------------------------------------------
DropShip Drive              |   DeHe Advanced Fusion Drive
                            |       15% bulkier & heavier
                            |       20% less efficiant for same thrust
                            |       uses Deuterium-Helium-3 fuel
                            |       uses Water as fuel
KF Jump Drive               |   Heim-Feynman Event Generator
                            |       continuous FTL drive using 8D Heim-Feynman space
                            |       speeds of 4.5 ly/d (single vessel)
                            |           to 6.75 ly/d (20 vessels squadron)
                            |   Advanced Jumpdrive
                            |       Double Jump capability
                            |       45% size of Conventional Jump Drive
                            |       Reactor Chargable in 5 days
Hyperpulse Generator        |   Caldran Ansible Node Network
                            |       20 ly range
                            |       100 Gbit/s bidirectional continous link
                            |       MBF 1 year/1000 Ansibles
                            |       Utilites Packet Switching (TCP/IP) protocols
                            |   Enhanced Range Secure HPG
                            |       Secure
                            |       75 ly range
Omni Tech                   |   MIL-STD-102343
                            |       Standartized Weapon System Interfaces
Dropship Collar             |   Compact Dropship Collar
                            |       1 collar per 12500 tonnes of jumpship


IS Weapons                  |   Walker Cluster Equivalent
-------------------------------------------------------------
Medium Laser                |   5 MW Laser (varied wavelengths
                            |       produce 25% less heat since introduction of Tiaunt optics)
Heavy Laser                 |   20 MW Laser (varied wavelengths
                            |       produce 25% less heat since introduction of Tiaunt optics)
Ultra Autocannon/5          |   35 mm Auto Mass Driver (Coil Gun)
                            |       high rate of fire, more ammo per tonne
Gauss Rifle                 |   75 mm Mass Driver (Coil Gun)
                            |       10% higher range, more ammo per tonne
Heavy Gauss Rifle           |   125 mm Mass Driver (Coil Gun)
                            |       10% higher range, more ammo per tonne
Arrow IV & variants         |   various Anti-Tank, Anti-Infantry, etc missiles
-------------------------------------------------------------
Naval Laser                 |   Laser Core System
                            |       single laser source to abitrary number of appertures
                            |       can focus laser beam on any number of appertures or single for full power
                            |       integrated into a fusion reactor, uses fusion plasma as lasing medium
                            |       Mirrors need to be cooled -> cooling requirements similar to Naval Lasers
Light Naval Gauss           |   275 mm Mass Driver (Coil Gun)
                            |       10% higher range, more ammo per tonne
Medium Naval Gauss          |   375 mm Mass Driver (Coil Gun)
                            |       10% higher range, more ammo per tonne
Light Naval PPC             |   Particle Beam Projector (Wakefield Accelerator]
                            |       Spinal Mount
                            |       Capable to deliver Smart Dust to target over three times core range
LRM                         |   Class 1 missile
                            |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
Barracuda                   |   Class 2 missile
                            |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
White Shark                 |   Class 3 missile
                            |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
Killer Whale                |   Class 4 missile
                            |       varied warheads (Kinetic Scattershot, contact nuclear, Cabasa)
 
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Some advantages and disadvantages for both sides tech.
 
Some advantages and disadvantages for both sides tech.
Indeed. Though I should add that the Mass Drivers are generally smaller than the Naval Gauss... Than again, the IS does not currently use Naval Gauss. Or any Naval weapons for that matter.
 
Also. Do not expect us to sign the Ares Accords...EVER. Period.

Saturation Casaba Nuclear salvos FTW!
Its not like nuclear weapons will be used against civilian targets. On the other hand, they will be used in orbit around a planet...

Than again, orbital bombardment is an option. Though WCDC orbital weapon systems are very accurate. Expect Laser Bombardment of military targets in the atmosphere with such an accuracy that they can hit a, say WoB mech hiding behind civilian meat shields.
 
What is the Ares Accords?

Probably the Ares Conventions


The BT equivalent to the Geneva Conventions, which codefied the conduct of warring parties in the interstellar age. They generally forbid the use of WMDs against civilian targets, deliberate destruction of terra forming equipment and the eradication of Garden Worlds.

The Big Boys generally follow them but the succession wars saw them used as toilet paper in many occasions not to speak of the WoB Jihad.

After the Successor Houses realised after... the 3rd succession war was it? That persisting in unlimited warfare would see them all collapse to neo barbarity they were more or less revived under different names
 
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