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Growing Horizons: Inner Sphere - Quest

Warringer

Goto Wogon for Hard SciFi
Author
A pinch of prevention instead of a pound of cure :D
Plus you cant tell me the FEDCOM would not have been tempted to try to penetrate the embassy, especially with the evidence of spying you gave us :)
The spying is happening in the OCP itself, not the Embassies, thanks to the scholarly exchange. The Embassies are safe, as we have a lot more surveillance there than other Embassies, especiall with Smart Dust. And the Survey Office has bumped up the surveillance of the people from the FedCom that are in the OCP.
 

Letsparty

Member
Ok i'l accept is a it is WOG in this :)

Thou it does surprise me would of have expected at least some honeypot's on lower level functionary's due to very low risk high probable reward and rather difficult to catch (any info on enemy negotiating position confers considerable benefits during such negotiations for example).
 

Warringer

Goto Wogon for Hard SciFi
Author
Ok i'l accept is a it is WOG in this :)

Thou it does surprise me would of have expected at least some honeypot's on lower level functionary's due to very low risk high probable reward and rather difficult to catch (any info on enemy negotiating position confers considerable benefits during such negotiations for example).
HArd to do that if the majority of the lower level functionaries are non-human.
 

beast_regards

Well-known member
[X] WarShip Upgrades:
With new technologies, such as Capital Weapons, RSN Drive Core, Improved Fusion Thrusters and Armor, the fleet of WarShips is in dire need of an upgrade. As such a project to prepare an upgrade program should be taken up.
Time: 6 turns, Chance of success: 70%, Reward: Fleet Upgrade Program

[X] Operational Preparations: FEDCOM
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation

[X] Diplomatic Action: Ambassador's Exchange FEDCOM
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Re leave current Ambassadors to the FEDCOM and recall and utilize the opportunity to also recall their whole staff to remove probable penetration of the embassy's by FEDCOM intelligence agency's. New Ambassadors and staff should be taken from hardliner OCP loyalist's with a dim view towards the FEDCOM. Delivery of new ambassadors and staff should be conducted by largest OCP design warships with attending escorts, trip to embassy location should be made in empty space only. To prevent FEDCOM Intel agency's taking advantage of the exchange inform the Ambassador of the change when the warship carrying the new ambassador and staff is ready to jump into the system and give the FEDCOM one hours notice. Keep the old staff isolated on the return trip and have them vetted for penetration on the return journey.
 

Blade4

Well-known member
Wait what? Are you not a day early? Oh Well UPDATE!

Armor and sub cap weapons =

They are all fucked now like seriously fucked. Our ships might as well be zombies and on the ground even our lightest stuff is going to be tougher than most assaults. Combine with everything else unless Warringer pulls out something crazy no one should be able to contest our naval superiority any time soon. We have reached the homeworlds and hopefully get data next turn. Lupus conference is a go... if we vote for it... Faults looks like might be roads but see what happens and plasma is what we have been waiting for. Fun all around. Good for circinus forming a internal power block. Wish could see reactions of Hanse and Katrina afterwards. They are probable quietly panicking now because we are increasingly belligerent and they are probable not completely sure why. Katrina in particular now has to to play very nice because she knows if we do flip the table even a limited naval blitz by us could utterly cripple her nation. Though the ambassadors should have told them about the clans. At least a limited overview as we know it right now.

Also need to tell the league before they start another grinding war when no one needs it and exhaust themselves when they might need the troops later. Or could push them to invade hard now to try and clear up internal problems before clan threat hits.

Need keep eye on it though all that and very much so on these new refuges. How did they reach us across several states? Probable a lot of potential trouble makers and spies among them. Lupus war game? Yeah clans use upgraded star league ships but not the doctrine that made it effective and their zellbring doctrine is applied even on individual ships and their fighters so team work is nonexistent which is suicide against anyone who can actually fight back. Terra at least is contained but that is a very nasty bug and probable designed to act as a civilization killer spreading fast and swamping hospitals/infrastructure crashing systems.

Actions:
[X] WarShip Upgrades:
With new technologies, such as Capital Weapons, RSN Drive Core, Improved Fusion Thrusters and Armor, the fleet of WarShips is in dire need of an upgrade. As such a project to prepare an upgrade program should be taken up.
Time: 6 turns, Chance of success: 70%, Reward: Fleet Upgrade Program

[X] Operational Preparations: FEDCOM
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation

[] Lupus Clan Conference:
With the Republic willing to inform the Inner Sphere about the Clans, it is time to send out invitations to a new Conference on Circinus, or maybe Lupus, to inform the Inner Sphere powers about the Clans.
Time: 4 turns, Chance of success: 50%, Result: The Inner Sphere is informed about the Clans
Kant

I really really want to do bulwark but can compromise but we need to do conference soon as we can so the houses, or at least FedCom who actually matter, have time to reorient. That and its a slap in FedComs face anyway. The clans are coming with hordes of warriors and fleets of warships... And they are overextended and exhausted and they will really need our help to turn the tide but we are pissed with them right now and at most a step away from war. That will be a icy gold brick to the face to the Steiner-Davions that in a moment their situation has gone from seeming total victory to more precarious then ever.
 

Letsparty

Member
I would wait on the conference at least until we complete the clan space survey.
Plus informing a few factions before others might produce some diplomatic brownie points, like with our friendly neighbors the FWL.
 

Blade4

Well-known member
I would wait on the conference at least until we complete the clan space survey.
Plus informing a few factions before others might produce some diplomatic brownie points, like with our friendly neighbors the FWL.
Sooner the better unfortunately. We can feed data to the houses in a this is how fucked you are as we get it but the FedCom need to crash rebuild and reposition now because if the invasion comes in next 10? turns they are going to get reamed. It also gives us more time to manipulate and build up useful pawns. Rasalhague is not even a speed bump but if we sell them 5 to 10 divisions worth of IS grade gear? Combine remnants are not even worth considering given the stupid they will commit with anything we give them so who ever invades through them is going to hard stomp unless the remnants go full scorch earth in spite. League and Andurian we do not need going to war either and they will in next few turns if we dont put a brake on it. Might anyway. FedCom is going to take full brunt of it across a ridiculous large front. league might decide settling dispute is more important.

Actually do we want to help with that? They have been great neighbors and could really open export market with them. Jump ship and division worth of gear could end war far faster and with less blood.

Functionally the clan invasion is a FedCom problem because they are the only state in the way that can fight and they will really want help from us to push back. League liable to be dicks just because.

Though new potential action. Increase sensor net to our north greatly across a few hundred lightyears in front of Lupus. Give at least a few months warning if unknowns start approaching. Though given we will soon be tapping their lines we probable see any orders to invade us anyway. Clans suck at intel anything.
 
[X] WarShip Upgrades:
With new technologies, such as Capital Weapons, RSN Drive Core, Improved Fusion Thrusters, and Armor, the fleet of WarShips is in dire need of an upgrade. As such a project to prepare an upgrade program should be taken up.
Time: 6 turns, Chance of success: 70%, Reward: Fleet Upgrade Program

[X] Operational Preparations: FedCom
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation

[] Lupus Clan Conference:
With the Republic willing to inform the Inner Sphere about the Clans, it is time to send out invitations to a new Conference on Circinus, or maybe Lupus, to inform the Inner Sphere powers about the Clans.
Time: 4 turns, Chance of success: 50%, Result: The Inner Sphere is informed about the Clans
Kant

By the way, does Kant have facilities to allow for this sort of conference, or do we have to make another set? as well, how much do we trust the Illyrians and the Lothians? cause they seem to have been long time partners and helping them build warships if we trust them could help in the long term. and maybe in a few years, we could loan them some OCP equipment, as a sign of trust and maybe to snub FedCom
 

Warringer

Goto Wogon for Hard SciFi
Author
By the way, does Kant have facilities to allow for this sort of conference, or do we have to make another set? as well, how much do we trust the Illyrians and the Lothians? cause they seem to have been long time partners and helping them build warships if we trust them could help in the long term. and maybe in a few years, we could loan them some OCP equipment, as a sign of trust and maybe to snub FedCom
To set up the facilities its just a week of work for a Von Neumann like the Pride of Hiigara.

As for trust. They are currently our closest allies and we are already influencing them on a cultural base. We might sell/loan them some of the former Comstar ships...
 

Blade4

Well-known member
To set up the facilities its just a week of work for a Von Neumann like the Pride of Hiigara.

As for trust. They are currently our closest allies and we are already influencing them on a cultural base. We might sell/loan them some of the former Comstar ships...
Actually forgot about those... We could probable just give them to them or defer payment for a time. They could get a lot of utility out of them with relative little upgrade work needed to make effective..
 
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What action would it be to sell some of Comstar's old fleet to other members of the Perpheiry alliance? (The Lupus, Lothians, and Illyrians) preferably for a fair price, let's not rip off our allies before any potential major war. Do we have anything that has interested the belters? say some of the fusion torch improvements or differing FTL?
 

Blade4

Well-known member
What action would it be to sell some of Comstar's old fleet to other members of the Perpheiry alliance? (The Lupus, Lothians, and Illyrians) preferably for a fair price, let's not rip off our allies before any potential major war. Do we have anything that has interested the belters? say some of the fusion torch improvements or differing FTL?
A lot Warringer will need to address but of our allies only the Lupus can actually use the ships. Our other "allies" are so small and underdeveloped they cant even build viable armies on their own much less warships. As in they cant build mech and their tanks are either crap or imports. They rely on mercenaries for real defense and now us. They would not have the crew to man it or the infrastructure to maintain them. Honestly they are so weak if we were not busy with other things i would be trying to assimilate them fully into ourselves and uplifting them. We could try to sell them to the Taurains and Magistracy. I know the Taurians would throw themselves at any real warship.
 
would anyone in FedCom Panic if we started to sell those ships to the Taurians or Canopians? isn't the reason FedSuns ignored the Taurians was because they had other fishes to deal with and they were relative small fry? if they suddenly had warships and the FedSuns didn't that might seem like a prelude to war
 

Blade4

Well-known member
would anyone in FedCom Panic if we started to sell those ships to the Taurians or Canopians? isn't the reason FedSuns ignored the Taurians was because they had other fishes to deal with and they were relative small fry? if they suddenly had warships and the FedSuns didn't that might seem like a prelude to war
Canopians would worry the FWL because of positioning but over all they have pretty good relations iirc so bit nervous but they know little danger. Now the Bulls getting warships? Yeah that would make the Feddies a mite nervous. The Taurians never got over or forgave the brutal atrocities and rapes their people suffered at their and the Star Leagues hands or all the systems lost. Its ancient history to the FedSuns and present Day Concordat is not a threat but if they suddenly had the means to riot on their enemies? Yeah Hanse will not be happy.
 
By the way @Warringer do we have any equivelants to the Rabid Foxes, DEST or LOKI? And if we don't why do we not have a commando style force? If we were forced to engage the clans either by ourself (unlikely as it is) or with FedCom would we try and bleed the clans over a extended campagn or force a battle of tukkayid situation?
 

Warringer

Goto Wogon for Hard SciFi
Author
By the way @Warringer do we have any equivelants to the Rabid Foxes, DEST or LOKI? And if we don't why do we not have a commando style force? If we were forced to engage the clans either by ourself (unlikely as it is) or with FedCom would we try and bleed the clans over a extended campagn or force a battle of tukkayid situation?
Of course...

SAS, Navy Seals, KSK...

They might be national, but they are highly trained special forces.
 
Of course...

SAS, Navy Seals, KSK...

They might be national, but they are highly trained special forces.
So if needed the OCP can call on them, also do any of our non-human elemants have an equivelant to those forces? Also what about the second part, what kind of engagement would suit a battle against the clans?
 

Warringer

Goto Wogon for Hard SciFi
Author
So if needed the OCP can call on them, also do any of our non-human elemants have an equivelant to those forces? Also what about the second part, what kind of engagement would suit a battle against the clans?
Yes, the non-human nations have their own special forces and the the OCP can call on them in a time of need.

As for engaging the Clans, attack them where it hurts. Destroy their supply train, attack their bases, ignore Zellbiggen completely and do not even slightly acknowledge its existence by ganging up on those lone warriors. Have snipers hiding outside their bases and snipe Warriors. Negate their tech advantage by fielding your own tech advantage. Massed artillery fire against their forces when they gather. Use orbital superiority to track their movement and ortillery to take out their forces. Special Forces to destroy stuff in their bases ad kidnap/kill their technicians.
 

Blade4

Well-known member
You try to fight the clans on their terms generally you are in for a very bad time. They are literally bred to be the best possible individual fighters, save the aerospace gene line which turns out to be a failure, but that leaves them massive blindspots. Fight them asymmetrically and in total war and things even up a lot... just be prepared for the death tantrums. When people dont play by their rules they tend to go completely omnicidal nuts lashing out at everything around them.

@Warringer look at it are plasma weapons basically going to be a side grade possible future replacement for helicals? Right now shorter range but harder hitting?
 

Alias

Bean Daddy
Moderator
[X] WarShip Upgrades:
With new technologies, such as Capital Weapons, RSN Drive Core, Improved Fusion Thrusters and Armor, the fleet of WarShips is in dire need of an upgrade. As such a project to prepare an upgrade program should be taken up.
Time: 6 turns, Chance of success: 70%, Reward: Fleet Upgrade Program

[X] Operational Preparations: FEDCOM
With the destruction of Comstar, the focus of potential operational planning needs to be shifted towards the Inner Sphere nations and potential hostile actions coming from them. Operational plans should be prepared to deal with any eventuality involving the Inner Sphere nations.
Time: 4 turns, Chance of Success: 65%, Reward: +10 to combat with selected nation

[X] Lupus Clan Conference:
With the Republic willing to inform the Inner Sphere about the Clans, it is time to send out invitations to a new Conference on Circinus, or maybe Lupus, to inform the Inner Sphere powers about the Clans.
Time: 4 turns, Chance of success: 50%, Result: The Inner Sphere is informed about the Clans
Kant
 

Warringer

Goto Wogon for Hard SciFi
Author
@Warringer look at it are plasma weapons basically going to be a side grade possible future replacement for helicals? Right now shorter range but harder hitting?
No, Helicals are going to remain part of the line up.
 
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