Turn 83 - Spring 2193/3043
Confederated Forces:
[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
With the entirety of the Expeditionary Force ready for deployment in Bety Hydri, it began to deploy towards the Socrates System, where it would wait for both the fleet of conventional Jumpships to be collected, as well as the High Liners that were still under construction within the Three Systems.
The arrival of nearly thirty WarShips of the Confederation and its member nations, as well as their attending Combat Craft, came to a complete surprise for the Council of the Lupus Republic, causing the Warriors of the Leader Caste to become nervous. With the help of Karen S'Jeet, it was possible to calm them down, noting the Confederation was planning to enforce a peaceful evacuation of the Republic's people from Clan Space.
To this end, they were going to deploy towards Strat Mechty and , based on military and diplomatic analysts recommendations, challenge the entirety of the clans to a Trial of one form or another in Clan style to force the Clans to sit out the evacuation, which might be possible to pull off in a single go. Some Warriors did not believe that some of the Clans would commit to any Trial, nor that all Clans, especially the Crusaders, would be willing to abide by any result.
Potentially, it was possible to speed the evacuation up massively by utilising the Tanis tesseract, but it was unclear whether the information about tesseracts should be shared with the Republic.
active for ? more turns
[] Bulwark Circinus: - 6 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 89+15 = 104 - Success (All military actions)
With the surprise of Parliament approving a massive military buildup, they followed through with another surprise for the Confederated Forces, as the funds for a plan dubbed 'Bulwark Circinus' were also approved, aiming to turn Circinus into a heavily defended outpost. Of course, the Members of Parliament for Circinus had been instrumental for pushing the motion through Parliament, noting Circinus had been attacked from the Inner Sphere several times already. They certainly did not wish to become a subject of the Inner Sphere nations, nor of the Terran Hegemony.
Most of the reason for the action was that for the time being, analysts believed if the Hegemony was to attack the OCP, they would have to go through the Inner Sphere, though it was projected that, much like the Confederation, they might make use of uninhabited systems to recharge their jump drives and so get around any detection by the Inner Sphere powers.
As the funds were appropriated to place several Bulwark class System Defense Stations in Circinus and the surrounding systems, another part of the program was to upgrade the Superluminal Wave Detector network as well to increase it coverage over a larger area of space and merge it with the smaller outliers at Circinus and Pine Gap.
active for 3 more turns
OCP Survey Office:
[] Update the Counter Intelligence Branch: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 6+15 = 21 - Failure
Roll 2 of 4, Roll 1d100: 55+15 = 70 - Success
Roll 3 of 4, Roll 1d100: 70+15 = 85 - Success
Slowly the new training and upgrade programs for the Counter Intelligence Branch were implemented, as was hiring of several more AGIs and ASIs with a speciality in data analysis and decision making.
active for 1 more turns
[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success
As more information came from the Number Station decrypts, codenamed 'Station X', the Counter Intelligence Branch of the Survey Office, and most of the various national intelligence agencies became more agitated. Some information within the decrypts showed a surprising knowledge of the Confederation by the Hegemony. However, this information was consistent with data the Survey Office knew the MIIO to have.
This information was shared with Quintus Allard personally, going around any of the potentially penetrated parts of the MIIO. This resulted almost immediately into a witch hunt within the MIIO as Allard attempted to flush out any moles within his organisation. During this operation, he cooperated directly with a number of Survey Office agents, who in turn saved him, after one of the moles attempted to assassinate Allard.
active for 6 more turns
OCP Diplomatic Corps:[/B]
[] FedCom Reproachment: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 92+20+10 = 122 - Success (Diplomatic Relations with FedCom, All Diplomatic Actions)
Roll 2 of 4, Roll 1d100: 59+20+10 = 89 - Success
Roll 3 of 4, Roll 1d100: 64+25+10 = 99 - Success
As Arden Sortek began his journey towards Graveyard and Far Star aboard the Confederation Jump Ship Prime Mover, Hanse Davion informed the Confederation's Ambassador that he knew about the RSN drive and its speed. The Ambassador in turn informed Davion that the Confederation knew that he knew. Had he not known, the Prime Mover would not have been offered to transport a FedCom team to Graveyard and Far Star. As it was the speed of the new drive shortened the journey to a few months, where conventional Jump Drives would need at least a year to reach Graveyard.
During the continued talks, Davion noted the Confederation continued to defy his expectations about their reactions. Any other nation of the Inner Sphere would have used the Circinus Incident to start a war and grabbed territory from the Lyran Commonwealth, especially with the military might of the Confederation and the Lyrans and Commonwealth being distracted by the Combine at the time. He seemed nonplussed when he got informed the Confederation rather wished to cooperate with other nations and that a military confrontation was only regarded as a last resort.
When asked about the Illyrians and the Lotharians, especially in the wake of the overt pressure the Confederation had put on Lothario, it was noted the Illyrians had recognized the positive side of becoming a full member of the Confederation, while Lothario was kept back by Grand Mistress Logan and that the pressure had prevented a civil war, which in turn might have made Lothario slide into anarchy and forced the Confederation to send in peacekeepers.
To this Davion chuckled and noted it would be like the situation of the Marian Hegemony in that case, which was still occupied by forces of the Confederatio and Lothario. That he could understand at least.
active for 1 more turns
[] Uncover the Terran Hegemony: active
Time: 3 turns, Chance of success: 55%
Roll 1 of 3, Roll 1d100: 86+10 = 96 - Success (All Diplomatic Actions)
Roll 2 of 3, Roll 1d100: 51+10 = 61 - Success
One of the first nations to be informed about the Terran Hegemony in early 2193/3043 was the Taurian Concordat, where Thomas Calderon did not at first seem to react to the news, before going into a lengthy rant about the evil of the Terran Hegemony and that he had known all along that they were behind everything that had gone wrong with the Concordat. While he was largely correct from a historical stand point, his family needed several weeks to finally calm him down from a renewed paranoid episode, which saw the increase of work on the various military programs of the Concordat. Once he had calmed down, Thomas Calderon informed the Ambassador that the Concordat would support any action against the Hegemony the Confederation was willing to take.
In the FWL, words on a similar vein were given to Ambassador Metternich.
active for 1 more turns
OCP Trade Organization:[/B]
[] High Liner: active
Time: 2 turns, Chance of success: 50%
Roll 1 of 2, Roll 1d100: 4+10+10+10+15+15 = 64 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 2, Roll 1d100: 17+10+10+10+15+15 = 77 - Success
Combined: 70 - Success
Number of High Liners, Roll 1d6: 4
The High Liner production slowly came to a close, resulting in four High Liners becoming ready to be deployed towards Clan Space. While ostentatiously a largely civilian design, even if equipped with a full armor belt of 150000 tonnes and some armaments, the nearly 1 million tonne design was clearly meant to be used as a pure transport, capable of docking sixty dropships of various designs, up to 100000 tonnes in mass.
To accompany the large number of people expected to be transported with a High Liner, it was equipped with four internal small and eight large external gravity decks and enough cargo space for nearly 200.000 tonnes. The Clan Space evacuation of Republicans would certainly show whether the design was viable as a large transport or not.
Reward: 4 High Liners to be used to evacuate the Lupians from Clan Space
[] Smaller Von Neumann: - 5 votes active
Time:4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 3+10+10+10+15+15 = 63 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Following the various new armament programs approved by Parliament in the face of the potential threat of the Terran Hegemony, the OCPTO approved a program to begin the actual design of several designs of smaller Von Neumann designs, as they had been floating around ever since the crash program to increase the number of the original Von Neumanns.
With the goal of producing an about 1 million tonne and one half million tonne design, it was expected these could reproduce at a faster rate and help to massively increase the space borne industrial capacity of the Confederation by themselves.
active for 3 more turns
OCP Office for Science and Development:
[] Scouting for Tesseract: active
Time: 4 turns, Chance off success: 50%
Roll 1 of 4, Roll 1d100: 57+10+10 = 77 - Success
Roll 2 of 4, Roll 1d100: 41+10+10 = 61 - Success
Roll 3 of 4, Roll 1d100: 99+10+10 = 119 - Crit Success
Roll 4 of 4, Roll 1d100: 91+10+10 = 111 - Success
Combined: 92 - Success
Number of Tesseracts, Roll 2d4: 7
In the last three months of the program to search the 90 lightyear zone around the Three Systems for tesseracts, three additional tesseracts were discovered, additional to those previously found. Neither of those tesseracts seemed to be going into the general direction of theTerran Hegemony, which was considered a positive thing, as it was unknown whether the Hegemony knew about tesseracts or not.
With the discovery of those tesseracts the number had come to eight, including those found near Tanis, and it was not time to find out where they were leading, though it was expected there might be some sort of tesseract network spreading through the galaxy.
Reward: Discovery of 7 additional tesseracts and their end points
[] Hyperwave Lanes: - 4 votes active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success
The work that had gone into the discovery of the tesseracts and the physics behind them had given a few nice results, and collation with some previously discovered physics, the idea of 'Hyperwave Lanes' had gained traction.
Generally, the idea was to create artificial lanes within The Everchanging Black with the help of directed hyperwaves, creating an effect where the hyperwave pushed one or moe vessels along at a higher speed than previously possible, akin to using fan to drive along a model sail boat on a bathtub.
However, the initial design for a 'Hyperwave Lane Generator' would need massive amounts of energy and needed to be refined into something that could be used to produce a prototype first.
Active for 5 more turns
----------------------------
OCP Internal Events:
Not much of interest is happening internally.
----------------------------
Intelligence Report:
Periphery Alliance:
Lupus Republic:
With preparations to begin with the large Clan Space Evacuation, the local production of surface habitation on Plato and Aristotle speeded up and it was expected that once the first substantial number of evacuees arrived enough living space was available for nearly one hundred million people on the planets surface, as well as in the space habitats in the dual planets' barycenter.
Lothian League:
Not much is happening within the Lothian League.
----------------------------
Far Star Situation:
Algareon:
Talks with the Algareoneans continued, allowing the crews of the Survey vessels to get a better picture of the situation within the system. This included direct communication with the three ASIs that controlled the system.
Identified as 'The Builder', 'The Superviser' and 'The Miner', they were responsible for different areas of the system.
The Miner was responsible for controlling the Solar Mining system, extracting metals from the system's primary in sufficient numbers for the various building projects, while The Builder was responsible for making use of the materials to continue expanding the topopolis and eventually build a second one in a lower orbit around the primary.
The Superviser finally was responsible for supervising the topopolis and its inhabitants, making sure that they were living in comfort in a technological environment that was largely fixed to a twentieth century technology base, though with electrically powered vehicles. The Superviser was quite open in noting it had made several errors with some species that had previously lived in the topopolis and kept at a lower technology level and even more comfortable, which in turn had led to them devolving into animals over a surprisingly low number of generations. Learning from these errors and with a new mandate from its creators, it had allowed a higher technology level and reduced the control it had over the population to keep the inhabitants from devolving.
When asked about their mandates, the ASIs noted their creators were peaceful in their nature, but that the Algareon system was no unique and more were spread throughout the galaxy to conserve life as best as they could. The Triumvirate did not know the reason, but judged that the Preservers knew what they were doing.
As the talks continued, it became clear the Triumivrate were largely benevolent and open to outside contact, noting they had a healthy population that would be allowed to leave the topopolis if they wished and colonise the surrounding space, as they had done with a few systems to fortify them against the Hegemony.
It became clear the war with the Hegemony had gone on for about two hundred years and that the Triumvirate knew that they could long since have ended the conflict, but to build the needed number of vessels, they would need to use up more materials than they were allowed by their mandates. They also were not allowed to spread out megastructures to other systems by their mandates, confining them to the Algareon system.
Terran Hegemony
There is currently a lack of intelligence about the Terran Hegemony.
----------------------------
Taurian Concordat:
Not much of interest is happening within the Concordat.
Magistracy of Canopus:
Not much of interest is happening within the Magistracy.
----------------------------
Inner Sphere:
Federated Commonwealth:
Not much of interest is happening in the Federated Commonwealth.
Draconis Combine:
The Draconis Combine continues to splinter and collapse.
Free Worlds League:
The buildup along the Andurien-FWL border continued.
Dutchy of Andurien:
The buildup along the Andurien-FWL border continued.
Confederation of Habitats:
Not much of interest is happening within the CoH.
Terra:
Not much of interest is happening on Terra.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
-----------------------
Random Event - Nothing Happens