A Cheshire Exile
I am thinking about another useful development for FTL KF drives: fractional jumping.After taking a look at Interconnectedness Unlimited in 'Interstellar Players 2', I could see that the Lucretia jumps into one of the systems near the WCDC, gets mistaken for a pirate and had a squadron of anti-piracy ships arrive after being directed there.Or something along that line...
Should the get into touch with our scientists, they are going to go apeshit about the fact that we have developed the Advanced Jump Core within a couple of years from almost First Principles.
Here it goes: Basically once a normal or compact drive or one of our super duper double jumpers without a battery jumps, they gain a cool-down period of several days/week. Right? It doesn't matter if the drive jumped 30 Light Years or 5 Light Years. It jumped...ONCE. It jumped and has to cool down. This favors long-range jumps in terms of speed efficiency because of all jump ships without an LF battery (and even with that you have a charge time of minutes) have to cool down after any jump, no matter the distance. What advancement I am talking about is making the max range/distance per jump, not the max number of jumps (which is 1), the limit for a jump drive.
Imagine again, this new jump ship (a trader with no LF battery or compact core or double jumper) jumps 5 LY...but in a few minutes it can jump again, another 10 LY and then again 15 LY. After which it will have the typical longer cool downtime because it reached the 30 LY distance limit. This would allow for MONSTROUS strategic mobility and full-on tactical telefragging when combined with our Compact Cores, Double Jumper tech, and LF batteries (we do have them right?). One could execute an infinite number of very short-range jumps across the Lagrange points of a star system with that...just the boost to trading and infrastructure would be fucking insane.
Another approach would be that the range of a jump is directly proportional to the cool down timer. A jump of several AU's across a systems Lagrange points would have an infinitely smaller cooldown period then a full 30 LY jump (several days).