Turn 2 - Winter 2174/3024
Turn 2 - Winter 2174/3024
WCDC Defense Council:
The WCDC has just been established and the nations of the WCDC need to set up the actual organization for the defense of the local cluster (Walker Cluster). (2 actions)
[] Army Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So for the time being the best choice for a successful defense is to survey the ground forces and develop tactics and strategies to defend the local cluster on the ground.
Time: 3 turns, chance of success: 75%, Reward: Full survey of all ground forces available on all major worlds, initial tactics to defeat BattleMechs, +5 to engagements against BattleMechs
[] Navy Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So, any invasion needs to be taken care off in space. As such a survey of all available space forces, stations and defensive satellites is needed, as well as the development of tactics and strategies to prevent potential hostile forces from even entering atmosphere.
Time: 3 turns, chance of success: 75%, Reward: Full survey of all space forces available in all major systems, initial tactics to defeat dropships, +5 to engagements against dropships
[] Standartized Equipment (Ground):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some of the people within the Defense Council begin to think that it is time that the nations of the WCDC begin the development of standartized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that the ground forced need standartized equipment.
Time: 4 turns, chance of success: 70%, Reward: Initial Designs for standartized ground force equipment, weapons and weapon delivery platforms, +5 to ground weapon development
[] Standartized Equipment (Space):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some of the people within the Defense Council begin to think that it is time that the nations of the WCDC begin the development of standartized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that these ground forced need to be intercepted and defeated in space and that is easier with standartized equipment.
Time: 4 turns, chance of success: 70%, Reward: Initial Designs for standartized space force equipment, weapons and weapon delivery platforms, +5 to developments of space weapons
WCDC Survey Office:
The biggest problem the WCDC faces is insufficient information, aside what is available from the three BattleTech sourcebooks, most of which may be completely wrong, and what data could be gathered from the mercenaries of Köhler Military Services, of course limited as well. So intelligence is key to be albe to make decisions in the future. (0 actions)
[] Spy Central:
As the nascent intelligence agency for the WCDC, the Survey Office does need their own headquarters, where data can be gathered, collated and suggestions be made for the Defense Council.
Time: 1 turn, Chance of success: 90%, Reward: +1 intelligence action
Please write in a potential HQ
[] Initial Survey: active
The first few surveys have discovered three systems with habitable planets and human populations. It is the best if there was a much more intense initial survey of the space surrounding the local cluster.
Time: 2 turns, Chance of success: 75% Reward: (40+3d20)% of all systems outside of the Walker Cluster surveyed (up to 60ly), followup action allows to survey the remaining space
[] Initial Survey 2:
The beginning of the Initial Survey has found m habitated systems, and surveyed a large percentage of the space outside of the Walker Cluster, so it is only logical to survey the rest.
Time: 2 turns, Chance of success: 75% Reward: All systems outside of the Walker Cluster surveyed (up to 60ly), followup action allows to survey of the space out to 90ly
[] Deep Signal Intelligence:
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence
WCDC Diplomatic Corps:
Even if the WCDC has being founded, there are still things that need to be addressed to make sure it does not fall apart within its first few years. (1 action)
[] Selecting a Main Office:
One of the main problems is every nations wants to be the one to provide the Headquarters to the WCDC. So there need to be talks to address this issue.
Time: 1 turn, Chance of success: 80%, Reward: +1 diplomatic action
Please write in a potential HQ
[] We want to help:
Three systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 3 turns, Chance of success: 65%, Reward: diplomatic relations with three human systems, new Trade option available
[] We need new members:
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endager the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 20%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members
WCDC Trade Organization:
There is already some trade between the WCDC nations and with the discovery of the polities outside of the local cluster, it makes sense to increase internal trade and strengthen the economy of every nation. (0 actions)
[] Central Trading Post:
Much like any other organization, there needs to be a central point where decisions can be made by the economists of the WCDC to make more and better decisions with the information available.
Time: 1 turn, Chance of success: 80%, Reward: +1 economic action
Please write in a potential HQ
[] Stronger Economy: active
With the knowledge about the sheer size of the policies outside of the local cluster, some of which count several hundred systems, immediate action is needed. When they get contact they could well flood the markets of the local cluster with cheap goods made in hundreds of systems. So the WCDC needs to prepare for that inevitable moment and strengthen the economy and give incentives to build closer links of trade within the local cluster.
Time: 2 turns, Chance of success: 60%, Reward: +10 on internal trade actions, the beginnings of a WCDC merchant marine (of sorts)
[] Agile Economy:
With the knowledge about the sheer size of the policies outside of the local cluster, some of which count several hundred systems, immediate action is needed. When they get contact they could well flood the markets of the local cluster with cheap goods made in hundreds of systems. So the WCDC needs to prepare for that inevitable moment and make the economy more agile and able to react to new opportunities quickly, be it new technologies or new production techniques that make non-Fabricator production more effective.
Time: 2 turns, Chance of success: 60%, Reward: +10 on external trade actions, +5 on adaption of new products
WCDC Office for Science and Development:
Science and Research are of course a base for any technology that can help defend the local cluster, so it is only logical that the WCDC would be handing out grants for new research that can further that goal. (0 actions)
[] Central Campus:
The research campus is of course one of the traditional ways to centralize research, but too centralized is always a bad idea as things can become entrenched and the scientific method ignored. So instead there needs to be a place that can take in information, make decisions and offer grants to any research project that can help the local cluster in the long run.
Time: 1 turn, Chance of success: 80%, Reward: +1 scientific action
Please write in a potential HQ
[] New and old Physics: active
The Heim-Feynman theory is the basis of a number of advanced technologies used systems used to travel between planets and stars, but there is now a new theory that has come to the attention of the scientists at CERN, the Kearny-Fuchida theory. Perhaps Darcia Sandoval from the mercenaries can be brought to CERN and give a series of lectures on the properties of the Kearny-Fuchida theory to make the scientists there more familiar with the new theory.
Time: 2 turns, Chance of success: 75%, Reward: Kearny-Fuchida theory, 2 new research options
[] Big Stompy Robots:
With the contact to the wider galaxy in general and the mercenaries in particular, it became clear they have developed a new form of weapons platform not used by any of the nations of the local cluster. So it is only natural that they should be asked to show us those weapon platforms and allow us to make detailed studies of their weapons effects and their protection. Who knows, maybe the friends of big stompy robots will have their wet dreams come true afterwards?
Time: 3 turns, Chance of success: 70%, Reward: +10 on research of Inner Shpere weapons, +5 on military ground actions to better knowledge of Inner Sphere capabilities[/I]
WCDC Defense Council:
The WCDC has just been established and the nations of the WCDC need to set up the actual organization for the defense of the local cluster (Walker Cluster). (2 actions)
[] Army Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So for the time being the best choice for a successful defense is to survey the ground forces and develop tactics and strategies to defend the local cluster on the ground.
Time: 3 turns, chance of success: 75%, Reward: Full survey of all ground forces available on all major worlds, initial tactics to defeat BattleMechs, +5 to engagements against BattleMechs
[] Navy Men:
With the limited intelligence available, the Defense Council must make a decision whether to concentrate on the ground and aerospace forces or the space forces when it comes for the main defensive line. The policies outside of the local cluster are mainly ground and aerospace forces, but their spacecraft are a lot faster than any of the spacecraft available to the nations of the WCDC. So, any invasion needs to be taken care off in space. As such a survey of all available space forces, stations and defensive satellites is needed, as well as the development of tactics and strategies to prevent potential hostile forces from even entering atmosphere.
Time: 3 turns, chance of success: 75%, Reward: Full survey of all space forces available in all major systems, initial tactics to defeat dropships, +5 to engagements against dropships
[] Standartized Equipment (Ground):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some of the people within the Defense Council begin to think that it is time that the nations of the WCDC begin the development of standartized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that the ground forced need standartized equipment.
Time: 4 turns, chance of success: 70%, Reward: Initial Designs for standartized ground force equipment, weapons and weapon delivery platforms, +5 to ground weapon development
[] Standartized Equipment (Space):
Taking a book from the old NATO in the 20th and 21st centuries on Earth, some of the people within the Defense Council begin to think that it is time that the nations of the WCDC begin the development of standartized equipment as early as possible, so that any defense against pirate raids or the polities of the Inner Sphere can be improved. As the Inner Sphere seems to employ largely ground forces to combat each other, it is only natural that these ground forced need to be intercepted and defeated in space and that is easier with standartized equipment.
Time: 4 turns, chance of success: 70%, Reward: Initial Designs for standartized space force equipment, weapons and weapon delivery platforms, +5 to developments of space weapons
WCDC Survey Office:
The biggest problem the WCDC faces is insufficient information, aside what is available from the three BattleTech sourcebooks, most of which may be completely wrong, and what data could be gathered from the mercenaries of Köhler Military Services, of course limited as well. So intelligence is key to be albe to make decisions in the future. (0 actions)
[] Spy Central:
As the nascent intelligence agency for the WCDC, the Survey Office does need their own headquarters, where data can be gathered, collated and suggestions be made for the Defense Council.
Time: 1 turn, Chance of success: 90%, Reward: +1 intelligence action
Please write in a potential HQ
[] Initial Survey: active
The first few surveys have discovered three systems with habitable planets and human populations. It is the best if there was a much more intense initial survey of the space surrounding the local cluster.
Time: 2 turns, Chance of success: 75% Reward: (40+3d20)% of all systems outside of the Walker Cluster surveyed (up to 60ly), followup action allows to survey the remaining space
[] Initial Survey 2:
The beginning of the Initial Survey has found m habitated systems, and surveyed a large percentage of the space outside of the Walker Cluster, so it is only logical to survey the rest.
Time: 2 turns, Chance of success: 75% Reward: All systems outside of the Walker Cluster surveyed (up to 60ly), followup action allows to survey of the space out to 90ly
[] Deep Signal Intelligence:
With the information provided by the mercenaries of Köhler Military Services it is possible to begin some long range intelligence gathering missions. Initial targets of these missions would be the Lothian League and the Illyrian Palatinate.
Time: 4 turns, Chance of success: 70%, Reward: Simple signal intelligence network that needs to be regularly visited to collect the intelligence
WCDC Diplomatic Corps:
Even if the WCDC has being founded, there are still things that need to be addressed to make sure it does not fall apart within its first few years. (1 action)
[] Selecting a Main Office:
One of the main problems is every nations wants to be the one to provide the Headquarters to the WCDC. So there need to be talks to address this issue.
Time: 1 turn, Chance of success: 80%, Reward: +1 diplomatic action
Please write in a potential HQ
[] We want to help:
Three systems outside of the local cluster have been discovered to be the home of humans. Every one of them remembers a bit of their past and it would be a good idea to offer them help and in the least open diplomatic relations with them.
Time: 3 turns, Chance of success: 65%, Reward: diplomatic relations with three human systems, new Trade option available
[] We need new members:
There are 14 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endager the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 20%, Reward: 1d6 nations of the 14 nations that declined WCDC membership initially, become WCDC members
WCDC Trade Organization:
There is already some trade between the WCDC nations and with the discovery of the polities outside of the local cluster, it makes sense to increase internal trade and strengthen the economy of every nation. (0 actions)
[] Central Trading Post:
Much like any other organization, there needs to be a central point where decisions can be made by the economists of the WCDC to make more and better decisions with the information available.
Time: 1 turn, Chance of success: 80%, Reward: +1 economic action
Please write in a potential HQ
[] Stronger Economy: active
With the knowledge about the sheer size of the policies outside of the local cluster, some of which count several hundred systems, immediate action is needed. When they get contact they could well flood the markets of the local cluster with cheap goods made in hundreds of systems. So the WCDC needs to prepare for that inevitable moment and strengthen the economy and give incentives to build closer links of trade within the local cluster.
Time: 2 turns, Chance of success: 60%, Reward: +10 on internal trade actions, the beginnings of a WCDC merchant marine (of sorts)
[] Agile Economy:
With the knowledge about the sheer size of the policies outside of the local cluster, some of which count several hundred systems, immediate action is needed. When they get contact they could well flood the markets of the local cluster with cheap goods made in hundreds of systems. So the WCDC needs to prepare for that inevitable moment and make the economy more agile and able to react to new opportunities quickly, be it new technologies or new production techniques that make non-Fabricator production more effective.
Time: 2 turns, Chance of success: 60%, Reward: +10 on external trade actions, +5 on adaption of new products
WCDC Office for Science and Development:
Science and Research are of course a base for any technology that can help defend the local cluster, so it is only logical that the WCDC would be handing out grants for new research that can further that goal. (0 actions)
[] Central Campus:
The research campus is of course one of the traditional ways to centralize research, but too centralized is always a bad idea as things can become entrenched and the scientific method ignored. So instead there needs to be a place that can take in information, make decisions and offer grants to any research project that can help the local cluster in the long run.
Time: 1 turn, Chance of success: 80%, Reward: +1 scientific action
Please write in a potential HQ
[] New and old Physics: active
The Heim-Feynman theory is the basis of a number of advanced technologies used systems used to travel between planets and stars, but there is now a new theory that has come to the attention of the scientists at CERN, the Kearny-Fuchida theory. Perhaps Darcia Sandoval from the mercenaries can be brought to CERN and give a series of lectures on the properties of the Kearny-Fuchida theory to make the scientists there more familiar with the new theory.
Time: 2 turns, Chance of success: 75%, Reward: Kearny-Fuchida theory, 2 new research options
[] Big Stompy Robots:
With the contact to the wider galaxy in general and the mercenaries in particular, it became clear they have developed a new form of weapons platform not used by any of the nations of the local cluster. So it is only natural that they should be asked to show us those weapon platforms and allow us to make detailed studies of their weapons effects and their protection. Who knows, maybe the friends of big stompy robots will have their wet dreams come true afterwards?
Time: 3 turns, Chance of success: 70%, Reward: +10 on research of Inner Shpere weapons, +5 on military ground actions to better knowledge of Inner Sphere capabilities[/I]
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