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Growing Horizons: Inner Sphere - Quest

[x] Charm Offensive III:
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

Well the Confederation is gone. The Dutchy of Andurien has done really well for itself with winning it's war in less than a year unlike what happened in OTL. Looks they'll need an alliance with the Federated Suns now. Also didn't expect to get a new WCDC member so soon. Very welcomed surprise. It seems the Clans may invade soon.
 
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It seems the Clans may invade soon.
I'd like to point out that Wolf Dragoons got the order to prepare the IS to fight the Clans in OTL as well.
 
I'd like to point out that Wolf Dragoons got the order to prepare the IS to fight the Clans in OTL as well.
Why is Jamie dragging his feet on the whole prepare the IS to fight the clans thing?
 
Why is Jamie dragging his feet on the whole prepare the IS to fight the clans thing?
Its what he did in OTL as well. Something about hatred towards the Combine for killing a lot of dependents.
 
[x] Charm Offensive III:
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

A bit of a rollercoster this turn, what with the mixed rolls.

At long last the damn Russians seem to be getting on board, which is good, Humint seem to be a bust which is bad and the Capies are gone!?

I may have missed something but Comstar did nothing to preserve them this time around? No Interdiction or *Star League catches* for them?

Or perhaps they decided the Capellans are irelevant and decided to poke at different fracture points?

As for my vote I believe getting the bonus for the ten worlds is worth more, since it would be best to intergrate our vicinity fully than poke our noses even further afield before we are good and ready.
 
Whoop whoop the crappies are dead. Now to slay the dragon and stake comstar and fumigate the clans....

Lot to unpack and might tomorrow but today is long day. As for diplomatic action instead of listed can we go on the offensive and send a well armed delegation to Circinus? Talk to them and let them know yes we are here and we are advanced... And we are not victims to be looted and terrorised.

Could trade though. Not weapons but we could help them in many ways and could help them become more than jumped up raiders.
 
Its what he did in OTL as well. Something about hatred towards the Combine for killing a lot of dependents.
Not sure if there is a specific reason iirc. Outside universe the dragoon thing was adhoc thrown in. Oh the mysterious dragoons were actually advanced scouts. Inside Jaime was a mess who had no idea how to help or start helping the houses. And frankly a lot of them he would happily see burn.
 
Guessing silence means no....

[x] Charm Offensive III:
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds
 
I have to note as well that lacking Circinus and Marian diplo options is pretty strange.

I mean we are prepping to kick down the door at Circinus and then probably shit on the Marians and so far have done nothing diplomatically speaking.

If I remember correctly Circinus is on the brink of civil war? Would be interesting to mcuk about a bit there, either diplomatically or otherwise?
 
I have to note as well that lacking Circinus and Marian diplo options is pretty strange.

I mean we are prepping to kick down the door at Circinus and then probably shit on the Marians and so far have done nothing diplomatically speaking.

If I remember correctly Circinus is on the brink of civil war? Would be interesting to mcuk about a bit there, either diplomatically or otherwise?
Indeed they are the major "peer" in the region with the others close by being functional non threats and reasonable enough to talk. Unless diplo options are behind the prepare to counter invade option we keep putting off...

The Marians are a bit far to worry about right now. Better to arm and bolster our neighbors closer to them then try diplomacy once we show that no they do not get to build the roman empire knock off in space.
 
Indeed they are the major "peer" in the region with the others close by being functional non threats and reasonable enough to talk. Unless diplo options are behind the prepare to counter invade option we keep putting off...

The Marians are a bit far to worry about right now. Better to arm and bolster our neighbors closer to them then try diplomacy once we show that no they do not get to build the roman empire knock off in space.

Indeed.

Unless something is happening with the Circinus higher ups that makes diplomacy a non starter.

As in Comstar Clones or Manei Domini something.

Edit. Probably too early for the cyborgs
 
I have to note as well that lacking Circinus and Marian diplo options is pretty strange.

I mean we are prepping to kick down the door at Circinus and then probably shit on the Marians and so far have done nothing diplomatically speaking.

If I remember correctly Circinus is on the brink of civil war? Would be interesting to mcuk about a bit there, either diplomatically or otherwise?
Unless the butterfly effect has affected Circinus politically the next internal conflict of OTL wasn't supposed to happen till like 3040.
 
Unless the butterfly effect has affected Circinus politically the next internal conflict of OTL wasn't supposed to happen till like 3040.


Well if our HumInt attempts succeed, unlikely with our shit results, perhaps we can speed things along: l

Say buy out the mercs and set them loose on em!
 
Eh far as I know yeah no cyborgs for a bit longer though access to our tech and samples might speed it up. Iirc we have or should have better prosthetics and far better miniaturization. That explorer team is probably going home with a trove of stuff including smart dust for the robes to play with. As for circinus I assume comstar now has a vested interest in them being puppets or proxies but we lack actually data to know for sure. All I know is that pirate group will be doing something soon.
 
I think there are like 5? players and at least one only shows up long enough to copy posts someone else's vote.
 
Turn 28 - Summer 2181/3031 - Results
Turn 28 - Summer 2181/3031

WCDC Defense Council:

[] Com Buoy: active
Time: 4 turns, Chance of success: 55%
Roll 1 of 4, Roll 1d100: 59+5 = 64 - Success (All R&D)
Roll 2 of 4, Roll 1d100: 19+5 = 24 - Failure
Roll 3 of 4, Roll 1d100: 46+5 = 51 - Success

As the main Project of the Interstellar Communication Network went ahead and the new Ansible Packet Protocol APP was put into the public domain for everyone to develop software for, the Project Team dealing with the Ternary Com Buoy Node got a shot in the arm, enabling them to design the main computer system of the Com Buoy.

Around the same time, the Team also managed to get find a civilian grade compact fusion reactor in the 5GW class, designed and build by Aldmoru Fusion Dynamics in 61 Virginis for the past two hundred years. Combined with the Advanced Heatsinks that slowly appear to replace the large radiator systems, it would allow for a compact design for the Com Buoy of no more than a hundred and fifty tonnes.

active for 1 more turn

[] Project Chop Shop: active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 50+5 = 55 - Success (All R&D)
Roll 2 of 3, Roll 1d100: 1+5 = 6 - Failure

Taking some salvaged mech apart for their parts and looking at them for purposes of reverse engineering came to a halt, as three Long Range Missiles, somehow forgotten during ordinance unloading from the single STK-3F Stalker, detonated in the main facility of the project. This in turn detonated an apparent self-destruct mechanism in the mech, destroying about half the facility and killing 50 technicians and engineers, as well as injuring about a 150 more.

This incident shut down the entire project, while the remaining mechs, some of which were damaged by the detonation, were inspected with a fine toothed comb and several tonnes of smart dust to find potential munition that got lost, or any further self-destruct mechanisms.

active for 1 more turn

WCDC Survey Office:

[] Deep Cover Intelligence: active
Time: 10 turns, Chance of Success: 60%
Roll 1 of 10, Roll 1d100: 93+10 = 103 - Success (Permanent Squadrons)
Roll 2 of 10, Roll 1d100: 62+10 = 73 - Success
Roll 3 of 10, Roll 1d100: 69+10 = 79 - Success
Roll 4 of 10, Roll 1d100: 20+10 = 30 - Failure

The Recom Teams A Ship With A View got stranded for a while in the Duran system, as several major systems of the jumpship failed. There was a short-lived panic among the crew as they attempted to repair the failed systems as good as the can, but were forced to pull out their fabricator systems to create the needed replacement parts. Not only this, but the two Ormiold aboard, one engineer and one data scientist, were forced to break their cover role as pets to help with the repairs.

Both of this came to the attention of Captain Alexander Jureck, the commander of Jureck's Jaegers, who in turn decided tobe cautious, demanding an explanation from Captain Daniel Williamson of the A Ship With A View. Captain Williamson kept up the bulk of the cover story of coming from a periphery system, explaining that they found cryostasis capsules with the aliens in their system and woke their occupants, both of which are true. He explained further the fabricator was alien technology they had managed to get working again, and that it could only produce a few replacement parts for them, while the Ormiold had played pets to remain unsuspicious.

Roll 1d6: 4 - even Captain Jureck believes the story

Thankfully, Captain Jureck believed the story, allowing the two Ormiold to shed their pet cover at least aboard the A Ship With A View.

active for 6 more turns

[] Project Trawler:[ b]active[/b]
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 98 - Crit Success
Roll 2 of 3, Roll 1d100: 50 - Success
Roll 3 of 3, Roll 1d100: 60 - Success
Combined: 69 - Success

Taking the 6750 tonne jump core of the working Just Testing prototype, the new 15000 tonne Walsingham class was designed. Taking some help from the Ceres Dockyards, the Walsingham was equipped with the latest in recon and communication gear, including the first design of a Mobile Caldran Ansible Node.

Designed for long range and long term deployment in mind, the Walsingham was designed for a crew of 3 officers, 14, crewmen, 10 mission specialists and one AGI. The jump ship was designed with artificial gravity in mind, created by spinning the entire craft along its roll axis. As it was a recon craft and not meant to be used in combat, the armor and weaponry of the spacecraft were minimal, though this allowed the deployment of up to 20 Class I recon drones.

Reward: Designs for a jump capable Surveillance space craft

Deep Space Signal Intelligence Network

[] HumInt: active
Time: 3 turns, Chance of success: 40%
Roll 1 of 3, Roll 1d100: 12 - Failure
Roll 2 of 3, Roll 1d100: 6 - Failure
Roll 3 of 3, Roll 1d100: 49 - Failure
Combined: 22 - Failure

With the total lack of any way to insert a team of agents onto a planet without being observed, put a heavy dampener on the Project and it ended without result and put on the back burner for the next three years.

Reward: Insertion of HumInt Insertion without being seen is put on the backburner for the time being (12 turns)

WCDC Diplomatic Corps:

[] We need new members: - 3 votes active
Time: 2 turns, Chance of success: 25%
Roll 1 of 2, Roll 1d100: 76 - Success
Roll 2 of 2, Roll 1d100: 77 - Success
Combined: 76 - Success
Roll 1d6: 4 - 4 nations join the WCDC

While the Russian Federation tried to negotiate better terms for itself, to attempt and get a dispropriate influence on the WCDC, the diplomats of the WCDC keep up some of the pressure on the Russians. This eventually managed to get them to confirm the same terms as any other member of the WCDC has gotten.

By the end of Summer, the Russian Federation and three of its satellites sign the WCDC treaty and become full members of the WCDC, though the Russians continue to try and influence the WCDC more than they should, but they are notthe only ones.

Reward: The Russian Federation and three of its satellites become members of the WCDC

[] Charm Offensive III: - 3 votes active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 33 - Failure

With the potential of a pirate attack growing, the WCDC asked its ambassadors on the various planets to begin a new charm offensive. In most cases the information that there might be a pirate attack imminent soon brought a backlash, however.

Most of the governments wanted to know why the WCDC did not do something to prevent the potential pirate attack, if they knew about it and where it would potentially begin. Some governments also wondered if there would be a way to further protect their worlds, possibly by sending a squadron of space craft their way.

active for 3 more turns

WCDC Trade Organization:

[] Interstellar Communication Network: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 21+10+10 = 41 - Success (Stronger Economy, Economic Ties)
Roll 2 of 4, Roll 1d100: 43+10+10 = 63 - Success
Roll 3 of 4, Roll 1d100: 35+10+10 = 55 - Success

The Three Systems Ansible Corporation began with the construction of the first Primary Ansible Nodes within the Three Systems, while designing the secondary and ternary nodes meant for important communication links and less important long range communication links, as well as smaller primary nodes, to be emplaced in systems where there is less of a likely hood FTL communication is needed within the system, like the freshly settled worlds and the WCDC members outside the Walker Cluster itself.

By the end of Summer, the first Primary Ansible Nodes and Secondary Nodes were in position and the first FTL messages were exchanged between Sol, 61 Virginis and Beta Hydrii. However, this initial network remained in a test configuration to put it through its paces, while the remaining primary nodes were constructed and the communication links to other worlds were established.

active for 1 more turns

[] Arms Export: active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 90+10 = 100 - Artificial Crit Success (Agile Economy)
Roll 2 of 4, Roll 1d100: 16+10 = 26 - Failure

Much to the chagrin of the trade mission, the Grand Mistress of the Lothian League, Lorelei Logan, was less than pleased with the companies attempting to sell them Main Battle Tanks. Much like the rest of the Inner Sphere, she appeared to be primarily interested in Battlemechs and weapons to equip them.

Even as the tanks brought along on the mission were tested against one of the mercenary companies and managed to win with comparably low simulated losses, she remained less than satisfied.

On top of this, the mercenary companies in the employ of the Lothian League were less than thrilled as the trade mission openly opined the Lothian League should create its own army, which would be cheaper than employing mercenaries.

active for 2 more turns

WCDC Office for Science and Development:

[] Research Center Sol: [active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 11 - Failure
Roll 2 of 4, Roll 1d100: 52 - Success
Roll 3 of 4, Roll 1d100: 92 - Success
Roll 4 of 4, Roll 1d100: 72 - Success
Combined: 56 - Success

With four university campuses selected to house the various institutes of the 'Research Center Sol', rather than placing everything in a single place, the initial operation of the Research Center began. In the beginning the meant that various researchers were pulled together from all nations of the WCDC and either given tenure or temporary stipends. All in all, the design of the Research Center was closely modeled on that the of the Institute for Advanced Studies in Princeton, rather than a more conventional research center, even though the research centers would have various grad students work for the various researchers.

In the end more than two thousand researcher began to work for the initial Research Center Sol.

Reward: Research centers in Sol, +10 on research

[] Project Big Proton: active
Time: 3 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 21 - Failure
Roll 2 of 4, Roll 1d100: 98 - Crit Success
Roll 3 of 4, Roll 1d100: 15 - Failure
Roll 4 of 4, Roll 1d100: 93 - Success
Combined: 56 - Success

Even though the initial work on the Just Testing had its problems, the program was considered a success, as it showed potential problems in the design of jump drives and with the construction of the Size Isn't Everything completed, both jump drive ship prototypes were tested together, after similar problems were resolved on the Size Isn't Everything. For the next weeks, the jump ships were directed to jump around in the Sol System, several times testing out the double jump capabilities.

Emergancy charging cycles were tested to charge the jump drives faster, but it soon became clear that more research would be needed on the Jump drive to enable them to be charged more quickly.

The tests eventually concluded with tests on biological entities, slowly building up from simple samples to more and more complex life, until reaching several volunteers. Long range jumps were also attempted, sending the prototypes to either 61 Virginis or Bety Hydrii, where they were expected locally and returned easily.

In the end, the design work on the two prototypes were confirmed to have worked well and that the principles used to design these two craft could be used in the design of future jump capable space craft.

Now the question remained how well the Jump Drive would work, when influenced by a Heim-Feynman Event Generator, something the two unmanned prototypes would be helpful in testing.

Reward: Development of Jump drive equipped space craft available, Project Blue Danube more likely to succeed

Deep Space Signal Intelligence Network Report

Lothian League:

From the recon records, several of the main mercenary groups in the employ of the Lothian League are send out to the Blantleff and Lordinax, the two systems closest to the Circinus Federation, strengthening the defense against possible pirate raids there.

Additionally, Colonel Cramer of Cramer's Cavalry is in close contact with Grand Mistress Logan, to talk to her about the offer of arms from the WCDC. Being a former member of the Lyran Commonwealth Armed Forces, he seems to have belatedly realized the defenses of his employer had to be improved against the pirate/merc force at Circinus, urging Logan to buy WCDC weapons, especially the tanks. He also approached the WCDC traders, inquiring if he himself could buy a couple of the tanks, specifically the Krauss-Maffei Wegman Karakal.

Around the same time, Grand Mistress Logan sends a small diplomatic mission to the Illyrian Palatinate, partly to inform her neighbor about the existence of the WCDC, partially to invite them to meet not only the WCDC ambassador, but also the WCDC traders willing to sell them weaponry, and to talk about a possible defense alliance against the Circinus Federation.

Illyrian Palatinate:

The diplomatic mission from the Lothian League arrive at Illyria and by the end of Summer, an Illyrian diplomatic mission prepares to leave for Lothario.

Circinus Federation:

President C.J. McIntyre dies of a heart attack, which is apparently the legitimate course of death and not too unusual for a man of his age, especially with insufficient medical care that appears more typical for the Periphery. His son, H.R. 'Little Bob' McIntyre, is left to take the reins of the Circinus Federation.

From the agent reports, he has noted multiple times that he would form Circinus into a 'grand empire' if he became president. This is understood to increase the possibility of an attack on the WCDC, though ROM reports recovered from the HPG Radio Backscatter note the attack will need to wait until the factories on Circinus can produce enough war material to supply a longer campaign.

Marian Hegemony:

The Marian Hegemony launches an attack against a world called Astrokaszy, following an attempted assassination against the Imperator Marius O'Reilly.

Inner Sphere:

Lyran Commonwealth:

There are some minor border skirmishes between the Lyran Commonwealth and the Draconis Combine and some worlds the were invaded and taken from the Combine during the 4th Succession War raise up in revolt.

Federated Suns:

The systems recovered from the Cappellan Confederation are slowly integrated into the Federated Suns, though the work of Candace Liao helps in this regard.

As a further result of the Outreach Conference, the Dutchy of Andurien is recognized as an independent nation by the Federated Suns.

Draconis Combine:

There is an assassination attempt on Hohiro Kurita, son of the dead war hero Theodore Kurita and hair to the Draconis Combine.

Free Worlds League:

Captain-General Janos Marik slowly gets stronger after his return to office following his heart attack and the additional surgery to remove some blood clots that could have caused a stroke. His son Thomas still supports him, but agitates for an attack on the Dutchy of Andurien to reintegrate them back into the Free Worlds League, especially with their gains from the now defunct Capellan Confederation.

Dutchy of Andurien:

With the end of the War against the Capellan Confederation and the end of that nation, most of the Dutchies forces are pulled back and rushed to the border with the Free Worlds League to strengthen it against a possible attack. The remaining forces remain on the conquered worlds, but not those that surrendered, to keep the peace, though it appears that the majority of the population might prefer Andurien rule over the Liao.

Comstar:

Analysis of the news casts from Comstar notes that Comstar appears to be heavily supportive of the Free World League against the Dutchy of Andurien.

Expansion and Suggestions:

An FTL communication bridge between FOB Pine Gap and Berlin should be set up as fast as possible, especially in light of the events at Circinus.

Random Event

Nothing of note happens

Event Chain

While there are talks with Cranston Snord and Joshua Wolf concerning what the WCDC is ready to disclose to the Lyran Commonwealth, and by extension to the Federated Suns, the diplomats and surveillance specialists are surprised about the reluctance both seem to have to actually share much of the information they themselves have gathered, most of it openly, to both those nations. This matches their reluctance to share much of the information about both these nations with the WCDC. However, both seem adamant that the WCDC should open diplomatic channels to both the Lyran Commonwealth and the Federated Suns, stating that they were 'the better parties of the entire bunch'.

They were and remained open in their quest for information for their employer, contrasting to the work of Comstar and more likely to use bars and other public venues to gather information, with a bar called 'The Atomic Rocket' in the entertainment district of Asari becoming their bar of choice. It is also unusual to observe almost all members of the Irregulars to collect memorabilia of certain types, with Cranston Snord's daughter Rhonda being especially interested in Elvis Presley, even voicing that she wanted to visit Graceland.
 
Turn 29 - Autumn 2181/3031
Turn 29 - Autumn 2181/3031

WCDC Defense Council:

[] Com Buoy: active (1 turn)
It is to be expected that at some point, the WCDC is going to have to conduct offensive operations. For such an eventuality, it is a requiorement to have a near real time communication between the expeditionary force and command. This in turn speaks for the design of Caldran Ansible communication buoys that can be placed along the line of advance towards the objective to supply a near real time com channel between various forces.
Time: 4 turns, Chance of success: 55%, Reward: compact com buoys to mbe placed along the line of advance

[] Project Chop Shop: active (1 turn)
It might have been some time now, but with the potential of a natively designed 'Mech being about, There should be a look or two taken at some of the 'Mechs that have been recovered from the Black Warrior attack. Mainly to take a look at mech scale weaponry, as well as trying to find more weaknesses of the general design. In the end it might be useful to put them back together and sell them off afterwards, and maybe copy the weapons to sell later on, or adapt to WCDC standarts.
Time: 3 turns, Chance of success: 60%, Rewards: New military options, +10 on ground operations against 'Mechs, new economy options

[] Offensive Defense Planning:
Interrogation of the Black Warrior prisoners taken in 61 Virginis have allowed the Survey Office and the Military Intelligence wing to gather some information about the Circinus Federation, in addition to the initial signal intelligence. True, they are currently unlikely to send more Jump Ships after their now failed attack, as they are preoccupied with a growing conflict in the Inner Sphere, but there are voices that call for a retaliatory attack on the Circinus Federation to make them and others think twice about attacking the Walker Cluster again. Either way Plans should be drawn up.
Time: 5 turns, Chance of success: 50%, Reward: Plans for an offensive operation against the Circinus Federation, in space and on the ground

[] Improved System Defense & Forward Operation Base:
While the Raytan Jump Point Defense Stations do their job for system defense, there are ideas how to improve on the system, giving it FTL capabilities, so that they can be emplaced in systems without existing interplanetary infrastructure. Additionally, such a station could potentially act as a mobile Forward Operation Base for offensive operations. Together with the Caldran Ansible, it would also allow the operations command and staff to remain protected bhind the potential front lines. Potentially, such a design might be equipped with the new Jump Drive.
Time: 4 turns, Chance of success: 45%, Reward: New FTL cpable Defensive Station

[] Project Byzantium:
With the successful recovery of the SLS Belisarius it should be a priority to put this large spacecraft back into service and take the time to take a look at its weaponry and other systems, as they are replaced by their WCDC equivalent. This would potentially allow the design of heavy weapon systems, including lasers and kinetics, a vessel of similar size might be equipped with. At the least, it should be possible to determine, whether a massive combat spacecraft of this size makes any sense. At the very least it might be possible to carry a number of dropship collar equipped conventional combat spacecraft to be carried into combat, backed up by a lot of firepower and even act as a Forwards Operations Base.
Time: 6 turns, Chance of success: 60%, Reward: Belisarius put into service for the WCDC, new research options for large scale weaponry and large scale combat spacecraft

[] Project Hunter Killer:
Some of the Project Teams have started to think that since there are now AutoWars in the space forces, it might be a good idea to ask AIs whether they would be willing to operate ground combat vehicles and compact mechs of some sort, so that the ground forces can operate on a similar level as the space forces.
Time: 4 turns, Chance of success: 50%, Reward: AI controlled ground combat vehicles, 50% chance of specialized compact mechs for use by AIs

[] Operation Market Garden:
The Circinus Federation has attacked the WCDC and the forces at Circinus might plan to attack the WCDC, possibly on the behest of Comstar. As Circinus has technically attacked the WCDC first, it would only be prodent to launch a preemptive strike at Circinus to destroy the potential attackers and remove the problem at the root.
Time: 3 turns, Chance of success: 35%, Reward: Destruction of the Mercenary/pirate Forces at Circinus, several negative effects by Comstar and possible IS contacts
If this option is option is chosen Speak Softly And Carry A Big Stick cannot be chosen and gets removed

[] Operation Mekong Delta:
The various planetary government around the WCDC have asked that they wished some protection from the WCDC againsts possible Pirate Raids, which may or may not come from Circinus. It might be a good idea to set up patrols that cover those systems, which could double as communication beacons for the local ambassadors.
Time: 3 turns, Chance of success: 50%, Reward: Permanent Patrol Routes through the 60ly Zone and part of the 90ly zone, possible protection of planets against pirate attacks

WCDC Survey Office:

[] Deep Cover Intelligence: active (6 turns)
With the Preparations successful, it is time to send the Deep Cover Intelligence mission out into the Inner Sphere and begin trading with the Lyran Commonwealth and the Free Worlds League. And while doing so, gather information about the economy and military of the two Inner Sphere nations. It might also be possible to place some deep cover agents into both nations to gather long term information.
Time: 10 turns, Chance of Success: 60%, Reward: Information about the Lyran Commonwealth and the Free Worlds League, 75% chance of emplacing an intelligence network

[] Further Survey IV:
Following the Initial Survey, more information should be gathered further outside of the Walker Cluster and the already known space.
Time: 4 turns, Chance of success: 65%, Reward: (10+2d20) systems from 60 to 90 ly discovered, followup action allows surveying the remaining space

[] Abandoned Settlements:
The initial Survey has discovered several previously habitated worlds where the initial settlers seem to have died out of left for greener pastures. Maybe it would be a good idea to take a closer look at these worlds and seek for anything the early habitants might have left behind. Maybe it would also be possible to resettle these worlds, if the ecology allows it.
Time: 3 turns, Chance of Success: 60%, Reward: Discovery of 1d10 valuable artifacts, 1d4 of these worlds can be resettled

[] Marian Intelligence:
While the Deep Space Signal Intelligence Network is slowly growing towards the Marian Hegemony, it might be a good idea to start a one off survey of the Marians to get a good image of the capabilities, should they prove to be more belligerent than they currently appear.
Time: 4 turns, Chance of success: 50%, Reward: One off information about the Marian Hegemony

Deep Space Signal Intelligence Network

[] HumInt: (12 turns)
Find a way to emplace HumInt agents into places of interest.
Time: 3 turns, Chance of success: 40%, Reward: A way to insert agents to planets where they can gather human intelligence

[] Real Time Deep Space Signal Intelligence:
Creation of a deep space FTL communcation network to link all Surveillance Sites to FOB Pine Gap and Berlin.
Time: 5 turns, Chance of success: 40%, Reward: Real Time Data avaiable for Survey and intelligence work


WCDC Diplomatic Corps:

[] Charm Offensive III: actice (3 turns)
In the wake of the Black Warrior Attack and the fears that are still around in the nearby systems, it would be a good idea to alley their fear.
Time: 4 turns, Chance of success: 60%, Reward: Better diplomatic relations to the ten known worlds, +5 to diplomatic actions with the ten worlds

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the WCDC. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the WCDC.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined WCDC membership initially, become WCDC members

[] Invite Others III:
The WCDC was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the WCDC?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the WCDC as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Humanitarian Aid III:
With the formation of the Prometheus Foundation, it would be a shame not to make use of it. As such, it might be advantageous to send out a diplomatic mission to one of the neighboring systems discovered recently, and offer the planet some humanitarian aid. Rumors within the Foundation note they have been able to produce a couple of Planetary Settlement Kits, usually meant to establish new settlements on habitable worlds.
Time: 3 turns, Chance of success: 50%, Reward: +10 on diplomatic action on targeted world, targeted world is slowly brought up to a Walker Cluster tech level
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] Long Range Diplomacy - Illyrian Palatinate:
In the wake of the raids of the Marian Hegemony on thge Palatinate, it might be preferrable to open diplomatic contact to the nation and potentially offer some support.
Time: 6 turns, Chance of success: 50%, Reward: Diplomatic Contact with the Illyrian Palatinate

[] Speak Softly And Carry A Big Stick:
With the growing threat of a possible attack of pirates and mercenaries under Circinan and Comstar control, it might be a good idea to get together a couple of squadrons of the new advanced combat space craft and pay a diplomatic visit to the Circinus Federation and inform them that it would be a bad idea to attack the WCDC. Maybe a few hints should be dropped concerning Comstar involvement.
Time: 4 turns, Chance of success: 45%, Reward: Diplomatic Contact with the Circinus Federation, reduction of the pirate/mercenary threat
If this option is option is chosen Operation Market Garden cannot be chosen and gets removed

WCDC Trade Organization:

[] Interstellar Communication Network: active (1 turns)
With the Caldran Ansible Node Network available for construction, it is a project that should be places high on the list of priorities. As such, a lot of money shouzld be put into setting up an Ansible Network for real time communication between systems.
Time: 4 turns, Chance of success: 60%, Reward: +10 to internal trade, +10 on defensive actions, +10 to research actions

[] Arms Export: active (2 turns)
With the development of new ground combat vehicles and other systems to improve the WCDCs defenses, some arms companies have begun to think about exporting some older weapon systems and vehicles to worlds and entities outside the WCDC, including worlds around the WCDC, the Lothians, the ANZAC Union and later on other nearby polities. This would give those worlds and polities a better chance of defense against pirates and the Marian Hegemony, as well as improve the diplomatic situation.
Time: 4 turns, Chance of success: 60%, Reward: +10 to defenses of selected world, +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

[] New Settlement Initiative:
The recent attack of the Black Warriors on 61 Virginis has brought the vulnerability of the Three Systems and the WCDC into focus, even if the forces in the system have been able to defeat the invaders. There are also many virgin, uninhabited planets nearby discovered by the initial survey missions. So it is only natural that the Trade Organization should offer a few incentives to send out a few new settlement missions. Perhaps one or two Planetary Settelment Kits for free would do for settling an additional planet or two.
Time: 6 turns, Chance of success: 50%, Reward: 1d4 newly settled planets

[] Heavy Combat Space Craft:
After the success of the previous projects to build light and medium space craft with the new technologies, it is not time to begin with the development of heavy combat space craft to replace the current classes of Bombard type spacecraft
Time: 6 turns, Chance of success: 60%, Reward: One design of a heavy combat spacecraft, 30% chance of a working prototype

[] Von Neuman:
AIs of various stripes have been a fact of life for all nations of the Three Systems for some time now and there had always been ideas of space craft that could reproduce by themselves and to a degree the Planetary Settlement Kits were a version of such a Von Neumann machine. Now, with both the economic and military situation somewhat in the balance, concerning the Inner Sphere, maybe it would be time to make use of the available technology and create fully automated factory space craft that could go into a system, begin mining raw materials from asteroids and then produce just about everything with its fabricators, from shoes over shuttles to combat space craft and even a copy of itself. The military would be interested in such a spacecraft to produce munitions, replacement parts and entire stations.
Time: 6 turns, Chance of success: 40%, Reward: Design of a Von Neumann Factory Spacecraft, 5% chance of a working prototype

[] Industrial Export:
Some surprising things have come up during historical research, including the Terran Hegemony flooding the Periphery with cheap goods and systems that killed off local suppliers and left worlds in the cold, following the Amaris Crisis and the following Successor Wars. Now some companies believe they could make a profit selling power generation, atmospheric processors, water purification and other similar systems to the worlds and polities surrounding the WCDC. Some even propose to set up factories for these things on other planets and polities. This would certainly improve the economic situation of these worlds, diplomatic contact with them, as well as improve the WCDC economy.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world, +10 to diplomacy with selected world
Select a world or polity to export to

[] MBT & Battemech Development
With the Combined Arms Doctrine continuing to be used, it is time to develop a new Main Battle Tank and the Fusilier Battlemech for general use by the WCDC militaries.
Time: 3 turns, Chance of success: 70%, Reward: New MBT & Battlemech designs, +5 to ground combat

[] Combat Vehicle Development
With the Combined Arms Doctrine continuing to be used, it is time to develop the designs for IFVs, Self Propelled Artillery, High Moblility Vehicles and Armored Logistics Vehicles.
Time: 3 turns, Chance of success: 70%, Reward: Combat Vehicle designs, +5 to ground combat

[] Interstellar Jump Trader:
There are several large jump ships now available as a base to design a large jump capable trade space craft that would allow carrying dropships and cargo. It might be a good idea to give some incentives to some dock yards to begin with the development of large jump capable vessels that can operate like the jump ships of the Inner Sphere and either use or sell them on the open market of the Inner Sphere, using a conventional jump drive.
Time: 4 turns, Chance of success: 60%, Reward: 1d4 Jumpship designs that can be used locally or sold

WCDC Office for Science and Development:

[] Hypercom III:
With the Caldran Ansible Node Network available, it would be a shame to let the research on the other FTL com technologies go to waste. So the research should be continued.
Time: 4 turns, Chance of success: 70%, Reward: FTL communication system, 50% for Improved Black Box, 50% for Improved Hyper Pulse Generator

[] Superliminal Wave Detector:
The new N Field Theory tells about the possibility of a form of n-dimensional waves that move at faster than light speeds for a certain distance. It should be possible to build some sort of detector for such waves. Already there are some possible uses for such a detector, such as detecting the use of jump drives over a certain distance. Though how long the distance will be is to be determined. Certainly, it would help detecting the emergance of jump drives inside a solar system and react faster for defensive purposes.
Time: 5 turns, Chance of success: 55%, Reward: Superluminal wave detector, (10+3d20)ly detection range

[] Advanced Dropship Collar:
With N Field Theory being bandied about and some good experiences made, it might be possible to create an advanced Dropship collar. Potentially it might be possible to build a collar that could be used to design a jumpship that could carry a squadron worth of light combar craft into a combat zone.
Time: 4 turns, Chance of success: 55%, Reward: Advanced Dropship Collar

[] Project Blue Danube:
With the construction of the two Advanced Jump Core Prototypes Just Testing and Size Isn't Everything to modern specifications, it might be a good idea to test how the Heim-Feynman Event Generator influences the Jump Core and vica versa, as it would be beneficial to equip a jump ship with a HFE Generator for short range FTL jumps or to move through Heim-Feynman Space while the jump core is charging, speeding up long range FTL travel.
Time: 3 turns, Chance of success: 75%, Reward: In the future jumpships may be equipped with a HFEG based secondary FTL drive

[] Project Heavy Mysterious Mustard:
With the completion of the Jump Drive Project, it might be a good idea whether or not it would be possible to burn some research time to further improve the Jump Drive, Improve the range, materials, allow faster charing from a fusion reactor, this kind of thing.
Time: 5 turns, Chance of success: 40%, Reward: Improved Jump Drive

----------------------------

2 Action for:
Science

1 Action for:
Survey
Deep Space Signal Intelligence Network
Diplomacy
 
Last edited:
Walsingham Recon Spacecraft
Code:
Walsingham

Designer: WCDC Survey Office
Manufacturer: Ceres Dock Yard
Use: Recon Spacecraft
Mass: 15,000 tons
Technology Base: Walker Cluster Mixed
Introduced: Summer 2181/3031
Cost: 725 million €

Fuel: 500 tons (5,000)
Safe Thrust: 2.5g
Maximum Thrust: 4g
Heat Sinks: 70 Advanced Heatsinks
Structural Integrity: 26
    Single Piece Fabricated (molecular 3D printed) Carbon nanotube reinforced Ti-Al-Fe Alloy frame

Armor
    Nose: 3
    Fore Sides: 3/3
    Aft Sides: 3/3
    Aft: 3

Cargo
    None

Dropship Capacity: 0
Grav Decks: 1
Crew:  3 officers, 14 crew, 10 mission specialists, 1 AGI

Notes: Equipped with 
    Advanced Jump Drive
    # Heim-Feynman Event Generator (continous FTL drive)
    Smart Dust Dispenser w/ 400kg of 0.5mm³ Smart Dust
    Smart Dust Fabricator (can replenish 400kg of 0.5mm³ Dust in four weeks)
    Maintenance Fabricator (can build the majority of replacement parts and ammo)
    High Bandwidth Laser Communication Suite
    Mobile Caldran Ansible Node
    High Definition Recon Suite
    Multiple Distributed Computer Cores for AGI
    600MW Fusion Laser Core System
	7.5 tons of Advanced Composite Armor

Weapons:                                    Capital Attack Values (Standard)
Arc (Heat)                              Heat  SRV     MRV     LRV      ERV    Class       
Nose (10 Heat)
    1 Class I Missile Bay                       5    0(0)    0(0)    0(0)    0(0)  Artillery   
        Class I Missile (15 shots)
        Class I Recon Drones (20 shots)
FRS/FLS (23 Heat)
    1 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)  Laser
    1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
RBS/LBS (23 Heat)
    1 150MW 300nm Laser Aperture               36   3(32)   3(32)    0(0)    0(0)  Laser
    1 5MW 450nm AMS Laser                       4    1(7)    1(7)    0(0)    0(0)  Pulse Laser
 
Just edited the options to inform you that with the choice for Operation Market Garden and Speak Softly And Carry A Big Stick are mutually exclusive and cannot be chosen even after each other.
 
Uhhh

I WANT the Circinus diplo option but the chance is unacceptably low and we blow the element of surprise.

feck Market Garden is low as well but I think shoving a couple of action to planning and project Byzantium will take care of that.

Probably had been a bit too dismissive of the Circ and Comstar and running to catch up :(

[x] Marian Intelligence:
While the Deep Space Signal Intelligence Network is slowly growing towards the Marian Hegemony, it might be a good idea to start a one off survey of the Marians to get a good image of the capabilities, should they prove to be more belligerent than they currently appear.
Time: 4 turns, Chance of success: 50%, Reward: One off information about the Marian Hegemony

[x] Real Time Deep Space Signal Intelligence:
Creation of a deep space FTL communcation network to link all Surveillance Sites to FOB Pine Gap and Berlin.
Time: 5 turns, Chance of success: 40%, Reward: Real Time Data avaiable for Survey and intelligence work


[x] Long Range Diplomacy - Illyrian Palatinate:
In the wake of the raids of the Marian Hegemony on thge Palatinate, it might be preferrable to open diplomatic contact to the nation and potentially offer some support.
Time: 6 turns, Chance of success: 50%, Reward: Diplomatic Contact with the Illyrian Palatinate


[x] Hypercom III:
With the Caldran Ansible Node Network available, it would be a shame to let the research on the other FTL com technologies go to waste. So the research should be continued.
Time: 4 turns, Chance of success: 70%, Reward: FTL communication system, 50% for Improved Black Box, 50% for Improved Hyper Pulse Generator


[x] Advanced Dropship Collar:
With N Field Theory being bandied about and some good experiences made, it might be possible to create an advanced Dropship collar. Potentially it might be possible to build a collar that could be used to design a jumpship that could carry a squadron worth of light combar craft into a combat zone.
Time: 4 turns, Chance of success: 55%, Reward: Advanced Dropship Collar
 
[x] Marian Intelligence:
While the Deep Space Signal Intelligence Network is slowly growing towards the Marian Hegemony, it might be a good idea to start a one off survey of the Marians to get a good image of the capabilities, should they prove to be more belligerent than they currently appear.
Time: 4 turns, Chance of success: 50%, Reward: One off information about the Marian Hegemony

[x] Real Time Deep Space Signal Intelligence:
Creation of a deep space FTL communcation network to link all Surveillance Sites to FOB Pine Gap and Berlin.
Time: 5 turns, Chance of success: 40%, Reward: Real Time Data avaiable for Survey and intelligence work


[x] Long Range Diplomacy - Illyrian Palatinate:
In the wake of the raids of the Marian Hegemony on thge Palatinate, it might be preferrable to open diplomatic contact to the nation and potentially offer some support.
Time: 6 turns, Chance of success: 50%, Reward: Diplomatic Contact with the Illyrian Palatinate


[x] Hypercom III:
With the Caldran Ansible Node Network available, it would be a shame to let the research on the other FTL com technologies go to waste. So the research should be continued.
Time: 4 turns, Chance of success: 70%, Reward: FTL communication system, 50% for Improved Black Box, 50% for Improved Hyper Pulse Generator


[x] Advanced Dropship Collar:
With N Field Theory being bandied about and some good experiences made, it might be possible to create an advanced Dropship collar. Potentially it might be possible to build a collar that could be used to design a jumpship that could carry a squadron worth of light combar craft into a combat zone.
Time: 4 turns, Chance of success: 55%, Reward: Advanced Dropship Collar
 
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