Eliar
Well-known member
Of course.
And a bit more realistic, compared to BT designed.
BT has hover tanks and other stuff despite recent games shoving them in the closet.
So realistic will be relative
Of course.
And a bit more realistic, compared to BT designed.
I am curious, why do we use Culture's naming convention?Size Isn't Everything, Just Testing and No Pirate Life For Me
I am curious, what level of resistance they have?Archeologists were soon employed to dig for the remains of settlements, attempting to find usable data, while biologists studied potential biological causes. In one case they were successful relatively quickly, as a survey team discovered some enormous predators in the forest around the main settlement that apparently had developed a liking for humans as a food source, with a thick hide protecting them from conventional weapons. This resulted in the world being written off as uninhabitable for the time being.
[X] Marian Agents
[X] Long Range Diplomacy - Lyran Commonwealth
I guess we don't have a better choice.
I am curious, why do we use Culture's naming convention?
I am curious, what level of resistance they have?
Small arms proof?
Heavy ordinance including high velocity projectiles proof?
Explosion-proof?
Energy weapon proof?
All of the above? How come?
Wouldn't it be worthwhile to kill a few of them with military-grade equipment and study them? Lightweight, flexible, natural, shock absorbant material...Colonies are an expensive enough affair. Having to stage a fullscale military operation just to get rid of super predators on top of normal costs makes it prohibitively expensive when you have fast ftl and a full galxy to expand in at any case?
We are an almost post scarcity, almost replicators, fully capable of matter manipulation civ.Wouldn't it be worthwhile to kill a few of them with military-grade equipment and study them? Lightweight, flexible, natural, shock absorbant material...
Its a habitable world relatively close to us so we probable will try anyway because garden worlds are not that common especially as you get farther out from the sphere. If only as a training world that planet will have a use.Colonies are an expensive enough affair. Having to stage a fullscale military operation just to get rid of super predators on top of normal costs makes it prohibitively expensive when you have fast ftl and a full galxy to expand in at any case?
Ok not going to go crazy with details but can give rough outlines that can be expanded on. Names can and probable should be changed to spread designs out among WCDC membersWell... I can't come up with decent combat vehicle designs...
So lets have a little design challenge... Get me a design for a IFV, a scout, self-driving artillery (rocket and kinetic) and a transport truck. And maybe more.
Each design that I make canon, will get a +5 bonus on any action in Turn 36.
Too many space craft with the same names. And someome started the trend in the ealry 21st century and it stuck. First with civilian ships, than endorsed by an Europan AI god that settled on Ceres, and finally it entered even Military use, when the people responsible for naming had problems finding new names. And at least the Empire ot Jerat and the 61 Virginis uetzal have taken it up as well.I am curious, why do we use Culture's naming convention?
Either works. And you can make use of the reactors that I put into the text f Turn 33.BattleTech readout style or just a overview?
Um, uh… Drivy thing go PYUW! PYUW!So lets have a little design challenge... Get me a design for a IFV, a scout, self-driving artillery (rocket and kinetic) and a transport truck. And maybe more.
I think this is more a case of "cares less about bullets below size x than it cares about eating you", so rather bullet-resistant than bullet-proof. For instance, elephants are known to ignore bullets in favour of getting rid of a threat. They will succumb to wounds given time, of course, but on what range that time is measured is relevant here.I am curious, what level of resistance they have?
Small arms proof?
Heavy ordinance including high velocity projectiles proof?
Explosion-proof?
Energy weapon proof?
All of the above? How come?
Not with those designs I am afraid. Want max parts commonality we can afford across main and secondary designs so not hauling parts for 12 different designs and if needed we could strip one vehicle of say its power plant or tracks to fix another. But... also come on guys join in the fun.Either works. And you can make use of the reactors that I put into the text f Turn 33.
Which is contrary this...Not with those designs I am afraid. Want max parts commonality we can afford across main and secondary designs so not hauling parts for 12 different designs and if needed we could strip one vehicle of say its power plant or tracks to fix another. But... also come on guys join in the fun.
[] Combat Vehicle Development: active
Time: 3 turns, Chance of success: 70%
Roll 1 of 3, Roll 1d100: 100+10+10+10+10 = 140 - Crit Success (Military-Industrial Complex, Stronger Economy, Economic Ties, Interstellar Communication Network)
Roll 2 of 3, Roll 1d100: 92+10+10+10+10 = 132 - Success
Again, much like it happened with the earlier MBT and Mech development programs, the contractors flooded the WCDCTO and Military with designs within a relatively short time frame. For one, MIL-STD-102343 allowed the development of vehicles without the need to already integrate weapon systems, merely needing to provide weapon bays for various standardized sizes of weapons and other systems.
It was of note the various contractors appeared to have standardized around certain powerplants, like the Tomokino 200MW Microfusion* reactor, used in the Karakal II and the Fisilier, but also smaller Warech 150MW* and Sul'arde 100MW Nanofusion* reactors, as well as certain Milspec Computer and communication systems.
Not exactly more like I have more parts to play with. Might go back and edit a few things.Which is contrary this...
There isn't anything to out west. And nothing really to our north and south. Tht we know of.Long term proposal. We have sent one through the Lyrans and soon the mariks but what to our west? Can we send one to three expeditions on a year long circuit to our west to see what is that way? Could also send expeditions to south to those empires and north to see the ruins mostly there.
True but in game we have no idea what's out there. We have at least a vague idea to north and south and mostly what's to east but west is a great unknown so why not shake lose a few squadrons to go dive into it and see what we see? For all we know the berserkers are out there or something stranger. If could would make it a 5 year mission but we cant tie up a survey action that long I guess. A year or two mission could be useful at least finding what should be safe systems away from the sphere to colonize or exploit. Squadron looking at useful star types and listen for radio signal just doing honest exploration work star trek style.There isn't anything to out west. And nothing really to our north and south. Tht we know of.
Also space is BIG. We are more likely to pass by any unknown 'empire' without knowing they are even fifty ly to the side, no matter where we go.
If there was any of The Plague on the robot, it would already have destroyed the ecosphere of that planet.With jump trader I hope we can create designs that will obsolete the current IS designs and given our tech and industry advantage the houses simple cant copy. We should make money hand over fist selling them while our internal market we used combine drive designs or even a hypothetical single combo drive we eventually make. The robot I want treated as a serious threat on a sealed station. Till we know otherwise should be treated as a potential ground fighter of the berserkers that can electronically or literally go the thing on us and if it realizes it cant win will release a gram of little boy plague from a well disguised compartment.
Talking hypotheticals here. Completely unknown technology and artifact that we can bring back to life. Take every precaution because far all we know it could be a ocp threat. Hell the berserkers had to have a way to safely transport the stuff without it eating them even if its is a micro fabricator that makes a single cell of the stuff.If there was any of The Plague on the robot, it would already have destroyed the ecosphere of that planet.