Turn 76 - Summer 2192/3042
Confederated Forces:
[] Operational Preparations: FedCom active
Time: 4 turns, Chance of Success: 65%
Roll 1 of 4, Roll 1d100: 6+15 = 21 - Failure
Roll 2 of 4, Roll 1d100: 1+15 = 16 - Failure
Roll 3 of 4, Roll 1d100: 49+15 = 64 - Success
Roll 4 of 4, Roll 1d100: 50+15 = 75 - Success
Combined: 44 - Failure
Although planning for the initial phase of a potential war with the Federated Commonwealth as a belligerent force attacking the OCP continues and has had some success on the planning front, Parliament has finally decided to put it on hold for the time being, as the threat from the Federated Commonwealth appears shifting more and more towards preparing their defences against a possible invasion by the clans.
Reward: FedCom cannot be selected for Operational Preparations for 4 turns
[] WarShip Upgrades: active
Time: 6 turns, Chance of success: 70%
Roll 1 of 6, Roll 1d100: 41+15 = 56 - Success
Roll 2 of 6, Roll 1d100: 7+15 = 22 - Failure
Roll 3 of 6, Roll 1d100: 62+15 = 77 - Success
Roll 4 of 6, Roll 1d100: 51+15 = 76 - Success
When the fleet upgrade programme began in 2192, plans were drawn up to modernise the entire fleet of warships over the next three years. For this, it is expected that a limited number of vessels were pulled from each of the Fleets over this time to be overhauled and upgraded.
While the planner's initial focus was on the armor belt, it soon became clear that the new RSN engines would reduce the mass of the FTL propulsion system, allowing it to expand beyond the WarShips systems, with some ideas circulating to equip all ships with a substantial manufacturing unit that would be able to 'wilderness rearming', meaning that they could use locally sourced asteroid material to slowly rebuild their stockpile of ammunition.
active for 2 more turns
OCP Survey Office:
[] Far Star Station: active
Time: 8 turns, Chance of success: 45%
Roll 1 of 8, Roll 1d100: 15+15 = 30 - Failure
Roll 2 of 8, Roll 1d100: 92+15 = 107 - Success
Roll 3 of 8, Roll 1d100: 71+15 = 86 - Success
Roll 4 of 8, Roll 1d100: 89+15 = 104 - Success
Roll 5 of 8, Roll 1d100: 42+15 = 57 - Success
Roll 6 of 8, Roll 1d100: 34+15 = 49 - Failure
Only fifty lightyears away from 'Far Star Station', the Scout Force had to interrupt its journey after one of the Walsinghams experiences a drive casualty with its RSN drive unit that thankfully does not lead to any death, but two lightly injured crew people. As the vessels were equipped with what were essentially prototype drive units, they stopped over in orbit around a brown dwarf, to perform a complete diagnostic and analysis of each of the drive units.
The considerable delay of Hyperwave communication over this distance and the multiple hops, the back and forth of the exchanged messages kept the vessels from reaching 'Far Star Station' by the end of the month.
active for 2 more turns
[] Counter-Espionage Operations: domestic action against MIIO and others - 7 votes active
Time: 5 turns, Chance of success: 50%
Roll 1 of 5, Roll 1d100: 81+15 = 96 - Success
While the situation with the bribed MP and the subsequent discovery of an MIIO network in the Sol system had been some time ago, political pressure had kept the Survey Office and almost all the national intelligence agencies from following up. With some attention of politics being diverted to other more pressing issues, the Survey Office and the national agencies began to cooperate to work on more domestic counter espionage to unearth the entirety of the MIIO network as well as potential other networks of the neighbouring nations, like SAFE.
active for 4 more turns
OCP Diplomatic Corps:
[] Lupus Clan Conference: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 78+10 = 88 - Success (All Diplomatic Corps Actions)
Roll 2 of 4, Roll 1d100: 91+10 = 101 - Success
Roll 3 of 4, Roll 1d100: 48+10 = 58 - Success
Roll 4 of 4, Roll 1d100: 42+10 = 52 - Success
Combined: 75 - Success
Should the existence of the 'Graveyard' System be made known to the Inner Sphere and its potential implications?
[] No - 7 votes
More information was revealed about the Clans over the subsequent weeks following the initial reveal and the Inner Sphere was informed about the growing amount of information gathered by the Survey network set up in Clan Space.
During the talks, Sophist Winters directly admitted the Lupus Republic was made up of members of Clan Nova Cat, Clan Hell Horses, Clan Star Adder and members of other clans that had put up secret plans to evacuate Clan Space. Upon hearing this, it was Melissa Steiner-Davion who directly demanded to know the reason for this, being told that an 'event' had led to many eyes being opened. With a glance towards the representatives of the Wolf's Dragoons and Snord's Irregulars, he noted it was revealed that 'God was a DJ', which led to the suggestion that this was a code phrase of some sort.
During the last week of the conference, the Emperor of Jerat arrived on Kant to observe the proceedings, an event that led to some consternation among the diplomatic corps, though the Republicans seemed to pay special attention to the Emperor. It was puzzling why exactly the members of the Dragoon and the Irregulars were shocked at his presence. Unlike the Kaiser of Hannover during the Circinus Conference, there was no substantial controversy that followed the visit.
In the end, the Dragoons and the Irregulars chose to reveal themselves as an advanced scouting party of the Clans and the reason for their presence, a gamble of the Kahn of Clan Wolf, to prevent the invasion of the Inner Sphere. This reveal ended with Joshua Wolf glaring at his brother, before stating that their last orders from their Kahn had been to prepare the Inner Sphere for the arrival of the Clans, which would inevitably come. They were surprised about the situation in Clan space, but hoped it would prevent the Invasion to happen any time soon.
Result: The Inner Sphere is informed about the Clans
[] Technological Help: Taurians active
Time: 4 turns, Chance of Success: 40%
Roll 1 of 4, Roll 1d100: 95+10 = 105 - Crit Success
Roll 2 of 4, Roll 1d100: 51+10 = 61 - Success
Parallel to the Conference, talks with Edward Calderon for technological support for the Taurians continued with a preliminary treaty being worked out to provide help in the form of a volunteer Von Neumann as well as technicians and engineers to help expand the Taurians orbital dockyards in various systems. This did include providing suitably updated plans for the Raytan System Defense Platforms, equipped only with technology available through the Helm Database.
active for 2 more turns
OCP Trade Organization:
[] Industrial Export/Trade Delegations: Free Worlds League active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 20+20+10+15+15 = 80 - Success (Dipo with FWL, Agile Economy, Space Mining, Space Industry)
Roll 2 of 4, Roll 1d100: 21+20+10+15+15 = 81 - Success
A trade delegation to the FWL was put together carefully, utilising several of the newly developed civilian bulk transport vessels and JumpShips, to transport examples of OCP built civilian grade Inner Sphere technology to Athreus to open up a small trade show on the FWL's capital world. It was hoped that such a Trade Show, comparable to the original Grand Exhibitions of the 19th century, would help set up trade links to FWL corporations and other trading partners.
However, some civilian grade OCP technology was considered possible to export, including environmental systems, computers and high resolution cameras and display systems, be they 2D or 3D.
active for 2 more turns
[] Medium Warship: active
Time: 3 turns, Chance of success: 60%
Roll 1 of 3, Roll 1d100: 68+10+10+10+10+10 = 118 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Mining, Space Industry)
Roll 2 of 3, Roll 1d100: 66+10+10+10+10+10 = 116 - Success
The initial design documentation for the new class of 'frigates' was quickly completed and a design competition prepared with the majority of military dock yard companies taking part in the challenge.
With the new RSN drive system, it was expected the designs would include larger stores for consumables and reaction mass, but it appeared some designs were already making use of the additional mass to include a feature previously not observed outside the Von Neumanns, internal docking bays for additional small scale Combat Craft, more specifically, the Sleipnir class, which was slowly becoming the Confederation's answer to Inner Sphere Aerosphere fighters.
active for 1 more turn
OCP Office for Science and Development:
[] Compact Hyperwave Transceiver: active
Time: 3 turns, Chance of success: 45%
Roll 1 of 3, Roll 1d100: 15+10+10 = 35 - Failure (Research Center Sol, Interstellar Communication Network)
Roll 2 of 3, Roll 1d100: 53+10+10 = 73 - Success
Roll 3 of 3, Roll 1d100: 43+10+10 = 63 - Success
Combined: 57 - Success
Final Size, Roll 1d6: 3 - Size reduction to a third of original size
The work on the new Compact Hyperwave Tranceiver slowly came to a conclusion and the engineering team could reduce the size of the Hyperspace transceiver to a third of its original size, while not taking any hit in its transmission rate or range, allowing it to be used in a multitude of more applications.
Reward: Compact Hyperwave transceivers
[] Tesseract Transportation: - 7 votes active
Time: 4 turns, Chance of success: 40%
Roll 1 of 4, Roll 1d100: 57+10+10 = 77 - Success
The work on the new Compact Hyperwave Tranceiver slowly came to a conclusion and the engineering team could reduce the size of the Hyperspace transceiver to a third of its original size, while not taking any hit in its transmission rate or range, allowing it to be used in a multitude of more applications. With the realisation that tesseracts could be used for long range transportation between two vastly distant points in Einstein space-time, the question of how to make use of it came almost naturally and funding was provided to look into the problem and possibly solve it. To this end, a Coaster class jumpship, and an older civilian transport, were provided for the project to make any, unmanned, attempts of transversing a tesseract.
It was noted however it was impossible to say where the tesseract lead and that a reliable way of finding a tesseract end point would need to be worked out.
active for 3 more turns
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OCP Internal Events:
There is not much happening domestically.
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Intelligence Report:
Periphery Alliance:
Lupus Republic:
While the number of people evacuated from Clan Space grows, Sophis Winters wonders if there was any possibility of attempting to establish direct contact between him and Kahn Leroux of Clan Nova Cat in some way, to better coordinate the evacuation.
Lothian League:
Illyrian Palatinate:
As the occupation of the former Marian Hegemony continued, the last of the former slaves from Inner Sphere worlds was returned home, leaving only natively born former slaves and the previously 'free' population.
Meanwhile, there was some talk on Illyria to request OCP membership, recognising that Circinus had formed its own political bloc within the OCP. Such a move would give the Palatinate direct access to the internal OCP market, without having to pay taxes or tolls, as well as access to OCP technology.
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Taurian Concordiat:
The Embassy on Taurus was able to infer that the early WarShips designs that had been proposed to be built again had a tiny bit of a problem, as the plans for those vessels appear to have been deliberately destroyed by the Terran Hegemony during the Reunification War and the following 'Territorial Period'. However, general information on the vessels still existed and would be used to design upgraded versions of these vessels from scratch.
The reveal of the Clans seemed to bring up a new paranoia attack for Thomas Calderon and he ordered for more military buildup to prevent the 'Bastard Children of Kerensky from ever stepping on Taurian soil'.
Magistracy of Canopus:
Not much of interest is happening within the Magistracy.
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Inner Sphere:
Federated Commonwealth:
The reveal of the Clans was able to completely divert the attention of military planners away from the OCP, as the Confederation was a peaceful neighbour, more interested in trade than war. With vast swathes of the Lyran half of the Federated Commonwealth facing the direction of the probable Clan attack, most of any potential preparation was directed towards that area.
Added to this was a plan to accelerate the production of the newly available Helicals and MRMs to have better weapons in larger numbers to oppose the clans, as it was expected they would be equipped with Star League technology of at least Royal level, if not more advanced.
Draconis Combine:
The Draconis Combine continues to splinter and collapse.
Free Worlds League:
For the time begin, the military buildup at the Andurien Border stopped, as the FWL was informed about the Clans. As the military evaluated its options, they realised their potential vulnerability along their coreward border to the Federated Commonwealth, where they had pulled away about half of their forces to send towards the Andurien border.
Dutchy of Andurien:
The military buildup continued unabated. While the Clans were some concern to Dame Humphreys knew that the FWL was more of a threat to the continued independence of the Dutchy.
Confederation of Habitats:
The reveal of the Clans and their general military goal to take Terra and with it the Terran system was of immediate concern to the CoH as the system presented the cultural center for the Belters. By now they knew that revealing the extent of their settled systems and military had put them squarely on the radar of the Federated Commonwealth as a potential threat, but the Clans were a different matter.
The FedCom could be dealt with diplomatically and potentially paid off, but the Clans were unlikely to respond favourably to such suggestions. As such, the Belters political parties pulled together and voted for an extension of the WarShip forces as well as system defences.
Terra Situation:
Existing Disaster relief, Roll 1d100: 100
While the political situation on Terra grew more intense by the week as the Iconoclast continued and the FedCom forces on the planet were shadowed everywhere by the Citizen Army, the situation concerning the bio-weapon became less dire and more shipments of the cure arrived on the planet and were distributed all over the planet. Around the same time, new volunteers arrived at Terra from the OCP, largely Quetzal and Tiaunt, who noted they would be completely immune to this bio-weapon and could be employed to take care of those patients in the worst conditions.
The alien volunteers were received on the planet with suspicion at first, but soon, they became sort of heroes and media darlings for the population as they tirelessly helped in the places worst hit by the bio-weapon.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing much happens