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Growing Horizons: Inner Sphere - Quest

We still didn't encounter anyone who actually knows about Tesseracts, and if there was something on the other side that actually has control or understanding of the phenomenon, we would already encounter their scouts, patrols, or invasion fleets. Actually, they would already build their civilization around the phenomenon, like civilization in Mass Effect were built around Mass Relays. Yet, there seems to be no one out there. Unless Hegemony steals the knowledge of the Tessaract from us. Considering that our security it is possible they already did, they just can't use it against us because both ends we do know are in space not accessible to them conventionally. It seems that Tessaract requires our input on the matter.
Technology to make war against Hegemony easier is meaningful if we can justify the war... which means we have to wait at least a couple of turns
Either the Builders have super long range drives or perhaps our region is in a wasteland with not much here of worth? We cant know and wont till we actually run into it. I would not be surprised if the Hegemony has some knowledge of the tesseracts but cant use them well. Their supposed holding are large enough that they would be near essential to maintain any real connections. Perhaps they dont hard control because no need and dont have resources to just squat on them? Or at least the known junction since it is right next to clan holdings? Frankly as shit as everyone else seems to be with sensor tech and actually exploring we could probable set up a station on the junctions and use it a very long time before anyone notices if ever.
 
[X] Space Mining III:

[X] Tesseract Network:

Should the Lupus Republic be informed about Tesseracts?
[X] No

Should the Lupus Republic be informed about the Tanis Tesseract?
[X] No

Should the Confederation attempt to take Tanis in a Trial of Possession?
[X] Yes
Yes but not directly
Pick a system nearby (for example ER 045) and Trial for a sphere of systems (say 30 light years) around it that encompass Tanis.
 
Yes but not directly
Pick a system nearby (for example ER 045) and Trial for a sphere of systems (say 30 light years) around it that encompass Tanis.
Should not be needed since you only trial for things of value. We could i guess use that to establish a exclusion zone but then the clans would wonder why we would not want them doing anything with 30 lightyears when the only thing of value is Tanis. Random system is worse because it implies Tanis is just a useful incidental to what we are really after. The junction is valuable enough even if they can use it or find it themselves it is to dangerous to leave the end in their space in anyones hands but thiers and the crusaders would really really love to be able to reach the IS much faster and from a unexpected angle. They find out about the junction expect attempted trials for it and the data to access it.

And at this point guess can say not telling Lupus is happening... Damnit this will take longer and needlessly complicate things. When we take Tanis and they ask why we will have to tell them something. If as a observational post/forward base near clan space they will want in and that means we will have to hide the fact that it is just cover/staging ground for a ocp hyperspace highway that we could have totally used to help them evac faster. Our good relations with them are built on the fact we dont really lie to them and cant because we have citizens among them who can ask and still have access to us. I would be surprised the the Lupus dont have some inkling of them now its not like they cant just ask Karen or not brought up in casual conversation among their scientists what are the latest happenings with us
 
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A) As Lupus are a friendly power but not part of the OCP we can tell them what ever we want.
B) As it has been shown that the HEG has agents in clan society and lupus is from that society telling them anything increases the chances that it will get back to the Terran Hegemony a lot.
C) If we take a sphere of systems the clans will at the very least have to expend a lot of resources eliminating the other systems in range and will likely eliminate Tanis too considering they don't have the tech to detect Tesseracts.
D) If we decide to fortify the position it can be done with stuff we can move should they discover what we are really after while shielding it by obscurity till then.
 
First two have merit even if i dont like it the last to though? We can use the clans and other civilizations blinders against them. We want Tanis because it is a useful staging point and dagger at the clans homeworlds if they try a invasion. We dont need to give them any indication it is more than that. No one watches outer systems it seems or "dead" systems so why give them a reason? The junction apparently free floating a distance away from Tanis or any other star such they would probable never see it anyway. Hell if we ignore Tanis it could be decades before they could pin down where we are coming from. Drop a Lerbtur mobile base and maybe make some habitats and we would be doing pretty good.
 
Either the Builders have super long range drives or perhaps our region is in a wasteland with not much here of worth? We cant know and wont till we actually run into it. I would not be surprised if the Hegemony has some knowledge of the tesseracts but cant use them well. Their supposed holding are large enough that they would be near essential to maintain any real connections. Perhaps they dont hard control because no need and dont have resources to just squat on them? Or at least the known junction since it is right next to clan holdings? Frankly as shit as everyone else seems to be with sensor tech and actually exploring we could probable set up a station on the junctions and use it a very long time before anyone notices if ever.
There are resources everywhere.
Unless there is some exotic element found only at specific corners of the universe and our part simply doesn't have it.
This is unlikely. We can't rule it out completely, as there might be an "Element Zero" (to keep Mass Effect analogy) in some system we didn't visit, but following the logic of the setting, I don't think there is one. DM was previously against exotic technologies, so we unlikely to have exotic elements.
No one in Battletech universe we know about doesn't know about Tessaract, it is a divergence from canon.
Algareoneans doesn't seem to know about them either, and they do have our version of FTL albeit a little worse, so no threat from them. At least, not through Tessaract. There doesn't seem to be a direct connection between Tessaract and Dyson sphere builders as they don't sit on Tessaract entry points. We would have noticed it when scanning the system now we know what we look for. We can't the tesseract entrances randomly, but this is a very situation where it would be a place we can look at
It doesn't appear that Hegemony uses them either, even if they obviously do know about Everchanging Black, and even then, I would have to wait for intelligence to come it for a few turn.
It doesn't seem to be a resource we need to grab immediately if no one else seems to have it. There seem to be no pressure, and if there is the pressure it isn't communicated as such.
I not even sure if Tessaract is an artificial creation, however considering the implication of how fast biological regression is, Tessaract creators are gone a long time ago because they were comfortable. I am confused about the whole regression thing too, sends mixed messages.
Tessaract thing seems to be more curiosity now.
 
There are resources everywhere.
Tessaract thing seems to be more curiosity now.
There is more than one form of wasteland. Agree probable not some unobtanium not seen yet but the option to add has not closed yet technically. Our region of the galaxy could just have few sapient races which is valuable but we just dont know. Something is very strange going on and we just dont know and have more immediate problems. Best to secure any tesseracts we know of to be save or at least our sides of them. And speaking of them the idea we are the only ones who know about them in the galaxy is absurd. The IS based factions not knowing make sense because of Camereon/Terran Hegemony Fuckery. They had a vested interest in curtailing hyperspace research and keeping what ftl they did have shitty to keep Humanity pinned in but the idea we are the only ones to develop proper sensors and discover them? Just cant believe it. The builders would either have safe 1000 lightyear drives or they are using the tessearcts or some unknown ftl method.
 
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And at this point guess can say not telling Lupus is happening... Damnit this will take longer and needlessly complicate things. When we take Tanis and they ask why we will have to tell them something. If as a observational post/forward base near clan space they will want in and that means we will have to hide the fact that it is just cover/staging ground for a ocp hyperspace highway that we could have totally used to help them evac faster. Our good relations with them are built on the fact we dont really lie to them and cant because we have citizens among them who can ask and still have access to us. I would be surprised the the Lupus dont have some inkling of them now its not like they cant just ask Karen or not brought up in casual conversation among their scientists what are the latest happenings with us
If we don't evacuate people through Tanis, but using conventional Jump Drives or Everchanging Black ones, Clans will recognize that Tanis was a diversion and most likely lose interest in it afterward. They will look for the place where Nova Cats actually are, and that's not Tanis. And this point it can go two ways - either they will want to retake Tanis for sake of pride, or will look to take battle elsewhere. This is obviously a gamble, however, if they don't know about Tesseract, Lupus themselves will believe we did it as a diversion. Especially if it is a remote location that is not in a direct path between us -> Lupus -> Clan Homeworlds.

There is more than one form of wasteland. Agree probable not some unobtanium not seen yet but the option to add has not closed yet technically. Our region of the galaxy could just have few sapient races which is valuable but we just dont know. Something is very strange going on and we just dont know and have more immediate problems. Best to secure any tesseracts we know of to be save or at least our sides of them. And speaking of them the idea we are the only ones who know about them in the galaxy is absurd. The IS based factions not knowing make sense because of Camereon/Terran Hegemony Fuckery. They had a vested interest in curtailing hyperspace research and keeping what ftl they did have shitty to keep Humanity pinned in but the idea we are the only ones to develop proper sensors and discover them? Just cant believe it. The builders would either have safe 1000 lightyear drives or they are using the tessearcts or some unknown ftl method.
A phenomenon no one knows about is plausible.
Let's call the act of being transported into another universe "transmigration" (which is incorrect, transmigration is actually reincarnation, but I don't have a better term)
We know that at least two cases of transmigration happened already, one is us, the other were psycho hamsters.
A possible third case is a robot we found, it may however come along with a hamster.
The robot was certainly different from Algareon, making Algareon AI the third or four cases of transmigration, explaining how AI lost contact with its creators.
A Tesseract maybe the fourth or fifth case of transmigration. It may contain some home systems, but it may not.
Random transmigration happening periodically explains why there are so many unknown phenomenons popping up without knowing.
We might be actually only ones left with an ability to interact with the rest of the universe, with other cases either dying out without reaching IS. or being hampered by some logic that can't deal with transmigration like the logic behind Algareon AI. It's just not Tessaract, it's consistently happening to outside elements getting to Battletech universe. And failures aren't Hegemony doing, as Hegemony didn't run into psycho hamsters, or creators of the robot
As far as we know we are the unlikely incident.
 
[X] Industrial Export/Trade Delegations:
With the analysis of the Helm Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Taurian Concordat
[X] Tesseract Network:
With the discovery of the tesseracts, it now is time to see where they are leading and whether they might be part of a larger network of tesseracts.
Time: 4 turns, Chance of success: 50%, Reward: ?

Additional Actions:

Should the Lupus Republic be informed about Tesseracts?
[X] Yes

Should the Lupus Republic be informed about the Tanis Tesseract?
[X] Yes

Should the Confederation attempt to take Tanis in a Trial of Possession?
[X] Yes
 
The builders would either have safe 1000 lightyear drives or they are using the tessearcts or some unknown ftl method.
Just want to drop that the topopolis is about 200k years old. :)
 
If we don't evacuate people through Tanis, but using conventional Jump Drives or Everchanging Black ones, Clans will recognize that Tanis was a diversion and most likely lose interest in it afterward. They will look for the place where Nova Cats actually are, and that's not Tanis. And this point it can go two ways - either they will want to retake Tanis for sake of pride, or will look to take battle elsewhere. This is obviously a gamble, however, if they don't know about Tesseract, Lupus themselves will believe we did it as a diversion. Especially if it is a remote location that is not in a direct path between us -> Lupus -> Clan Homeworlds.
Well good thing i finally found a map that actually shows were tanis is in war of reavings. Bad thing it is literally right next to the pentagon homeworlds... Like how the frak did Kerensky and SLDF not find them? Directly east of the pentagon worlds about 75ish light years. Yeah that is interesting and in context how did the cobras hold on to them uncontested when its several valuable worlds that close... Us holding it is going to be a issue in any case because it situated right where we could seriously threaten the clans. I thought it was between us and the homeworlds but we have to go past them to reach tanis. Still could take it but maybe we just ignore tanis and hope they dont notice us several light years over? Could work because Clanners not that big on science and it tanis the place hope goes to die and a graphic example why forcing population centers into the clans dont work. Oh well still time to figure it out.

A phenomenon no one knows about is plausible.
Let's call the act of being transported into another universe "transmigration" (which is incorrect, transmigration is actually reincarnation, but I don't have a better term)
So basically a pile of Isots everywhere and we are still figuring it out and it could still be happening... I actually kinda want that because it means literally anything could happen or be pulled in to the story.

Just want to drop that the topopolis is about 200k years old. :)
...:oops::eek:

Ok something very fucking crazy is going on and can only hope Beast is right about them being isot's themselves because the culture that built them is so beyond use we are ants at best. Hell at that point hte race(s) have to have transcended or died out or something. All we can do is keep pushing forward and see what happens because we are entering here be dragons level uncharted waters.
 
Good thing in character we dont know that... Or perhaps bad. We have a new goal to reach. We are not the most advanced and powerful of the known races and polities. We are just a bit ahead of the curve.
 
Well good thing i finally found a map that actually shows were tanis is in war of reavings. Bad thing it is literally right next to the pentagon homeworlds... Like how the frak did Kerensky and SLDF not find them? Directly east of the pentagon worlds about 75ish light years. Yeah that is interesting and in context how did the cobras hold on to them uncontested when its several valuable worlds that close... Us holding it is going to be a issue in any case because it situated right where we could seriously threaten the clans. I thought it was between us and the homeworlds but we have to go past them to reach tanis. Still could take it but maybe we just ignore tanis and hope they dont notice us several light years over? Could work because Clanners not that big on science and it tanis the place hope goes to die and a graphic example why forcing population centers into the clans dont work. Oh well still time to figure it out.
If Clans believe we can't go to Tanis without going past them there is a chance they will ignore it despite it being close. They don't know about the Tessaract so they don't expect an invasion force to actually appear in Tanis out of nowhere. It is still a gamble though


So basically a pile of Isots everywhere and we are still figuring it out and it could still be happening... I actually kinda want that because it means literally anything could happen or be pulled in to the story.
Oh, ISOT, that's the word ... I assume that following the Tessaract line is to follow if you are greatly interested in a mystery behind ISOT over anything else.
 
If Clans believe we can't go to Tanis without going past them there is a chance they will ignore it despite it being close. They don't know about the Tessaract so they don't expect an invasion force to actually appear in Tanis out of nowhere. It is still a gamble though

Do remember most people cant track jumps and have shitty drives. The Hegemony being able to track HF travel was a shock. Far as the clans would know we just appear and they cant find where we are coming from because they would not know about the junction though active search might give them clues but they would be looking in the wrong direction and if they know we have far superior drives that will throw it of even more trying to find our staging points. Clans is going to be so much fun. Ravens are going to crap themselves then come at us so hard and try to trial for everything they can.

Oh, ISOT, that's the word ... I assume that following the Tessaract line is to follow if you are greatly interested in a mystery behind ISOT over anything else.
I assume Warringer has several plot line planned out and how it goes depends on use and what we prioritize.
 
I assume Warringer has several plot line planned out and how it goes depends on use and what we prioritize.
Plans? What are those plans you are talking about? ;)
 
Plans? What are those plans you are talking about? ;)
We are barely in the mid game for all we know. The hegemony is but a stepping stone to even greater challanges. Unless they are hiding some good stuff or just very good at steal ours we should be able to take them easy with the Algereons. From there we shall see as we keep growing and dealing with problems then perhaps find ourselves very small fish in a ocean...
 
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Turn 84 - Summer 2193/3043 - Results
Turn 84 - Summer 2193/3043

Confederated Forces:

[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
Roll 3 of ?, Roll 1d100: 75+35+15 = 125 - Success

Should the Lupus Republic be informed about Tesseracts?
[] No - 4 votes

Should the Lupus Republic be informed about the Tanis Tesseract?
[] No - 4 votes

Should the Confederation attempt to take Tanis in a Trial of Possession?
[] Yes - 6 votes

By the end of Spring, the majority of vessels for the Clan Space Expeditionary Force had gathered in the Socrates System, including the four High Liners of the Confederation. Elements of the 8th Expeditionary Force, who had been training with the Republic's Military to get a good look at Clan tactics and military infrastructure, were picked up and integrated into the Expeditionary Divisions to provide information and some training to the soldiers, so that potential military operations against the Clans could be pursued.

During some talks, Admiral Anvorenth eng Laspol, of the United Principalities of Jerat, noted that technically, the operation could be followed through within a short time frame and through the New Berlin Tesseract, but especially the Survey Office was giving reasons not to inform the Lupus Republic about the existence of tesseracts. The Clans appeared to be riddled by agents of the Terran Hegemony and the Republic might be as well. Keeping the tesseracts under the wrap seemed to be indicated to prevent the Hegemony from potentially using them to their own advantage, possibly finding their way to the Confederation within a short time frame.

However, it was noted the other end of the New Berlin Tesseract should be secured by the expeditionary force, even if pursued as a side operation. As Junction was close to the Tanis system and under occupation of Clan Cloud Cobra, a Trial of Possession over Tanis might be used to secure Junction against the Clans. Publically, the Trial could also be used domestically, as Tanis was known to be the target of an extermination campaign by the Clans, with the goal of killing the 'native' population for their continued resistance against the Clans. Tanis would also become a reliable forwards operating base against potential Clan aggression, especially with the closeness of Junction, which could be used to quickly reinforce the system.

When asked about this, Sophist Winters noted it would turn Cloud Cobra into an enemy of the Confederation, and potentially many other clans, but noted that the entire operation would turn many Clans into enemies of the Confederation anyway.

In the end Operation Tanis was given a go by the Confederated Forces and indirectly by Parliament and the Expeditionary Fleet began to make its was towards Clan Space, accompanied by several vessels of the Republic's WarShip force, five Aegis class Heavy Cruisers, one Congress class Frigate and one Vincent class Corvette.

active for ? more turns

[] Bulwark Circinus: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 89+15 = 104 - Success (All military actions)
Roll 2 of 4, Roll 1d100: 20+15 = 35 - Failure

While there was considerable support for the militarization of Circinus, there was some pushback against the plans and the appropriation of funds for the project. Most came from the Illyrian Palatinate, the newest member of the Confederation. They noted they were about as close to the Inner Sphere as the Circinus Cooperative and as likely to be threatened by any Inner Sphere aggression. While the Confederation had friendly relations to the FWL, they noted they might be considered the 'soft underbelly' of any aggressor and more likely attacked once Circinus was turned into a Bastion. Here they were painfully clear they were not looking at the FWL in any way, shape or form.

As such, they attempted to block as much of the project as they could, which in turn resulted in some political bad blood with the Circinus Cooperative, who pointed out that Circinus had been attacked twice within the past ten years, while the Illyrians had been at peace for the past centuries, safe for the occasional pirate attack. And pirates were not a problem within the region anymore.

active for 2 more turns

OCP Survey Office:


[] Update the Counter Intelligence Branch: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 6+15 = 21 - Failure (All Intelligence Actions)
Roll 2 of 4, Roll 1d100: 55+15 = 70 - Success
Roll 3 of 4, Roll 1d100: 70+15 = 85 - Success
Roll 4 of 4, Roll 1d100: 16+15 = 31 - Failure
Combined: 52 - Success

While the final steps were taken to improve the counterintelligence of the Confederation, the entire process was almost thrown backwards as it was discovered that an agent of the Counter Intelligence Branch had been turned by what appeared to be an agent ot the Terran Hegemony, who had somehow made their way into the Confederation, moved to Earth and set up shop in Berlin within the past six month.

To make matters worse, the agent had data on them that seemed to indicate that they had turned even more agents, leading to an internal witch hunt that almost made the update to Counter Intelligence useless. However, most of the data from the Hegemony agent seemed to have been specially designed to sow discontent within the Survey Office and destroy the agencies operative efficiency, after intense use of 'Slow Penta' during the interrogation.

Reward: +10 to counterintel actions, -50 to Inner Sphere infiltration of agents

[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success (All Intelligence Actions)
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success (MIIO Cooperation)
Roll 3 of 8, Roll 1d100: 99+10+15 = 123 - Crit Success

While the Survey Office dealt with its own Counter Intelligence Problem, Quintus Allard, the head of the MIIO decisively dealt with his own, flushing out seven Hegemony agents within his own organization on New Avalon alone, killing some, while others were interrogated with MIIO methods that reduced them to unresponsive vegetables. During the interrogation, the MIIO could identify a secret base on the planet Poznan, formerly located in the Capellan Confederation.

An ad hoc cooperative operation between the Survey Office and the MIIO, utilizing several Special Operations Groups from the Confederation, penetrated the base, discovering it was used to create and train doppelgangers, meant to replace several important people within the Inner Sphere. To make matters worse, there were already some people replaced, though they were largely important industrialists, but also at least three high placed agents within the MIIO and the Lyran Intelligence Corps, as well as several nobles.

In many cases, the originals were still alive, but in terrible conditions, crippled both bodily and mentally. The worst was the discovery of doppelgangers for Melissa Steiner-Davion, Duggan Marik and Edward Calderon, who were genetically identical to their originals, but, for the lack of a better word, 'incomplete', both mentally and bodily.

In the wake of the discovery, Hanse Davion ordered Allard to support any operation against Hegemony agents and to inform his 'colleagues' within any and all the other Inner Sphere nations, from the FWL to the Taurian Concordat. Here, the Confederation and its embassies was regarded as a neutral ground and group that was best used to inform the various intelligence agencies and hopefully flush out any and all Hegemony agents.

active for 5 more turns

OCP Diplomatic Corps:[/B]

[] FedCom Reproachment: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 92+20+10 = 122 - Success (Diplomatic Relations with FedCom, All Diplomatic Actions)
Roll 2 of 4, Roll 1d100: 59+20+10 = 89 - Success
Roll 3 of 4, Roll 1d100: 64+25+10 = 99 - Success
Roll 4 of 4, Roll 1d100: 75+25+10 = 110 - Success
Combined: 102 - Crit Success

The events over the past months and the continued support of the Federated Commonwealth by the Confederation in the wake of the Terran Hegemony discovery had cased Hanse Davion, Katarina Steiner and Melissa Steiner-Savion to reevaluate their own beliefs and goals. The more they got information from the Confederation and their own intelligence agencies as they slowly dismantled the Hegemony intelligence network, the more they began to question their rosy view of the Star League and their former overlords, the Cameron Family.

While everyone was out to grab more areas and control the Throne of the Star League, the Confederation had consistently used peaceful means of working with or against their neighbours. There was no intent to take power anywhere and now, the Confederation had not only saved the lives of Hanse Davion, Katrina Steiner and Quintus Allard, but also the life of Melissa Steiner-Davion and her children, though Conrad Steiner-Davion was undergoing psychological treatment.

In the end, the diplomatic work done by the Embassy only reinforced the feeling that the Confederation wanted to cooperate with the Federated Commonwealth, as they wanted to cooperate with every nation of the Inner Sphere. Already cooperation between the Lyran Commonwealth and the Federated Suns had led to the formation of the Federated Commonwealth and perhaps cooperation might bring in the other nations of the Inner Sphere and the Periphery.

With the success in the reproachment efforts and the good standing of the Confederation in international affairs, perhaps the threat of the Terran Hegemony and the Clans could be used to begin the process of International Cooperation within the Inner Sphere, creating some sort of informal alliance of some sort.

Result: Prevention of a Cold War Scenario with FedCom, +15 to diplomatic relations, New Action: International Cooperation

[] Uncover the Terran Hegemony: active
Time: 3 turns, Chance of success: 55%
Roll 1 of 3, Roll 1d100: 86+10 = 96 - Success (All Diplomatic Actions)
Roll 2 of 3, Roll 1d100: 51+10 = 61 - Success
Roll 3 of 3, Roll 1d100: 90+10 = 100 - Success
Combined: 86 - Success
Hegemony IntelOps, Roll 3d20: 43
Diplomatic Bonus, Roll 4+1d6: 9

The discovery of the Hegemony Base on Poznan and the subsequent release of information about what had been found inside led to a massive outcry and several of the doppelgangers in the various nations were immediately taken into custody, followed by a smaller number of Hegemony agents that had attached themselves as handlers to the doppelgangers.

Even the reaction of the Outworlds Alliance and the Magistracy of Canopus could be felt, some as disbelief, some as outright rage at the Hegemony once again attempting to dictate their way of life.

On Taurus, Poznan had a surprising effect. If one had expected Thomas Calderon to explode in a fit of rage and paranoia, he instead became silent and intense, with the Ambassador believing initially believing that he had a heart attack or a stroke. Instead, he had asked to be alone to think and not to be disturbed. Not even his family could get close to him for a week. Afterwards, he called in his son Edward and sent him to New Avalon to begin talks with Hanse Davion about limited cooperation against the Terran Hegemony.

Reward: -43 to Terran Hegemony IntelOps, +9 to diplomatic relations with the Inner Sphere

OCP Trade Organization:[/B]

[] Smaller Von Neumann: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 3+10+10+10+20+15 = 68 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 44+10+10+10+20+15 = 109 - Success

With the design goals for the new smaller Von Neumanns being given, several of the dock yards began to work on the designs, some of which might be profitable to be turned into pure factory or pure mining vessels.

active for 2 more turns

[] Space Mining III: - 6 votes active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 28+10+10+10+20+15 = 93 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)

As the space borne industry had extended over the past year, it eventually became clear that the new industry needed more raw materials and so the OCPTO once again began to offer incentives to expand the Space borne mining sector.

active for 3 more turns

OCP Office for Science and Development:


[] Hyperwave Lanes: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 4+10+10 = 24 - Failure

While the theory for Hyperwave Lanes was solid, as far as researchers could tell, the high energy requirement of the design was currently more than they had an answer for. To power a single Hyperwave Lane generator, they would need at least 200 PW per day of operation, which was more than the Earth received from solar radiation daily. That amount of energy was simply impossible to generate in any conventional way. It could be produced for short durations of time with the help of capacitors, but not continuously over an extended period.

As such, the project reached its first road block to develop a potentially practical design.

Active for 4 more turns

[] Tesseract Network: - 5 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 40+10+10 = 60 - Success (Research Center Sol, Interstellar Communication Network)

With the discovery of no less than seven tesseracts, including the New Berlin-Junction tesseract, it was not time to at least discover the extent of the existing tesseracts and discover where they lead. As such, the vessel that was used to discover them in the first place was given the target to move through those tesseracts and see what was on the other side of each.

There was believed to be a 20 percent chance it would lead to the discovery of more tesseracts.

active for 3 more turns

----------------------------

OCP Internal Events:

Not much of interest is happening internally.

----------------------------

Intelligence Report:

Periphery Alliance:


Lupus Republic:


Not much is happening within the Lupus Republic.

Lothian League:

Not much is happening within the Lothian League.

----------------------------

Far Star Situation:

Algareon:


Talks with the Triumvirate and the people of Algareon continued, with the talks shifting to the Preservers, the creators of the system. From the information given, Algareon was at least 200.000 years old, but uninhabited for most of the time, until the Preservers began to move the first species into the topopolis about 10.000 years ago, with the first humans arriving 2500 years ago, from the Roman Republic and other ancient nations of Earth. Members of the different species continued to arrive over time, until about one thousand years ago, when contact to the Preservers simply stopped, and they lost communication with other installations like Algareon.

No new vessels with 'specimens' arrived and the Triumvirate simply went into a failsafe mode to preserve their charges, slowly expanding the structures as per their last orders.

There had been intermittent contact with other non-Preserver and non-preserved species over time, but that again stopped a thousand years ago, until the Terran Hegemony discovered the system and began to fight. From then on, the Triumvirate had done what was in their ability to do to defend the system and its inhabitants, going as far as allowing to create some movable habitats to 'colonize' other systems around Algareon to act as forward bases.

They continued to try and contact the Preservers, utilizing a form of low bandwidth low frequency long range hyperwave transceivers, but it continued to fail.

Terran Hegemony

There is currently a lack of intelligence about the Terran Hegemony.

----------------------------

Taurian Concordat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

----------------------------

Inner Sphere:

Federated Commonwealth:


Not much of interest is happening in the Federated Commonwealth.

Draconis Combine:

The Draconis Combine continues to splinter and collapse.

Free Worlds League:

The buildup along the Andurien-FWL border continued.

Dutchy of Andurien:

The buildup along the Andurien-FWL border continued.

Confederation of Habitats:

Not much of interest is happening within the CoH.

Terra:

Slowly the bioweapon could be controlled, as more vaccine and cure was spread through Terras infected population.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Terran Data Dump

As the Confederation of Habitats continued to support Terra with medical equipment, the reveal of the Terran Hegemony had caused them to become more cautious concerning old Terran Hegemony installations in the Terra system, and they began to search for other installations, discovering a previously unknown Terran Hegemony installation in the Pluto-Charon system in Charon's Mordor Macula. The installation appeared to date back from the early 24rd century and had been active until the end of the Terran Hegemony in the aftermath of the Amaris War.

Inspection showed the installation to have been a super computing center called SAINT, utilizing the naturally low temperature of Charon's surface features to cool the system. James McKenna himself seemed to have ordered its construction and David Cameron had been one of its first commanders. While almost all data from the supercomputer seemed to have been moved during the 27th century to another super computing center, PALADIN, in a system called FactoryOne, some had remained at SAINT.

Some data in question revealed plans of the Terran Hegemony to actively destroy habitable worlds past a certain distance from Terra, about 750 lightyears, to prevent the spread of humanity past the reach of Terra, based on plans from someone codenamed Gallant. Secondarily, the plan was to kill any and all non-human sophont species and to prevent any non-Terran Hegemony personnel to meet with these non-human sophont species.

The plan was aimed to prevent humanity to meet an external threat that was only described as a 'huge belligerent alien empire' and that they were 'evil space hamsters' aiming to 'subjugate humanity and turn them into bio-mechanical monstrosities', with any other information on it removed with the rest of SAINT, though it appeared it had been a vessel under command of Alexander McKenna and Franklin Cammeron as second in command, had been the first to encounter this unknown alien empire in the mid to late 22nd century.

At first the information on SAINT had been kept under wraps by the Belters, but eventually they began to widely broadcast the information via HPG to any and all HPG networks, from where the data was picked up by the various new agencies and spread throughout the Inner Sphere in late Summer.
 
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Turn 85 - Autumn 2193/3043
Turn 85 - Autumn 2193/3043

Confederated Forces:

[] Clan Intimidation & Evacuation: active (? turns)
Offer send full military expedition to clan homeworlds with our transports and hope the full weight of it makes the clans hesitate to do something stupid... and brutally murder the first would be ristar to try. Several battleships with Cruiser and frigate/Arethusa escorts plus attached ACC's and 4 to 8 divisions of troops to bolster the local Lupus leaving and give the clans a wake up call. They can also be handed info on Hegemony at same time and fact they are also probable infiltrated.
Time: ? turns, Chance of success: 65%, Reward: ?

[] Bulwark Circinus: active (3 turns)
After the renwed invasion of Circinus, now a member of the Confederation, it is believed that the Circinus region should receive additional defenses to prevent such a thing from happening again.
Time: 4 turns, Chance of success: 50%, Reward: Circinus gets 1d4 additional Frontier Fleets

[] Fleet Extension:
The last Fleet extension is finished, but now the Confederated Space Force requests more vessels.
Time: 3 turns, Chance of Success: 70%, Reward: Construction of (5+2d6) new WarShips
Only avaiable after the last Fleet Extension is finished
Only avaiable after completion of the WarShip Upgrade Program


[] Military Action:
There is always some military action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a military action

OCP Survey Office:

[] Kill all Terran Spies: active (6 turns)
Efforts should be made to hunt down and destroy the Terran Hegemony spy network that is currently known to the Survey Office.
Time: 8 turns, Chance of success: 40%, Reward: (40+3d20)% of Terran Agents are taken out, -3d20 to Terran Hegemony IntOps

[] Scouting the Terran Hegemony:
With some survey vessels already present, there should be an effort made to get up to date intelligence on the Terran Hegemony and their capabilities.
Time: 6 turns, Shcnace of success: 35%, Reward: Up to date Intelligence on the Terran Hegemony

[] Counter-Espionage Operations:
With the recent involvement of the Lyran agency Loki in the Attack on Circinus, it seems prudent to run some operations to counter either Loki or any other intelligence agency within the Inner Sphere.
Time: 5 turns, Chance of success: 50%, Reward: ?
Select an Inner Sphere Intelligence Agency to counter

[] Operational Intelligence:
The Confederation is lacking much in the way of concrete intelligence on the various Inner Sphere Powers military forces and aperatus. An Intelligence Operation should be launched to gather intelligence, to support any military operational planning against an Inner Sphere power.
Time: 6 turns, Chance of success: 55%, Reward: +5 to Operational Planning against Inner Shere nation
Select one Inner Sphere nation to concentrate on

[] Targeted Intelligence:
A targeted Intelligence Operation should begin to gather targeted intelligence.
Time: 4 turns, Chance of Success: 50%, Reward: Targeted Intelligence
Suggest a target for the Intelligence Operation

[] Intelligence Action:
There is always some intelligence action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an intelligence action

OCP Diplomatic Corps:

[] International Cooperation:
With the success in the reproachment efforts and the good standing of the Confederation in international affairs, perhaps the threat of the Terran Hegemony and the Clans could be used to begin the process of International Cooperation within the Inner Sphere, creating some sort of informal alliance of some sort.
Time: 8 turns, Chance of success: 50%, Reward: International Cooperation
Note: Rolls will be taken individually for each nation once a conference of some sort begins

[] Technological Help:
With the Federated Commonwealth poised to take the technological lead in the Inner Sphere over the other powers (safe the Confederation and the Republic) it might be a good idea to offer technological aid to any of the other Inner Sphere Powers that might be interested in it, to help bridge the gap between them and the FedCom. Technically a similar program exists with the FedCom already, with the Scholarly Exchange, but direct support might yield some improved relations and a potential ally, should the FedCom act against the Confederation and/or the Alliance.
Time: 4 turns, Chance of Success: 40%, Reward: +10 diplomatic relations, +5 external trade
Select a nation or nations, cannot be the Federated Commonwealth

[] Diplomatic Contact:
The OCP only has closer diplomatic contact with the majority of Inner Sphere nations, some nations still do not have an OCP embassy.
Time: 4 turns, Chance of success: 70%, Reward: Embassy in selected nation
Select Inner Sphere nation to diplomatically contact, may be selected multiple times

[] Invite Others IV:
The OCP was working out nicely and maybe it was time to invite one of the other worlds outside the Three Systems into the OCP?
Time: 4 turns, Chance of success: 35%, Reward: The selected world joins the OCP as a member
Please select a world from the list of Known Habited Worlds neat the Walker Cluster

[] We need new members:
There are 8 nations in the Three Systems that have declined to become members of the OCP. The Three Systems can't effort to have some nations working on cross purposes and endanger the entire rest of the Walker Cluster. So there is a need to get them aboard and into the OCP.
Time: 2 turns, Chance of success: 25%, Reward: 1d6 nations of the 8 nations that declined OCP membership initially, become OCP members

[] Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest a diplomatic action

OCP Trade Organization:

[] Smaller Von Neumann: active (3 turns)
The full Von Neumanns are not always what is needed in a given area, so perhaps it would be a good idea to develop a few smaller designs for smaller Von Neumanns that can be used in those places.
Time: 4 turns, Chance of success: 50%, Reward: Small and Medium on Neumann designs

[] Industrial Export/Trade Delegations:
With the analysis of the Helm Database and the preparations of many OCP companies to build and export Inner Sphere technology, trade delegations should be sent out to look for customers for the technology in the Inner Sphere and with it improve diplomacy as well.
Time: 4 turns, Chance of success: 60%, Reward: +10 to external trade with selected world/polity, +10 to diplomacy with selected world/polity
Select a world or polity to export to

[] Space Industry IV:
While the industrial capacity of the OCP grows, more industry needs to be move from the planetary surface into space, where even the dirtiest processes can be used to produce good without pollution. In turn, this means more production.
Time: 4 turns, Chance of success: 60%, Reward: More space borne industrial capacity, +5 on internal and external trade

[] Space Mining III:
The industrial capacity of the OCP is growing and with it grows the need for raw materials, be they gassious, liquid or solid. Projects should be started to improve the raw material situation of the OCP and possibly even export those raw materials.
Time: 4 turns, Chance of success: 70%, Reward: More Raw Materials, +5 on internal and external trade

[] Economic Action:
There is always some economic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
Please suggest an economic action

OCP Office for Science and Development:

[] Scouting for Tesseract: active (2 turns)

[] Hyperwave Lanes: active (5 turns)
The discovery that it might be possible to use hyperwaves to improve FTL speed in the Everchanging Black is interesting news and should be followed up on, as it might improve interstellar commerce.
Time: 6 turns, Chance of success: 40%, Reward: New Economic Action

[] Tesseract Network:
With the discovery of the tesseracts, it now is time to see where they are leading and whether they might be part of a larger network of tesseracts.
Time: 4 turns, Chance of success: 50%, Reward: ?

[] Random Research:
There are so many research topics out there that cannot be counted and they should be given funding. MAybe they will be useful...
Time: 2-6 turns, Chance of success: 50%, Reward: Random research result
Please suggest a Research Topic
Can be taken multiple times simultanously


----------------------------

2 Actions for:
Diplomacy

1 Action for:
Intelligence
 
Okay, finally time to post here after creating an account for this quest.

That Terran Data reveal? Well, that's very interesting. Especially when you combine it with the alien robot that we salvaged and repaired from earlier on. Also the plasma gun which seemed to be bio-mechanical in nature. We might want to reveal both of those, and point towards the 'turn humanity into bio-mechanical monstrosities' part of the data as something of interest. How old was the repaired alien robot/AI again? Was it from a thousand years ago or more recently?

Because it's looking more and more like we're going to want to harden the Inner Sphere and Periphery whilst unifying it against external threats, before reaching out to all human worlds we can find, hardening those... And then launching massive numbers of scouting fleets to explore the galaxy past that 1000 light year bubble to learn just what is out there, what was out there, and if any of it is a threat. Or if any of it might either become a threat or return as a threat.
 
Okay, finally time to post here after creating an account for this quest.

That Terran Data reveal? Well, that's very interesting. Especially when you combine it with the alien robot that we salvaged and repaired from earlier on. Also the plasma gun which seemed to be bio-mechanical in nature. We might want to reveal both of those, and point towards the 'turn humanity into bio-mechanical monstrosities' part of the data as something of interest. How old was the repaired alien robot/AI again? Was it from a thousand years ago or more recently?

Because it's looking more and more like we're going to want to harden the Inner Sphere and Periphery whilst unifying it against external threats, before reaching out to all human worlds we can find, hardening those... And then launching massive numbers of scouting fleets to explore the galaxy past that 1000 light year bubble to learn just what is out there, what was out there, and if any of it is a threat. Or if any of it might either become a threat or return as a threat.
The Robot/Synth was about 200 or so years old.
 
That is... potentially extremely worrisome. Especially as I believe that the bio-mechanical plasma weapon we recovered from that world/battlefield was around the same age...
It is. And everyone else knows who the 'evil space hamsters' are, as they appear in my Seeing Further.
 
With the existence of those doppelgängers and their surrounding circumstances, it makes me wonder...What if Stefan Amaris was a Doppelgänger himself?
The plan could have been to use him wreck the Star League to the point that when they returned, humanity would have been so desperate for a savior that they would have willingly subjugated themselves to their 'Benevolent Cameron Overlords.'

Though I have some questions about the SAINT AI. How much of the problems it caused are due to its programming based on faulty premises and how many are because people are blindly following its conclusions? Because it started to remind me about the Uraei AI which formed Section 31 in Star Trek Control, as well as the Catalyst from Mass Effect.
 
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