What's new
Frozen in Carbonite

Welcome to FiC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Growing Horizons: Inner Sphere - Quest

We really dont know,. Warringer has said the hamsters are currently "contained" but nothing beyond that and we have little and sometimes conflicting data on what is happening but several isots could have happen. I it has happened before it could happen again and who knows what might pop out. Literally anything from fiction could appear.
Not anything. Warringer stated he wants to keep certain technologies out so we won't have things like anti-gravity or true energy shields. No chance something like Xeelee or Culture appearing, they would screw with what is possible within the universe big time
 
Not anything. Warringer stated he wants to keep certain technologies out so we won't have things like anti-gravity or true energy shields. No chance something like Xeelee or Culture appearing, they would screw with what is possible within the universe big time
He can take inspiration from Orion's Arm from the Post-2015 "Purge of Femtotech" for his God-Level alien civilizations. OA's technologies and examples of existing daylife devices and sciences became much less ridiculous once the Planck-tech, Atto-tech, Femto-tech, Pico-Tech bullshitium got purged.

Compare this from the mid-2000s: https://web.archive.org/web/20060910221853/http://www.orionsarm.com/tech/femtotech.html
And this from nowadays: https://www.orionsarm.com/eg-article/5356fad54ad52
Yes, much more believable.

Fuck me. This is from 2007: https://web.archive.org/web/20070416022645/http://www.orionsarm.com/tech/scale.html

Hahaha. No wonder OA was the laughing stock of SF for at least a decade.
 
Last edited:
He can take inspiration from Orion's Arm from the Post-2015 "Purge of Femtotech" for his God-Level alien civilizations. OA's technologies and examples of existing daylife devices and sciences became much less ridiculous once the Planck-tech, Atto-tech, Femto-tech, Pico-Tech bullshitium got purged.

Compare this from the mid-2000s: https://web.archive.org/web/20060910221853/http://www.orionsarm.com/tech/femtotech.html
And this from nowadays: https://www.orionsarm.com/eg-article/5356fad54ad52
Yes, much more believable.

Fuck me. This is from 2007: https://web.archive.org/web/20070416022645/http://www.orionsarm.com/tech/scale.html

Hahaha. No wonder OA was the laughing stock of SF for at least a decade.
Aaaahhhh...

...

...

No.
 
[X] International Cooperation
[X]Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
As we keep expanding there are a number of single worlds about us that could be peacefully absorbed and better off for it. Perhaps we should see about creating a organization perhaps attached to Prometheus that when ready andwilling can bring them in the OCP without direct need of parliament to pick out worlds for targeted recruitment? If nothing else the world of Farnham's Planet could be used as a test case with the offer then spread about to neighboring worlds.
[X] Scouting the Terran Hegemony:
 
[X] International Cooperation
[X]Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
As we keep expanding there are a number of single worlds about us that could be peacefully absorbed and better off for it. Perhaps we should see about creating a organization perhaps attached to Prometheus that when ready andwilling can bring them in the OCP without direct need of parliament to pick out worlds for targeted recruitment? If nothing else the world of Farnham's Planet could be used as a test case with the offer then spread about to neighboring worlds.
[X] Scouting the Terran Hegemony
 
Last edited:
[X] International Cooperation
[X]Diplomatic Action:
There is always some diplomatic action that seems to be important.
Time: 2 to 6 turns, Chance of success: 50%, Reward: varies
As we keep expanding there are a number of single worlds about us that could be peacefully absorbed and better off for it. Perhaps we should see about creating a organization perhaps attached to Prometheus that when ready andwilling can bring them in the OCP without direct need of parliament to pick out worlds for targeted recruitment? If nothing else the world of Farnham's Planet could be used as a test case with the offer then spread about to neighboring worlds.
[X] Scouting the Terran Hegemony
 
Considering what we know about the Terran Hegemony being influential inside Comstar and possibly the Clans, one has to wonder if they have the same Toybox as the Word of Blake and the Society? Because each of those factions was scary on its own, can you imagine what one could get from hybridizing the tech? Not to mention any unique innovations of their own?
 
There might be a tiny little delay for the results tomorrow, but nothing big. I just forgot that I needed to write the new part today... >_>
 
Considering what we know about the Terran Hegemony being influential inside Comstar and possibly the Clans, one has to wonder if they have the same Toybox as the Word of Blake and the Society? Because each of those factions was scary on its own, can you imagine what one could get from hybridizing the tech? Not to mention any unique innovations of their own?
Possible. They probably have at least the blakist stuff if cybernetics is a field they have actively pursued the society is more iffy. A lot of tech is yet to be developed by them i think in this era and given their insular and cellular nature they would be hard to infiltrate. If they are discovered the warriors will murder them then tighten the restrictions that cause them even more and murder anyone who dares complain.
 
Possible. They probably have at least the blakist stuff if cybernetics is a field they have actively pursued the society is more iffy. A lot of tech is yet to be developed by them i think in this era and given their insular and cellular nature they would be hard to infiltrate. If they are discovered the warriors will murder them then tighten the restrictions that cause them even more and murder anyone who dares complain.
Maybe they have 'Organic Drones,' something I came up with which originated from an unholy alliance of the Word of Blake and Society, slightly inspired by the Hybrids from the new Battlestar Galactica.

The term 'organic drone' was both intended to dehumanize the whole process to make it more palatable and those involved consider it more accurate term than the alternative and don't actually care about this humanity thing. Nine year old children are born in an iron womb analogue and subjected to from birth to a rigorous program of mental, physical, and neurochemical conditioning. Though they share genetic makeup of humans, those running the program argue that the comparison isn't accurate, as the process strips them of any sense of individuality, or any real concept of freewill or creativity. The entirety of their being is subsumed into being a control system for an interface cockpit equipped battlemech or ASF. They wouldn't even know how to begin to operate outside the confines of their cockpit. They follow the orders of their handlers without question and to the letter, and they can't even grasp the concept that defiance is an option. They don't feel pain because of invasive brain surgery and their direct neural interface, tied to the interface cockpit, enhances their otherwise modest piloting and gunnery abilities to the point that one on one they're equal to a typical clan mechwarrior. The program has proven less successful than hoped, as the vast majority of drones are unable to take the neurological strain of the direct neural interface, or are so damaged by the conditioning that they're already braindead before they get to that point. They are recycled into the nutrient solutions used in the program used in the growing process. Those that pass muster and enter service have a projected lifespan of only two years, far faster than a typical human with VDNI will degrade. This is all due to their age and conditioning, as their brain and neurological system is not fully developed, thus degrades faster under the immense strain. Buffered VDNI would reduce the issues but would also decrease drone performance. Lengthening the production cycle would increase the numbers and qualities of the drones, but it is already considered prohibitively long. The low numbers of useful drones turned out by the program in 10 year production cycles can't compete with unmanned inorganic platforms in sheer production volume, but each organic drone system is vastly superior to inorganically controlled counterparts. The fact that these organic drones never last long enough for them to develop individual personalities that kill them from fighting their programming is either a lucky bug or a well-designed feature.
 
Maybe they have 'Organic Drones,' something I came up with which originated from an unholy alliance of the Word of Blake and Society, slightly inspired by the Hybrids from the new Battlestar Galactica.
...

Yeah i can see shit like that happening but if they had something like that they probable be overrunning the Algereons i think. Though a program that could be possible. We dont know enough to say frankly. If it did i would not think so... wasteful. With the size of their holdings 2 years is mostly worthless. Many clones could age out in transit. Mass producing good enough that can last at least 10 years would be far more useful.
 
...

Yeah i can see shit like that happening but if they had something like that they probable be overrunning the Algereons i think. Though a program that could be possible. We dont know enough to say frankly. If it did i would not think so... wasteful. With the size of their holdings 2 years is mostly worthless. Many clones could age out in transit. Mass producing good enough that can last at least 10 years would be far more useful.

We also might want to make sure they don't have some technology like The Wall to prevent people from entering their systems. I know it's an OTL Dark Age piece of tech, but still something to watch out for.
 
We also might want to make sure they don't have some technology like The Wall to prevent people from entering their systems. I know it's an OTL Dark Age piece of tech, but still something to watch out for.
That they definitely might have given a defensive tech like that would be a critical research project for the old terran hegemony. Hopefully won't find out fun way losing ships or a entire squadron.
 
Turn 85 - Autumn 2193/3043 - Results
Turn 85 - Autumn 2193/3043

Confederated Forces:

[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
Roll 3 of ?, Roll 1d100: 75+35+15 = 125 - Success
Roll 4 of ?, Roll 1d100: 44+35+15 = 94 - Success

With the beginning of Autumn, the Evacuation Fleet slowly began to make its way along the conventional jump line towards Clan Space, picking up the 'usual' jumpship traffic, as well as informing the returning jumpship about the situation. During this journey, two additional Congress class frigates, originally intended to evacuate from Clan space themselves, joined up with the fleet, increasing the number of vessels.

active for ? more turns

[] Bulwark Circinus: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 89+15 = 104 - Success (All military actions)
Roll 2 of 4, Roll 1d100: 20+15 = 35 - Failure
Roll 3 of 4, Roll 1d100: 36+15 = 51 - Success

The release of the 'Hegemony Data Dump' as it was called turned into something of a complete shock to many of the members of the OCP, especially the Illyrian Palatinate, who had argued against the construction of defensive structures around the Circinus Cooperative. Instead, they pulled back their demands, after realizing that the increased defences of Circinus might mean it was more likely that Circinus was going to be attacked, especially through psychological analysis prepared by the Survey Office regarding the Hegemony.

From this analysis, it was more likely that the Hegemony would directly attack any strong defensive force, trying to batter their way through, rather than getting around any defences. Additionally, Circinus was on a straight line between Terra and the Three Systems, the core of the OCP. The expectation was that if the Hegemony would attack the Inner Sphere, they were likely to directly go for Terra, expecting to take the world in a single stroke and use the infrastructure to take on the rest of the Inner Sphere after taking out the OCP. However, it was expected the reality was slightly different.

If the Palatinate had continued to demand more defences for themselves, they might have become a direct target for the Hegemony.

active for 1 more turn

OCP Survey Office:


[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success (All Intelligence Actions)
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success (MIIO Cooperation)
Roll 3 of 8, Roll 1d100: 99+10+15 = 123 - Crit Success
Roll 4 of 8, Roll 1d100: 34+10+15 = 59 - Failure

During the continued operation within the Inner Sphere it turned out that there were some cells within LOKI had been infiltrated by Hegemony, who in turn noticed the joint operation between the Survey Office and the MIIO and the LIO. In an heavy-handed response, one of the cells directly attacked the Tharkad Embassy of the OCP, leading to heavy damage to the building, as well as the death of several embassies personal. Only the existing defences, including two Hunter Killer Packs and Smart Dust based surveillance prevented the destruction of the entire compound by a 20 tonne pocket nuke.

On several other planets where OCP traders were openly operating, other LOKI cells attacked and killed the persons in question. As a direct response to these events, another Lyran Intelligence Organization, Heimdall, began to openly hunt down LOKI cells, starting a 'Secret War'.

active for 4 more turns

[] Scouting the Terran Hegemony: - 8 votes active
Time: 6 turns, Chance of success: 35%
Roll 1 of 6, Roll 1d100: 90+15 = 105 - Success (All Intelligence Actions)

With the release of the 'Hegemony Data Dump', one of the most important options of the Survey Office was to finally begin with an operation to scout out Hegemony space. However, the number of vessels capable to be utilized was low, with only four of six vessels that had originally been sent to observe 'Far Star Station', with two engaged with Algareon. The other vessels had pulled back to Graveyard, where the crew had enjoyed R&R, while their vessels were undergoing repair and refit. With two Walsingham class vessels and two jumpships, it was decided that two of the jumpships that had moved the scientists to Graveyard would be added to the scouting operation and upgraded to a degree that would allow them to operate as intelligence vessels, with additional crew from the Confederations Fleet intelligence branch.

Additionally, these two jumpships were paired up with a Sleipnir and a Drashy respectively to provide defensive capabilities.

active for 5 more turns

OCP Diplomatic Corps:[/B]

[] International Cooperation: - 8 votes active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 99+10 = 109 - Crit Success (All Diplomatic Actions)

The widespread release of the 'Hegemony Data Dump' lead to equally widespread shock about the actual nature of the Terran Hegemony and Star League, which was created by the Hegemony. Pundits of various new companies widely decried the Hegemonies decision to leave the rest of the Inner Sphere in the dark about the 'evil space hamsters' and their destruction of entire worlds to contain humanity, questioning the motive for doing so. However, other pundits, as always in these cases, did the reverse, but these were in a minority.

This was followed by a leak within the Federated Commonwealth's government, which the Survey Office believed to have been deliberate. Itspread throughout the Inner Sphere, bringing the news that the Terran Hegemony had survived and was poised to invade the Inner Sphere. In the wake of these informations, nobles and the public began to call for increased defensive measures against the Hegemony, as fears about it spread thanks to the 'Hegemony Data Dump'.

By the end of Autumn the situation had worsened to some degree, as the news outlets fanned the flames of fear directed towards the Terran Hegemony. Wspecially FedCom outlets had begun to use the example of the Taurian Conccordat and the crushing of its defences by the Star League during the Reunification War and how they were treated subsequently.

Into this climate, Hanse Davion began to talk about peace and that a conference should be held concerning the 'Hegemony Situation', inviting all nations of the Inner Sphere and the Pereiphery, though it was unknown what planet would be used.

active for 7 more turns

[] Integration Office: - 7 votes active
Time: 6 turns, Chance of Success: 55%
Roll 1 of 6, Roll 1d100: 53+10 = 63 - Success (All Diplomatic Actions)

For a long time, there have been calls to attempt to get other worlds outside of the OCP to join up with the organization, with various aims behind those calls. For some people it was a matter of humanitarian aid, for some an expansion into new markets and, most controversial, there were also a group of people accused of holding a belief in a 'White Man's Burden' and other more imperialistic notions for expanding the OCP.

The OCP still remained largely a Confederation of worlds and nations that had banded together for close economic and diplomatic relations, as well as a common defence, and with the perceived growing threat of the Hegemony the latter was becoming more and more prominent. And most of the single world nations were regarded too vulnerable to potential Hegemony attacks or infiltration.

As such, the idea of a part of the Diplomatic Corps was to be formed to cooperate with the Prometheus Initiative and attempt to get other worlds to join up with the OCP, independent of most of the usual decision-making.

active for 5 more turns

OCP Trade Organization:[/B]

[] Smaller Von Neumann: active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 3+10+10+10+20+15 = 68 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 44+10+10+10+20+15 = 109 - Success
Roll 3 of 4, Roll 1d100: 75+10+10+10+20+15 = 140 - Success

Other than usually, there were only a few limited designs realistic to be utilized to become actual smaller scale Von Neumanns and even in the case of different designs, the goal was not to design a uniform Von Neumann, and as such it was felt that multiple designs had their place and multiple different prototypes were under construction.

active for 1 more turns

[] Space Mining III: - 6 votes active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 28+10+10+10+20+15 = 93 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 64+10+10+10+20+15 = 129 - Success

The new incentives for the expansion of the Space Mining sector were well received and taken up by the various companies, as the demand for raw materials grew.

active for 2 more turns

OCP Office for Science and Development:


[] Hyperwave Lanes: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 4+10+10 = 24 - Failure
Roll 3 of 6, Roll 1d100: 44+10+10 = 65 - Success

After being stumped due to the massive energy requirements for the potential Hyperwave Lane Generators, some engineers were inspired by the Megastructures of Algareon, especially the statites orbiting the system's primary.

This led to a potential new design different to the original monolithic design powered by one or more fusion generators. Instead, the new design called for a multitude of smaller generators connected to a gigantic scale solar panel directly feeding energy into the generator. If properly synchronized, several of these generators could be used to produce a hyperwave front that created a Hyperwave Lane.

The initial design for such a system called for a compact 100.000 tonne generator to be powered by a solar array of 8 million km², about the size of Australia. The solar arrays would then act as a statite, keeping the generator in a non-orbiting location above a primaries surface, kept in place by light pressure and solar wind. 16 of these generators and their solar arrays would be needed to create a basic Hyperwave Lane, which could be expanded by additional statites.

Active for 3 more turns

[] Tesseract Network: - 5 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 40+10+10 = 60 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 72+10+10 = 92 - Success

With the new mission, the jump ship began to traverse the various Tesseracts to locate their exit points. Until the end of Autumn, it could traverse two tesseracts. One exit point was located about 8 kLY anti-spin corewards in a system between the Carina-Sagittarius Arm and the Orion-Cygnus Spur, with the other was 12 kLY above the galactic plane to the galactic north in a star sparse region of the galactic halo

The latter transit returned stunning images of the Milky Way's disk.

active for 2 more turns

----------------------------

OCP Internal Events:

Not much of interest is happening internally.

----------------------------

Intelligence Report:

Periphery Alliance:


Lupus Republic:


Not much is happening within the Lupus Republic.

Lothian League:

Not much is happening within the Lothian League.

----------------------------

Far Star Situation:

Algareon:


After several months of discussion outside of the topopolis, the crew of the survey vessel was invited into the structure, allowing to observe it from the inside. This led to the discovery that the topopolis was made up of two nestled structures, with a stationary external shell of material and the internal habitat, which was constructed of modules of 920 km length and 92 km diameter for an internal surface area of a comparable to New Zealand.

The visited module was considered typical for the general design of the other modules, with a mostly rural design and a population density of about 250 people per square kilometers, located in small towns of up to 3000 inhabitants and cities of up to 50000 people. This in turn meant a population of about 68 million people per module, which formed its own local political entity, comparable to a state of the United States of America.

Generally, it appeared that six large streams traversed each module, with a broad interconnecting network of water ways, which went through the end caps of the modules into the neighbouring modules. There were also internal connections for rail roads and highways traversing between modules, while expanded range inter modular travel was facilitated by external high speed tube railways with access points in all larger cities.

For the most part the economy appeared to be largely agrarian as well as service oriented, with most industrial goods coming from outside and the AI supervisors. However, there appeared to be a strong tradition in local craftsmen, creating unique items for the consumers. The population had easy access to a form of internet, while the news appeared to be free, though largely focussed on local (module) politics, as well as sports and celebrities. The War against the Terran Republic was of little value to the news and only the capital of a module was home to a recruitment center for the Algareon Self Defense Force. Though due to the sheer population of the topopolis, the Algareon Self Defense Force seemed to have no problem of manning their vessels at any time.
Terran Hegemony

There is currently a lack of intelligence about the Terran Hegemony.

----------------------------

Taurian Concordat:

Not much of interest is happening within the Concordat.

Magistracy of Canopus:

Not much of interest is happening within the Magistracy.

----------------------------

Inner Sphere:

Federated Commonwealth:


Not much of interest is happening in the Federated Commonwealth.

Draconis Combine:

The Draconis Combine continues to splinter and collapse.

Free Worlds League:

The buildup along the Andurien-FWL border continued.

Dutchy of Andurien:

The buildup along the Andurien-FWL border continued.

Confederation of Habitats:

Not much of interest is happening within the CoH.

Terra:

Slowly the bioweapon could be controlled, as more vaccine and cure was spread through Terras infected population.

Expansion and Suggestions:

The DSSI Network slowly continues to expand into the Inner Sphere.

-----------------------

Random Event - Nothing happens

-----------------------

No Finished Actions, wait for the next turn.
 
I hope the hegemony would be stupid enough to try a clan like drive to Terra. End with them attritioned to hell and surrounded by enemies, including the confed of habitats, and Terra sure as hell wont want them either. Though at moment the rogue loki cells are a greater concern. Those will probable cause a loty of havoc before being put down but then loki needs to be restrained anyway given its fanaticism. Integration also concerning because even if needed this would be a great chance for Hanse to solidfy the status quo and form a new star league. The periphery sure as hell wont like it but with the threat and raw power the FedCom can command it might happen any way.

Algareon remains fascinating but at same time its a bit odd. If the hegemony is a existential threat why do the news and people not seem more concerned by it?
 
Algareon remains fascinating but at same time its a bit odd. If the hegemony is a existential threat why do the news and people not seem more concerned by it?
Two hundred years of a war that is not really concerning the general populance is the reason. People got used to it and its just the way things are. We were always at war with the Hegemony, is what most of them thing and none believe that it will end in their life times.
 
Two hundred years of a war that is not really concerning the general populance is the reason. People got used to it and its just the way things are. We were always at war with the Hegemony, is what most of them thing and none believe that it will end in their life times.
A truly terrifying thought a forever war.
 
When tesseracts opening is done we should also consider a strong colonization push to secure both ends and to establish fall back points in case something happens to the homeworlds. The anti spin ward should be ideal and and might give us a chance to hit the hegemony from a unexpected angle perhaps. The other not sure of but a research outpost would be very useful. It could get amazing and clear coverage of the universe from that vantage point.
 
Into this climate, Hanse Davion began to talk about peace and that a conference should be held concerning the 'Hegemony Situation', inviting all nations of the Inner Sphere and the Pereiphery, though it was unknown what planet would be used.
We want to use Tau Ceti. New Earth. The First Interstellar Human settlement. It has much more cultural and historic value to non-Terrans than Terra should have.
 
So could Hanse's call be simplified to "Let's kick in the Terran Hegemony's Teeth in for Fun, Profit and Friendship(?)" Also besides FedCom, the Taurian Concordiat, and us who would be willing to contribute troops and material for this action? does the Magistracy have the soldiers to offer? would the CoH want to keep their independence by kicking in some Terran teeth? Would FWL and Andurians be willing to stand down their coming slap fight to help? Also on the comments on the forever war kind of remind me of what some people have told me about how some thought the cold war wouldn't end in their lifetime or potential at all, that's the lens I am currently viewing the evidence through. I wonder if Hanse can use this as a chance to build good relationships with the Taurians and Magistracy
 
Have to wait and see what actually happens but at its most basic yeah it a anti hegemony alliance probable. Problem is as it stand we are doing the heavy lifting. The other IS powers dont have warships worth a damn or the lift capacity or speed to do anything. It would take them a year just to get into the hegemony's backyard and would need heavy cover from us to not die. We might be transporting friendly units though. Or we could kick start the powers industry like we are trying with the Taurians so they can build warships and other stuff again but that will take years to see real fruit. Magistacy might send people just to have a in but they dont have the troops to meaningfully contribute.

Realistically the Taurians are in the same boat for near future but just having friendly ports to base from will speed things. FWL and Andurian i have no idea because the politics is complicated. FWL needs to reabsorb them or face real problems in the next generation as other internal factions try to leave or threaten to for more and more concessions. Kurita, outworld, and Rasalhague are mostly irrelevant for their own reasons. Habitats if they have any sense are just going to being increasing crash military build up they should be doing already and FedCom shear bulk is both positive and negative.

They have most of the sphere under their direct control but in large parts they need boots on the ground or there will be revolt and and they are probable stretched very thin everywhere else. Any real invasion worth spit could really mess them up right now and we would probable need to send in troops and fleets to help them. Which is why i pushed for dick slap the clans to hopefully quell that problem long enough to do something with this new one. Honestly we are probable in for a long actual war that will take 20+ turns at least to resolve unless we can find a tessearct or something that greatly shortens distance and lets us rapidly throw the bulk of our forces at problems. Clans we can fuck up hard and fast if we had to but the Hegemony is a more elusive and distant problem.
 
Last edited:
Back
Top Bottom