Turn 87 - Spring 2194/3044
Confederated Forces:
[] Clan Intimidation & Evacuation: active
Time: ? turns, Chance of success: 65%, Reward: ?
Roll 1 of ?, Roll 1d100: 98+35+15 = 148 - Crit Success (Diplomacy with Lupus Republic, All Military Action)
Roll 2 of ?, Roll 1d100: 87+35+15 = 137 - Success
Roll 3 of ?, Roll 1d100: 75+35+15 = 125 - Success
Roll 4 of ?, Roll 1d100: 44+35+15 = 94 - Success
Roll 5 of ?, Roll 1d100: 44+35+15 = 94 - Success
Roll 6 of ?, Roll 1d100: 87+35+15 = 137 - Success
The Evacuation Fleet continued on their way, managing to do a better time than expected, almost reaching the space around Tanis before the end of Spring.
active for ? more turns
[] Cutting Communications: - 8 votes active
Time: 3 turns, Chance of success: 55%
Roll 1 of 3, Roll 1d100: 55+15 = 70 - Success
With the ongoing construction of the Bastions at Far Star, the only option was clear to the Confederated Forces and the Survey Office. For the time being the connection between the Inner Sphere and the Hegemony was not fully rebuilt, so there was a window of time, where the Hyperwave relay at Far Star could be destroyed, while an operation within the Inner Sphere would need to cut the communication link on that side, by destroying the Number Station satellites.
To this end, the two Lerbtur class FOBs immediately began with the construction of several dozen Class V KKVs, to be loaded into a pair of jump ships. Several ACCs accompanied the jumpships as they made their way towards Far Star, jumping into the Kuiper Belt of the system by mid Spring and immediately prepared firing solutions for the KKVs. As this latest version of KKVs was equipped with hyperwave transceivers, it was possible to release the guided missiles, and for the jumpships to jump out of the system to control them from a safe distance.
About a week after being released, the KKVs had a working firing solution and were launched towards the two construction areas for the Bastions, reaching a velocity of a third of light speed before each Bastion was hit by more than a dozen of the heavy KKVs, destroying them in a massive flash of kinetic energy, cutting the connection to the Inner Sphere at its source.
In the OCP, two newly constructed Arethusa class destroyers were prepared to journey into the Inner Sphere and the space around Terra to begin removing the Number Stations one by one.
active for 2 more turns
OCP Survey Office:
[] Kill all Terran Spies: active
Time: 8 turns, Chance of success: 40%
Roll 1 of 8, Roll 1d100: 56+15 = 71 - Success (All Intelligence Actions)
Roll 2 of 8, Roll 1d100: 41+10+15 = 66 - Success (MIIO Cooperation)
Roll 3 of 8, Roll 1d100: 99+10+15 = 123 - Crit Success
Roll 4 of 8, Roll 1d100: 34+10+15 = 59 - Failure
Roll 5 of 8, Roll 1d100: 75+10+15 = 100 - Success
Roll 6 of 8, Roll 1d100: 93+10+15 = 118 - Success
The operations against the subverted LOKI cells continued and expanded slightly as several not subverted LOKI cells came into contact with the combined Survey Office and MIIO operation and became additional opponents. However, the now expanded operation was, to a degree, supported by Katarina Steiner, who had never been too keen on LOKI.
In the FWL, it was possible to support SAFE to discover a number of Hegemony agents, who were carefully and largely silently removed from their positions, some of which were staff of Members of the FWL Parliament and had attempted to case the FWL to fracture further. Another agent was discovered in the household of the Mariks. This agent was discovered to have planned to inject Janos and Duggan Marik with targeted bioweapons akin to the one used on Hanse Davion to kill both Mariks and start a new succession crisis within the FWL.
On Taurus, the Taurian Ministry of Intelligence was informed about the threat of Hegemony agents. At first, they were unsure about the possible threat, until one agent was discovered, who was attempting to penetrate the Calderon household, after which the threat was taken seriously. However, Thomas Calderon almost immediately wanted to have the identity of the agent publicised and publically hanged, but it was possible, with the help of his family, to keep the situation secret.
active for 2 more turns
[] Scouting the Terran Hegemony: active
Time: 6 turns, Chance of success: 35%
Roll 1 of 6, Roll 1d100: 90+15 = 105 - Success (All Intelligence Actions)
Roll 2 of 6, Roll 1d100: 96+15 = 111 - Crit Success
Roll 3 of 6, Roll 1d100: 63+15 = 78 - Success
With the first survey satellites in place, the scout force split up to spread out over the other systems of the Terran Hegemony, and emplaced more survey satellites.
During the time, it was possible to get a larger image of the Hegemony. For the most part, the analysis of videos containing the Emperor of Terra, Phillip Cameron, had been modified in one way or another, through Information Theoretical analysis, which showed too many artefacts that could not be explained away with compression or other transmission errors. Some videos were found to have been completely fabricated.
Other signs of heavy information control surfaced, as nothing outside of state approved information could be found and even the Hegemony equivalent to the Clan Chatterweb or even normal E-Mail were heavily censored, with some mails simply disappearing between stations, or being retransmitted heavily curtailed. In one instance an E-Mail injected into the HPG network for testing purposes was cut by 95 percent of its content, leaving only a 'Hello John' and 'See you later' remaining of the actual text.
A curious situation was that two weeks before the attack fleet from the operation against Algareon had been destroyed, news stations within the Hegemony were already filled with news of the destruction of the 'defence fleet' by an overwhelming alien force, who had already subdued and enslaved billions of humans. Orders had also gone out to intensify recruitment of new soldiers.
The survey force also began to count WarShips, with each system being home to at least one Fleet Base and dock yard, which continued to churn out several versions of Inner Sphere WarShips. From the analysis of debris from Far Star, it was already known that the Terran Hegemony had retained much of its knowledge and that their technology in the area of weapons and armor was largely more advanced than the Clans.
However, it appeared that the number of WarShips continued to grow, but that none were actually used outside of a few defensive forces in the various systems of the Terran Hegemony. Instead, most of these vessels appeared to be placed into storage yards of one form or another, and messages intercepted showed that even the crews of these vessels were put 'into storage'.
Around the same time as the storage yards were discovered, analysts realized a number of supposed Battle Roms from BattleMech combat in the media were clearly faked, showing the mechs in question fight off some monstrous alien force on planets that did not appear to exist at all. In one case, it was clear the planet used in the fabricated Battle Rom was Graveyard.
active for 3 more turns
OCP Diplomatic Corps:[/B]
[] International Cooperation: active
Time: 8 turns, Chance of success: 50%
Roll 1 of 8, Roll 1d100: 99+10 = 109 - Crit Success (All Diplomatic Actions)
Roll 2 of 8, Roll 1d100: 57+10 = 67 - Success
Roll 3 of 8, Roll 1d100: 7+10 = 17 - Failure
While the Federated Commonwealth prepared the Tau Ceti Conference, several problems appeared, as large numbers of people protested before the conference center that was selected to host the Conference.
As it turned out, sentiments coming from Terra, concerning the noble houses of the Inner Sphere, were already beginning to spread out over nearby systems, no doubt helped along by the Confederation of Habitats in some way, as well as the relatively free press. By now those sentiments had spread out over a small, but vocal minority of New Terra, who were turning it into something of a problem and embarrassment for the Federated Commonwealth.
active for 5 more turns
[] Integration Office: active
Time: 6 turns, Chance of Success: 55%
Roll 1 of 6, Roll 1d100: 53+10 = 63 - Success (All Diplomatic Actions)
Roll 2 of 6, Roll 1d100: 33+10 = 43 - Failure
Roll 3 of 6, Roll 1d100: 23+10 = 33 - Failure
The political situation within the OCP parliament continued in its stalemate situation concerning the Integration Office, as both sides of the argument for and against the issue became more and more vocal about their position. By now the situation had left the area of fact and turned into a more emotionally charged discussion about the rights and freedoms of nations/planets that were surrounding the OCP and whether the OCP was pressuring them to join up or not.
active for 3 more turns
OCP Trade Organization:[/B]
[] Space Mining III: active
Time: 4 turns, Chance of success: 70%
Roll 1 of 4, Roll 1d100: 28+10+10+10+20+15 = 93 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Roll 2 of 4, Roll 1d100: 64+10+10+10+20+15 = 129 - Success
Roll 3 of 4, Roll 1d100: 100+10+10+10+20+15 = 165 - Crit Success
Roll 4 of 4, Roll 1d100: 63+10+10+10+20+15 = 128 - Success
Combined: 128 - Crit Success
The OCPTO once again finishes up with the latest round of incentives for space mining, as the sector continues to grow and an internal memo circulates another of these rounds of incentives would grow the space mining sector to such a degree, that most planetary mines could be closed. With that industry could become independent of planetary resources.
Reward: More Raw Materials, +5 on internal and external trade
[] Space Industry IV: - 7 votes active
Time: 4 turns, Chance of success: 60%
Roll 1 of 4, Roll 1d100: 16+10+10+10+20+15 = 81 - Success (Stronger Economy, Economic Ties, Interstellar Communication Network, Space Industry, Space Mining)
Around the same time as the Space Mining memorandum floated around the OCPTO, its companion memo showed there would only need to be one additional round of funding incentives for space borne industry was needed to completely move heavy and medium industry from planet side into space. This would mean that only light industry would remain planet side, like final assembly or food production.
While also an ecological goal, space borne industry would have the advantage of infinite energy from solar, while raw materials would be much cheaper with one additional round of space mining as well.
As such, it was clear this last step to move industry into space for good needed to be taken.
active for 3 more turns
OCP Office for Science and Development:
[] Hyperwave Lanes: active
Time: 6 turns, Chance of success: 40%
Roll 1 of 6, Roll 1d100: 56+10+10 = 76 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 6, Roll 1d100: 4+10+10 = 24 - Failure
Roll 3 of 6, Roll 1d100: 44+10+10 = 65 - Success
Roll 4 of 6, Roll 1d100: 70+10+10 = 90 - Success
Roll 5 of 6, Roll 1d100: 83+10+10 = 103 - Success
With the project going strong, a Von Neumann, On Silent Rubber Feet was assigned to the project, together with the raw material needed to being production of the initial prototypes of the new Hyperwave Lane Generator. The design itself was slated to be emplaced inside the orbit of Mercury, where the statites of the project could be reduced in size, while producing the same amount of energy, speeding up the production of the prototypes. By the end of Spring, three prototypes were ready, floating near the Von Neumann, not yet ready to be slowed down from orbital velocity to a static location.
Active for 1 more turns
[] Tesseract Network: - 5 votes active
Time: 4 turns, Chance of success: 50%
Roll 1 of 4, Roll 1d100: 40+10+10 = 60 - Success (Research Center Sol, Interstellar Communication Network)
Roll 2 of 4, Roll 1d100: 72+10+10 = 92 - Success
Roll 3 of 4, Roll 1d100: 68+10+10 = 88 - Success
Roll 4 of 4, Roll 1d100: 79+10+10 = 99 - Success
Combined: 85 - Success
The final two tesseracts of the Junction system were traversed by the end of Spring. Tesseract #2 of Junction lead to empty space about three thousand lightyears directly rimwards of Sol with no interesting nearby systems.
Finally, Tesseract #3 lead to a system just inside the Orion Nebula, about forty lightyears away from Graveyard. This meant the OCP had easy and quick access to Graveyard and its system, as well as the situation around Far Star. This would drop the journey time from over a year down to perhaps a day, with most of the time needed to move from the New Berlin Tesseract to the Graveyard Tesseract.
Result: All tesseracts visited and their ends discovered, Shortcut ton Graveyard discovered
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OCP Internal Events:
Not much of interest happens internally.
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Intelligence Report:
Periphery Alliance:
Lupus Republic:
Not much is happening within the Lupus Republic.
Lothian League:
Not much is happening within the Lothian League.
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Far Star Situation:
Algareon:
Following the observation of the attack on Algareon, the discussion moved to the War between Algareon and the Terran Hegemony, where the Triumvirate noted the war was not what they had expected it to be. While the early decades or two had seen intense fighting, the war had settled down into a strange situation, where the Terran Hegemony was attacking Algareon every two years with the same tactics and fleet elements, with the same predictable results.
Based on the intelligence the Self Defense Force had gathered about the Terran Hegemony, their systems were heavily fortified and were churning out war material. However, little to none were directed towards Algareon itself, not any of the outposts. The forces that attacked every two years, were presumed to be about a third of the WarShip production of those two years, thrown away almost casually, with tens of thousands of crew men killed, which was something none of the Triumvirate could understand.
However, the stockpiling of war materials the Hegemony was doing, the Triumvirate had been forced to do the same. The Triumvirate itself had bent their rules to a minor degree, building up automated factories to build war materials of their own in a nearby system, heavily automated and ready to be activated within a few days. To crew these vessels, the current fleets would be struck and their crews moved into slots on the stockpiled vessels, as the Self Defense Force had been designed to be over-reliant on crew, to train and maintain the crews needed to crew the stockpile fleets.
On the question of how large these fleets were, no answer was given aside from 'large enough to defend against the Hegemony'.
Terran Hegemony
There is currently a lack of intelligence about the Terran Hegemony.
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Taurian Concordat:
Not much of interest is happening within the Concordat.
Magistracy of Canopus:
Not much of interest is happening within the Magistracy.
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Inner Sphere:
Federated Commonwealth:
Not much of interest is happening in the Federated Commonwealth.
Draconis Combine:
The Draconis Combine continues to splinter and collapse.
Free Worlds League:
The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.
Dutchy of Andurien:
The buildup along the Andurien-FWL border halted as the situation with the Terran Hegemony had appeared, though with a delay.
Confederation of Habitats:
Not much of interest is happening within the CoH.
Terra:
Slowly the bioweapon could be controlled, as more vaccine and cure was spread through Terras infected population.
Expansion and Suggestions:
The DSSI Network slowly continues to expand into the Inner Sphere.
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Random Event - Nothing happens