Startup
Kanata's Godot Game Devlog
Startup
Hello, everyone. My name is Kanata, Kanata.EXE. Welcome to my Godot Game Devlog.
This is my development log of me making some video games. I just thought that I should record my progress as an amateur game developer and share it with everyone. This also pushes me to be more productive by keep updating my state of game development. I was thinking to start with YouTube first, but it's much more complicated, so I decide to choose post-by-post devlog.
Before using Godot, I was using Unity for developing games. My first game was 2D Space Shooter like those games in arcades. I learned to make it from a 2D Space Shooter tutorial by Pixelelement Games. Unfortunately, I deleted the project, so I can't show the end result.
After using Unity for a while, I switched to Godot Engine. For me, Godot is much better than Unity. The engine is much smaller than Unity, its UI is much more intuitive, and GDScript allows for fast prototyping. Those are the reasons why I switch to Godot.
Now that's out of the way, let's go down to my game development, shall we?
List of Games:
Xeno Platformer (2D Platformer) (Abandoned)
Plane in a Cavern (Flappy Bird-Style) (Completed)
Zig-Zag (2D Endless Runner) (Completed)
Startup
Hello, everyone. My name is Kanata, Kanata.EXE. Welcome to my Godot Game Devlog.
This is my development log of me making some video games. I just thought that I should record my progress as an amateur game developer and share it with everyone. This also pushes me to be more productive by keep updating my state of game development. I was thinking to start with YouTube first, but it's much more complicated, so I decide to choose post-by-post devlog.
Before using Godot, I was using Unity for developing games. My first game was 2D Space Shooter like those games in arcades. I learned to make it from a 2D Space Shooter tutorial by Pixelelement Games. Unfortunately, I deleted the project, so I can't show the end result.
After using Unity for a while, I switched to Godot Engine. For me, Godot is much better than Unity. The engine is much smaller than Unity, its UI is much more intuitive, and GDScript allows for fast prototyping. Those are the reasons why I switch to Godot.
Now that's out of the way, let's go down to my game development, shall we?
List of Games:
Xeno Platformer (2D Platformer) (Abandoned)
Plane in a Cavern (Flappy Bird-Style) (Completed)
Zig-Zag (2D Endless Runner) (Completed)
Last edited: