I'll allow it.Question. Can we take two favored heavy weapons if we sacrifice taking a favored small arm?
Can we have a special abilty called " MLG GIT GUD SCRUB"?We will have an option to aquire addtion equipment in the following step, and can call on other regiments for support if nessissery.
Here we are deciding our signature tools of the trade.
Combat shotgun
Lascannon
Switch my vote to sniper.
[X] Mortar
[X] Heavy Bolter
Mortar
Hot-shot lasgun
[x]Heavy Bolter.
[x]Sniper Rifle.
"Of course I'd choose a sniper rifle. Nothing beats like sitting pretty while you shoot someone trying to kill you from a better vantage point."
[X] Mortar
[X] Heavy Bolter
My thought process here is that we can set up the mortar teams a decent ways away from any given battle while we get closer to the enemy.
Sharpshooters take out any nobs or synapse tyranids, followed by several mortar strikes to sow confusion. The transports drive up, their mounted weapons pinning down the enemies and the mortar strikes pounding them.
While that's happening the men can get out and set up the heavy bolters, which shouldn't take to long. Mortar strikes will continue to break up enemy formations while the bolters and concentrated lasgun fire mow down anything in the way. Continue until either breakthrough is achieved or heavy resistance met. This should also give us some staying power if we need to hold onto a position until reinforcements arrive.
If we encounter heavy resistance, this build should also allow us to quickly pack up while the mortars cover the retreat.
It does sacrifice the longlas though, which gives away some of the range advantage. But I figure the sharpshooter thing we took earlier should mitigate that somewhat.
Motors -.-
Can we have a special abilty called " MLG GIT GUD SCRUB"?
Switched my vote to Mortar.
[X] Mortar
[X] Heavy Bolter
My thought process here is that we can set up the mortar teams a decent ways away from any given battle while we get closer to the enemy.
Sharpshooters take out any nobs or synapse tyranids, followed by several mortar strikes to sow confusion. The transports drive up, their mounted weapons pinning down the enemies and the mortar strikes pounding them.
While that's happening the men can get out and set up the heavy bolters, which shouldn't take to long. Mortar strikes will continue to break up enemy formations while the bolters and concentrated lasgun fire mow down anything in the way. Continue until either breakthrough is achieved or heavy resistance met. This should also give us some staying power if we need to hold onto a position until reinforcements arrive.
If we encounter heavy resistance, this build should also allow us to quickly pack up while the mortars cover the retreat.
It does sacrifice the longlas though, which gives away some of the range advantage. But I figure the sharpshooter thing we took earlier should mitigate that somewhat.
"We have a chance to like supplement our machines with subtlety that may be needed from peoples that travel in deadly transport machines. It may not quite match with what we've selected so far yet I feel like it supplements a much needed area of the 'arts of war' that we need to survive." She says.
How many can we add, since it is Eleven can we choose 3-5?
Everyone gets one Pick Sorry for not being clear, POSSIBLY. MAYBE. more then one HIGHLY DEPENDENT on what you're asking for.I choose... All of the above.
This option is a qualitative improvement within the same class of item. Our regiment's flak armor would still be flak armor, but far lighter and a bit more protective. I'd say it moves from keeping you safe from a couple hits from a lasgun and maybe saving your life from a bolter hit/hellgun burst, to keeping you safe from several las gun hits and definitely saving your life from that bolter/hellgun if you can get medical attention.Massively Improve the Quality of an Item in the Standard Kit. Armor.