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Sea Power: Naval warfare in the missile age

Marek_Gutkowski

Well-known member
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MicroProse is about to publish a strategy naval game this year, or so they claim.







The game is from the publishers of Cold Waters, a submarine sim of some acclaim. Yesterday a few youtubers publish first look gameplay footage.



I have admit I am excited about this title.

It looks like it promises the moon and the stars, and is actually likely to deliver.
 
The Cold Waters engine is excellent and modders managed to pull some really good shitte over the past few years, so Sea Power has good chances of delivering indeed.
 
Oh my god this is a game I've been anxious waiting for.

Not a lot of games simulate modern (ish) naval combat. I wonder if ships like Burkes and Ticos will get added eventually. God that would be interesting.

From what I've seen most ships use dedicated missile launchers and not VLS. It's good, but man I kinda wanna see how much of a difference AEGIS and VLS could bring compared to the older generation ships.
 
Oh my god this is a game I've been anxious waiting for.

Not a lot of games simulate modern (ish) naval combat. I wonder if ships like Burkes and Ticos will get added eventually. God that would be interesting.

From what I've seen most ships use dedicated missile launchers and not VLS. It's good, but man I kinda wanna see how much of a difference AEGIS and VLS could bring compared to the older generation ships.
From what I seen in pre-release videos Tico has a model, but it is the earlier version with arm launchers. I didn't see a Burke
Slava and Kirov have vertical launch tubes but I doubt that is what you are asking.
From my understanding USN VLS were a simplification of the design, the guidance channels were the same. Same number of missile director dishes on both arm launcher Tico and VLS one.

What I am excited about in this game is that it bridges the WWII-Modern(-ish) gap. Other that some mods for flight sim games it is not the focus.
In this game you can use piston powered torpedo bombers to attack a battleship with guided missile destroyers escorts.

Also knowing the community in few years time... this game will have it all.
If you want play a strike from HMS Furious to bomb Zeppelin base in 1917 there will be mods that let you do that.

And you will get an Burke :)
 
From what I seen in pre-release videos Tico has a model, but it is the earlier version with arm launchers. I didn't see a Burke
Slava and Kirov have vertical launch tubes but I doubt that is what you are asking.
From my understanding USN VLS were a simplification of the design, the guidance channels were the same. Same number of missile director dishes on both arm launcher Tico and VLS one.

What I am excited about in this game is that it bridges the WWII-Modern(-ish) gap. Other that some mods for flight sim games it is not the focus.
In this game you can use piston powered torpedo bombers to attack a battleship with guided missile destroyers escorts.

Also knowing the community in few years time... this game will have it all.
If you want play a strike from HMS Furious to bomb Zeppelin base in 1917 there will be mods that let you do that.

And you will get an Burke :)
Teeeechnically you can already do all of this with Rule the Waves 3, although it's more on the grognard side of gaming.
 
I didn't play either Rule the Waves or C:MO. I only know of them.

I did play a lot of "Carriers at War" and that game is 30 years old now but incredibly detailed to the point I abandoned a newer title "War on the Sea" because it didn't have the same depth in carrier ops.
There are also the more arcade-y titles like Ultimate Admirals: Dreadnoughts, or older Fighting Steel. Good naval combat but air power is absent in both.

I never really got in to Sub sims.
Silent Service and the first Silent Hunter is as far as I got.
They were fun but they had the same problem flight sims do. Each is its own thing.
There is no combined operations in them.

That is why I am excited for this title.

I would love to try and defend the Falklands Island from the RN, or try to close the straights of Hormuz for the USN.
 
I didn't play either Rule the Waves or C:MO. I only know of them.

I did play a lot of "Carriers at War" and that game is 30 years old now but incredibly detailed to the point I abandoned a newer title "War on the Sea" because it didn't have the same depth in carrier ops.
There are also the more arcade-y titles like Ultimate Admirals: Dreadnoughts, or older Fighting Steel. Good naval combat but air power is absent in both.

I never really got in to Sub sims.
Silent Service and the first Silent Hunter is as far as I got.
They were fun but they had the same problem flight sims do. Each is its own thing.
There is no combined operations in them.

That is why I am excited for this title.

I would love to try and defend the Falklands Island from the RN, or try to close the straights of Hormuz for the USN.
Rule the Waves give you the whole admiral feel and the First Sea Lord feel, with the core idea being that wars are won before they start. The carrier operations are pretty decent there with some good control without micromanagement. CMO does the full micromanagement and can be glorious though overwhelming as well.
 
I think I will try out Rule the Waves 3. CMO price tag works as a strong replant.


EDIT:


A show case of the units we will be able to play with.
 
Last edited:
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