[X]Build a dock: The fishing village has been built and some of your people have settled there, providing food for the capital. The next step is to build a small dock which will allow you to build ships of a smaller variety. One of the first steps to rebuilding the Horde navy.
Reward: Small Dock. Time: 1 Turn
A small dock has been added to your new fishing village and you will be able to construct fishing boats to increase the amount of fish that can be harvested. Though the docks will have to be expanded if you wish to turn this sleepy little fishing into a busy port city.
Result: Small dock built. Can now build small fishing boats.
[X]Barracks: Your warriors need proper lodgings and it would allow you to quickly muster your troops. Select a valley and have the peons begin construction of a few barracks to house your warriors.
Time: 1 Turn. Reward: Troops housed and able to train new orcish grunts in the future.
Your warriors are now housed and reduced the number of people living in tents. Your troops stationed in the capital will muster and respond to threats much quicker than before.
Result: Orgrimmar barracks built. Can train Orcish grunts.
[X]Medical lodges: Bringing Durotar under Horde control will require more than a few battles. Your warriors have already had to fight a short campaign to get you to the entrance of your new home. Some were wounded and some have died. It would be advisable to set up places of healing for your warriors.
Reward: Medicalodges built. Warriors based in Durotar healed at a faster rate. Time: 1 Turn
Several medical lodges are now operational within your capital and many wounded warriors can now be overseen by orchish and troll healers. Warriors whose injuries and wounds are moderate instead of severe will be able to re-join their fellows on the battlefield much sooner.
Result: Medical lodges built. Most wounded warriors will rejoin the Horde army much faster than usual.
[X]Northern Durotar Lumber camp: The lumber you harvested in the Barrens and night elven lands will only last so long. It would be a good idea to get a new source of lumber. Luckily there are some trees scattered from here to the shores where your fleet made landfall on Durotar. Not large quantities, but it will be enough for now.
Reward: Lumber camp built. New source of lumber. Time: 1 Turn
With your current supply of lumber diminishing as your capital grows replenishing said stockpile of lumber has become necessary. As a result several lumber operations have popped up across the Horde part of Northern Durotar. This will likely cover your needs for time being till you can access the remainder of Durotar small forests and far off sources like the Warsong camps in eastern Ashenvale.
Result: Lumber camps built and harvesting operations commence.
[X]Southern Flank: It is too early to mount a Southern Campaign. Though you can help secure the capital by establishing fortifications and defenses at the entrance of the canyon south of your city. If you do this in conjunction with the Offensive pan, your capital will be secured from any immediate threats and fend off any attacks by the southern tribes.
Reward: Attacks via the southern route can be repulsed. Time: 1 Turn
Defenses, fortifications, and an outpost were erected at the mouth of the southern route blocking any attempts by the locals at launching an offensive against you. The troops stationed there will give you breathing space to secure Northern Durotar, as well alert you if any major army attempts to attack your southern outpost. You will have time to prepare defense for your capital or launch a counter attack.
Result: Southern fortifications built and your southern flank secured.
[X]Theramore Ambassador: It seems Jaina has rallied her survivors to establish a nation on an island off the coast of Kalimdor. If you send an ambassador there you can build relations with the fledgling colony, and if the Alliance in the Eastern Kingdoms survives, perhaps good relations with Theamore can earn your people a few years of peace. Hopefully more. You will also send a member of the Frostwolves as part of this diplomatic envoy, as among the clans they have had the least amount of conflict with the Alliance.
Reward: Diplomatic relations established with Theramore.
Seeking to keep strengthen ties built by the victory at Mt. Hyjal alongside the Alliance, you dispatched Rokhstrom via a goblin ship to be the Horde ambassador to Theramore. You let Jaina know ahead of time about your selection and she admitted that she did not expect you to send an ambassador so soon. She also confesses that it would take time for her to pick an ambassador to send to Orgrimmar. Understandably, finding someone who doesn't have grudge or hatred of the orcs is a difficult task. In the meantime, she promises that Rokhstrom will receive a warm welcome and that no harm will come to her.
Result: Horde Ambassador Rokhstrom now stationed at Theramore