What's new
Frozen In Carbonite

Welcome to FIC! Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

What would alternate post apocalypse worlds be like? (Ignore the atom)

Nerx

Golden Saint from the 22nd Century
Author
Most of them are based on nuke or enviro disaster, just curious of what a post religious-appcalypse would be or even post-zombie apocalypse?

Like matrix is a good show of post robot apocalypse setting.
 

Bassoe

New member
From a /tg/ worldbuilding thread...
>wendigos were thought to live on a series of islands far out in the Arctic sea, where they hibernated during most of the year
>wendigos are migratory, heading south and hunting in the winter, then going back to their islands when it gets too warm

The idea behind the Wendigo Apocalypse is that in the not-too-distant future climate change causes these wendigo isles to thaw, forcing out the old wendigos still hibernating, who then attack nearby human settlements. Wendigo spirits also awaken and start trying to possess more people. At the same time climate change causes increasingly violent winter storms that can carry into regions they previously didn’t. In this not-too-distant future scenario, thermohaline circulation shutdown also causes the North Atlantic to get much colder.

The result is that each winter human civilization in the northern hemisphere is besieged by wendigo hordes. Even if they’re all killed, the intangible wendigo spirits can create more. Wendigos are problem-solving intelligent in addition to being extremely hard to kill, with nothing short of a napalm strike killing the big ones. Even the smaller ones can only be killed with fire.

As apocalypses go this one isn’t too bad: it wouldn’t kill, but it would radically affect human civilization, causing mass migrations to the south and severely impacting the global economy. Humans who remain in wendigo-territory will have to endure a cyclical siege, hunkering down and preparing for the onslaught every winter.

ITT we discuss the changes caused by this scenario, from wendigo hunting tactics to large scale socio-political change.
It may be helpful to try and define wendigos here, because while I know /tg/ is familiar with them I’ve also seen them get confused with skinwalkers in a some threads. So here are the basics:

Wendigos are transformed human beings, created when an evil spirit personifying the North Wind or Winter possesses them. These spirits famously target people who have resorted to cannibalism during the winter, though they may also target people who are freezing or starving to death.
These spirits attack in dreams, tricking the unwitting into inviting them in. Once someone has been possessed they exhibit strange symptoms, including unusual hunger and chills and a compulsion to eat snow. During this time their heart is beginning to freeze solid. If the freezing is stopped (through a number of methods) the person may survive, but if it cannot be stopped the person must be killed immediately. If the transformation is completed the person becomes a wendigo.

Fully formed wendigos appear as seriously emaciated humans, as if in the late stages of starvation, with grayish or sallow skin. In their endless hunger, they often chew away parts of their lips and shoulders, and sometimes a few of their own fingers and toes. They have hearts of solid ice, are followed by blizzards, and every time they eat their body grows in proportion so that their stomachs are never full. They range from regular human height to 30+ feet tall. Despite their great height, though, they are still thin and emaciated, with long stick-like limbs. They can be mistaken for trees if they are standing in a forest.

Their only real vulnerability is fire. To be killed, a wendigo must be burned until its heart of ice melts and its flesh is reduced to ash. Any lesser damage will not kill it, and it will eventually heal and return. In the past it was believed shamans could combat them as well, through a variety of methods.
Wendigos seem to be unaffected by cold, and hate warmth. There's an old folk story about a guy who turns wendigo one winter, runs off into the woods, and the hunting parties can't find him. Much later, in spring, some hunters encounter him, much more transformed, out in the woods. He doesn't attack them, just mutters something about how it's getting too hot. They last see him wandering off, heading north.

There are a number of old folktales like that, where the wendigos seems sort of confused and disoriented. They're intelligent, but their overwhelming compulsion to devour human flesh conflicts with their lingering memories of who they were. In myths the clever hero often defeated a wendigo by pretending to be a family member or something, preying on the wendigo's confusion about who and where it was. The hero would invite the wendigo in and offer it food as a delaying tactic. The wendigo would rapidly begin to eat him out of house and home (there's no sating their hunger) but it would buy time to think of a better plan.

In one story the hero and his wife do this, and as the wendigo eats they prepare a big pot of boiling water. When it demand more food they tell it there's soup in the pot, and as it goes to look they slam the lid down on its head. It thrashes and tries to get free, but they boil the head until it goes limp, then take the body outside and burn it to keep the wendigo from returning.
I live in Finland so I'd get fucked pretty soon.. There could be a "neighbourhood watch" of flame thrower equipped volunteers. People would invest in better locks and maybe CCTV would rise in popularity. There might be a widespread demand for self cheap self defense options, like single use batons that heat up like crazy with a chemical reaction when needed, and everyone would carry one. Every country on the northern part of the globe would start studying the shamanic rituals. Oil prices go up as demand for napalm and flamethrower fuel go up, assuming the apocalypse is that big. If it's really a pandemic on a nigh global scale some may decide to accelerate global warming as much as possible, even though it may not work long scale. People often don't think far. As a plot twist the intelligent wendigos might learn to disguise themselves as human and infiltrate a town or a city, creating an interesting murder mystery. If you want to go full strange/unrealistic/cool, boiling moat around a town.
I like the design of animalistic wendigos so I usually include them as gaining features of what they eat. Eating humans makes them large thin humans, elk/deer give antlers and elongated faces, eating bears would make them horrifying.
So let's talk turkey about how this scenario would play out.

The wendigo isles thaw, but the lesser wendigos have been dead for generations. The ones that are left are the really old wendigos, bigger than average having eaten a lot of people over many centuries, who had basically stopped migrating and were permanently hibernating beneath the permafrost. Now they're awake. Once they realize their islands aren't going to freeze again, they leave during a massive polar vortex event that brings severe winter storms to much of North America. A few of the wendigos go further north, in search of lands that still remain permanently frozen. The rest go south, looking for food.

Because their movements are masked by blizzards, people don't immediately realize what's coming. Any isolated towns the wendigos find are rapidly consumed. They start heading for big population centers, like Anchorage. Some of the ones that went North cross the arctic circle and reach northern Scandinavia or Russia.

Let's say there's not a ton of them. Less than fifty. But each one is big, in the 30+foot range, maybe even in the 40-50 foot range or more. At the same time, the disembodied wendigo spirits that swarmed around the old wendigo isles in the spirit world are also abroad during this massive polar vortex, seeking new hosts.

Eventually, as the wendigos start hitting bigger population centers, and new wendigos emerge amongst the populace (with both the wendigos and the massive storms forcing people into dire straights that may result in them starving, freezing, or even cannibalizing).

It's not initially realized these monsters are supernatural, but when conventional weapons fail somebody cracks open a book and realizes these are goddamn wendigos. At that point, people start breaking out the molotov cocktails, flamethrowers, and napalm/thermobaric bombs. The wendigos are driven back. As the winter begins to end the creatures retreat to their old islands, not knowing where else to go.

While the wendigos are concentrated in one place and before they can leave the islands again to head deeper into the Arctic where they can hibernate again, the militaries of the Northern hemisphere bomb the shit out of them with everything short of nukes. Most of the elder wendigos are wiped out, save those that retreated further north earlier, or those that hadn't yet made it back to the islands.

This takes care of the worst of the threat, but destroying most of the sacred islands enrages the disembodied spirits. In the next winter, they go after the human population much more aggressively, attacking people in their dreams, trying to make more wendigos. As winter storms worse each year, a new crop of wendigos appears as well. Plus, a very small number of the elder wendigos have survived, and occasionally rear their ugly heads.

There's a mass migration out of the arctic circle. Entire communities pack up overnight. Larger towns and cities see a huge drop in their population. Northern industries like fishing and oil/gas extraction take a huge hit. The communities that remain fortify. Massive walls are built around fallback locations in urban centers. Armories full of flamethrowers and incendiary rounds/grenades are established. Public posters list the signs of potential wendigo transformation. Militias form. During most of the year they live their lives, but come fall they begin to prepare and come winter they hunker down and prepare for the worst. The siege starts in their dreams.

Meanwhile, the realization that this is a bonafide supernatural threat changes how humans view the world. People start wondering what other myths and legends are real, and if any others will rise in the modern era, bringing more death and destruction. Governments approach the First Nations tribes that still remember their wendigo lore, seeking out any religious leaders who remember anything of the old rituals. These people are isolated in think tanks with anthropologists and folklorists, who attempt to re-create the shamanistic counters to wendigos. Unfortunately, in the process, they also discover the old rituals that allowed a shaman to sic wendigo spirits on innocents who had not eaten human flesh, or suffered the usual triggers that invite possession.

These think tanks begin to train specialized black-ops shaman teams, to be sent into a location where any of the elder wendigos are still believed to be lurking or into any potential wendigo lairs, or into communities that have been overrun. The shaman-commandos are effective, but few in number and with a high fatality rate. A few of them become bitter and jaded. Some of them learn the rites to sic wendigo spirits on others. They must resist the temptation to use this knowledge for evil, but it's always there, both for them and for the scholar-shamans that helped train them.
Only fire melting a wendigo's heart will kill it for good. Just shooting them or stabbing them, or even blowing bits of them up won't be enough. They'll eventually recover and come back for more.

Plus, it's going to be hard to shoot straight at a monster surrounded by a swirling blizzard.
>it's 2064
>living in Toronto suburb
>half the people in my neighborhood have moved away in the last five years
>my family didn't have enough money
>it's getting cold
>that time of the year again
>everybody in the suburbs and rural areas heads downtown
>pass through the 16 meter wall topped with barbed wire and flamethrower towers
>get assigned temporary housing
>pulled militia duty this year
>fml
>report to armory that night
>get assigned flamethrower, three liters of fuel, a flaregun, and ten flares
>pull night shift, but don't have to start till tomorrow
>get shitty sleep, keep dreaming about Colonel Sanders offering me fried chicken
>there hasn't been a KFC in town for years, they all pulled out
>wake up hungry as shit
>go to work at a local ration supply depot for half the day
>only have to work a half day because I pulled milita duty
>spend that night knocking on doors, making sure people in my district are okay
>next night have to walk assigned section of the wall
>it's getting cold as balls and I'm bored as shit
>a week goes by, keep having dreams about KFC
>second week we get our first storm
>that night I hear the howling, almost can't tell it apart from the wind, but the difference is there
>klaxon sounds
>run to the wall
>hear the big flamethrowers going
>get up top
>forty to fifty wendys, testing the defenses
>you can see some of them hanging back, watching, they're not serious about it
>we burn a bunch of them, but they all fall back before we can finish any off
>they retreat near dawn, thankfully I get rotated off the wall before that
>get some sleep
>fuck off, Colonel
>next day see military choppers going over city, heading for woods
>shammy teams must be trying to find the pack
>wonder if I can find a place that sells fried chicken before I have to go back to my militia shift
One does wonder how wendigo spirits would trick modern people. If some wizened Native American man appears in your dreams and is very insistent about you eating all this roast duck he just happened to have cooked up in his lonely shack in the middle of a snow-bound wilderness... that's probably going to seem out of the ordinary to most people and their suspicions will be raised.

Fast food, though? Pizza? Hamburgers? Offered to you by friendly mascots? Targeting a population of people under siege, rationing their food? I daresay they might get a few people.
>shaman-commandos

I want to discuss this topic more. How do the shaman-commandos combat wendigos differently than normal soldiers? What gear do they carry? What rituals do they use?
Well, any soldiers sent to combat wendigos would probably have specialized gear. Shotguns might be a safe choice, the stopping power of one of those could knock the more modestly sized wendigos on their ass, keep them off you for a bit. Incendiary rounds and grenades would be a must. Probably at least one to two soldiers in a squad would carry a flamethrower. I dunno, I'm not a /k/ guy, am I missing anything obvious?
How far south does these freezing zones go? Depending on that it shows you how fucked the United States can get. Sure, losing the east coast is bad, but you can always move the government to places like Florida or Texas.

Regardless of that, places like Australia, Mexico, Brazil, India, South Africa and a huge chunk of China would increase in power with places like Germany, Russia, England and the US mostly out of the picture.
This requires some sources on how shamans fought/controlled wendigos. Allow me to supply some:

>Windigos could be created through the action of evil shamans, the kind that might keep a bag of human tongues around his neck or threaten a woman's family in order to take her in marriage. It was believed that shamans could send windigo spirits as a curse, which the people might sense before they arrived and try to overcome through spiritual power. Similarly, shamans could cure people with starvation itself, and lack of game was often explained in this way. At the same time, only a shaman could overcome the most powerful windigos. One hunter in Labrador told the anthropologist Frank Speck it was only through a shaman that a powerful windigo could be defeated:

>"And through having eaten such powerful 'game' as man, his soul-spirit (mista'peo) becomes so strong that others less powerful are afraid to attack him. So the conjuror has to finish him with sorcery. He then tries to get the cannibal's spirit into his conjuring cabin by challenging it to a fight. He can induce the bear, for one, to get underneath the cannibal's spirit and send it off the earth into the air. Having succeeded in this the cannibal is without his spirit, and though still alive he is doomed.

>Many similar tales involve a shaman using a spirit helper (pawakan) to defeat a windigo, which helps explain why shamans were both mistrusted and viewed as indispensable. Their aid was essential to survive in the challenging world of the boreal forest.

>There are other stories of shamans hurling windigo spirits into the atmosphere. In one narrative, people near Moose Lake (not far from Le Pas in Northern Manitoba) called on a 'Saulteaux doctor' because a female windigo was camped nearby and killing the people's dogs. "The Saulteaux doctor began to sing. He called up a big storm like a whirlwind. The wind picked up the wihtiko woman and carried her off
So, what I'm getting from this is shaman-commandos, in addition to their usual armaments, would be trained to:

>conjure whirlwinds with songs/chants to carry wendigo spirits off
>have their own individualized totemic animal spirit helper who can help them banish wendigo spirits
>both of the above scenarios only banish the wendigo spirit, dooming the monster to slowly die, but you still have to restrain/fight the physical creature until then
>in dire circumstances wendigo spirits could be redirected towards other targets
>the shaman could also help coach people on how to build up the own spiritual power in order to resist a possession attempt

I like the idea that, short of other options, a shaman could try to strength some people's ability to resist possession, then redirect the spirit towards that person, who then resists and forces the spirit off.
Why not just redirect the spirit into something like a rock?
I would assume the ritual in question requires a living target.
Trees then? They're alive.
Do you want homicidal ents? Because that's how you get homicidal ents.
An example of two wendigo-creating rituals, presumably intended to direct the spirit to a given target:

>One is the story of the evil Shaman, Dark Sky, who despite having many wives lusts after another young woman. when her father refuses to marry her he enacts a strange ritual in which he puts a snowball in the crook of her neck as she sleeps while making her inhale the odor of certain herbs. A few days later she becomes a wendigo, killing and eating her entire family/village. Dark Sky returns to find his creation lurking in the ruins of the village. Since his power created the wendigo he is able to command it, and he has it follow him back to his village. There he puts her in a tent with heated rocks, which slowly melts the ice inside her. After a day of intense heat she is human again, but with no memory of what transpire. Dark Sky then forcibly marries her. She eventually learns the truth, though, and begins to relapse, turning back into a wendigo. She perceives this as the spirits using her as their instrument to punish Dark Sky, which she's okay with, but she doesn't want to kill everyone in his village too. She throws herself onto a pyre, and gets some small revenge in that she also kills Dark Sky's unborn son that she was carrying in the process.

>In a variant of the "Dark Sky" story the evil shaman doesn't put snow in the crook of the sleeping girl's neck, but instead fashions an effigy of the girl out of snow, then submerges it in water until it freezes solid, and then takes it outside and burns it while chanting and engaging in other (undescribed) ritual acts around the fire. This causes the girl to become a wendigo.

So the first requires you to do it to a specific person and the other works a bit like a voodoo doll. The most interesting line in there to me is that a shaman who creates a wendigo can then control that wendigo.
>yfw Dark Sky is still alive thanks to dark arts
>yfw when he still has his bag of human tongues
>yfw he's still making wendigos so he can fuck hot bitches
>yfw he's out there in the wilderness of Canada, helping to perpetuate the wendigo apocalypse
>yfw it wasn't really global warming, but Dark Sky starting shit that brought the wendigos back
Just how much would be Wendi land? Would Canada and the northern US be lost?
Well, the idea here seems to be that the wendigos don't hold territory, for the most part. Climate change makes the northern hemisphere much colder in places, but it doesn't erase the seasons. Wendigos hide out in the parts of the arctic that stay permanently frozen until winter comes around, then they head south and attack human territory. If all these wendigos are killed, the spirits of the North are still around and will try to possess people to create an entirely new crop of wendigos.

It's like fighting orks in WH40k. You can kill all the ones you find, but it's nearly impossible to eradicate them completely. There will always be a few more each winter, and if their numbers aren't properly culled then they'll build up over time until you have a horde of them.
Not lost, but severely impacted. Canada would lose a lot of people to immigration, but would probably be able to eventually adopt a siege mentality and hold out each winter. Less of the US would be affected, but migration would still cause a ripple effect across the nation. IT too would probably begin to adopt a siege mentality, but Canada might absorb most of the wendigo attacks, so it may be relatively spared, aside from the wendis that pop up unexpectedly within its borders.
This reminds me. What would happen with cities vs towns?

I think we can assume a lot of people would head south, so towns in northern Canada of Alaska that were small to begin with may vanish overnight. But cities are big, sprawling, hard to fortify things while towns can more easily be walled off and protected. Rich and upper middle class people will have the most freedom to pull up and move, and most of them live in cities.

Do the cities just all become ghost towns? What does tons of small towns vanishing do to the economy? Or do the small towns fortify and the big cities empty out because they're too much of a target? Do highways get fortified to protect the economy and the shipping of goods?

I guess part of the question here is how many new wendigos show up each year. Look at this article:

https://wattsupwiththat.com/2010/01/06/winter-kills-excess-deaths-in-the-winter-months/

Back in 2008 the US lost an extra 108,500 people during winter. Every nation that experiences severe winters has an uptick in fatalities during those months, usually amongst the homeless and elderly. If wendigo spirits can possess people who are starving or freezing to death, not just people who cannibalize each other, then they've probably got a lot of targets to choose from. Plus, the initial wendigo rampages damaging infrastructure, plus the massive climate changes of the thermohaline circulation cutting off mean that those winter fatality numbers will probably go up.

Granted, some of these deaths are from car accidents in bad weather and the like. So not all of those people would be wendigo targets. But if a sizeable percentage are? And if those winter fatalities got worse? You're potentially getting thousands of new wendigos each winter.
If you can't evacuate a city from the blizzards what do you do? I think maybe some cities could try to fortify down, create their own witch hunters, or be thrown into anarchy. Maybe small towns can fortify, become their own miltary bases, and loot abandoned cities for goodies, and take survivors in.
Well, the thing to remember is this is only an annual threat, for a few months out of the year. You have the whole rest of the year to prepare, rebuild, and run your country normally.

At some point a new sense of normalcy would set in, with people just preparing for the worst come winter, then going back to their regular lives afterward. It makes me wonder what sort of new normal would be established in the rest of the year. How different would the US and Canada be if they had this annual drain on resources that they couldn't make go away?
Nobody knows what a wendigo is. If Joe Schmo gets offered a feast in his dreams he's not going to think "obviously this is a evil spirit trying to turn me into a cannibal monster."
What would happen if what a Wendigo is becomes common knowledge? If a bunch of those things go ballistic on a city someone is going to attempt to record it.
Yeah, in the early days of the wendigo war they might turn a number of people, but after people realized what they're dealing with it would start to become wider knowledge.

Then again, you're not always thinking clearly in your dreams.
Creepy monster things attacking and killing people, which can only be killed by fire? That would be common knowledge.

Some weird ass spirit creature luring people into eating human flesh so it can possess them? Who would believe that?

If you heard about the above scenario, chances are you'd assume there's a reasonable scientific explanation, like some kind of viral outbreak or they were an unknown megafauna species rather than humans, and claims humans turned into these things were just exaggerated. And if people thought it was supernatural they'd probably base it on their local supernatural explanations, assuming it's demonic possession or something.
Well, it depends on how well the authorities figure things out. If governments and armies are fighting these things, they'll study them. In studying them, they will realize they do not obey natural laws, that there does not seem to be any viral or biological explanation.

It'll take them a while to accept the supernatural. Hell, it'll take them some time to accept that bullets won't kill these things. But at some point scholars will start speaking out or going to the media, and people will realize these monsters line up with the old legends. At some point they will have to accept what's starring them in the face.

So if the authorities accept they're dealing with a supernatural threat, presumably they will attempt to make sure that their populace knows the correct counters and weaknesses to deal with these creatures. If it was vampires, you'd have weakly broadcasts about where to find supplies of holy water and what kind of crosses work best. Surely for wendigos they'd realize you had to be vigilant in your dreams as well, and would spread the word.
Explosives, including artillery, don't usually kill or destroy through heat. They do it through concussive force. Yeah, an artillery shell will make a big explosion, but most of that explosion won't be a big gasoline fireball like in some Michael Bay movie. The shell might start some localized fires, but those can be put out.

A non-incendiary explosive that hits a wendigo will do a lot of physical damage through concussive force. It might even set the wendigo partially on fire. But that's a fire that the wendigo can probably put out. Remember, they're not dumb. It could roll around in the snow, or just rely on the weather to put the fire out.
Well, we do have a lot of white phosphorus laying around in a range of fun deployment options. And it's not like thermite and molotovs are hard to cook up.
Right, I'm saying a normal explosive would be horribly inefficient at that. You'd want something like a flamethrower or some sort of incendiary round that continues to burn after entering the body. Incendiary grenades or explosives would be helpful too, but they wouldn't be able to keep the heat on in quite the same way. It's not just enough to set the wendigos on fire. You need to keep them on fire until the heart is gone and preferably until their body is ash as well.

This was mentioned in the other thread, but wendigos hearts were thought to be unusually tough, hard to break and hard to burn. One story had natives tossing a wendigo on a fire but the heart wouldn't burn. So they chopped up the body and removed the heart, let the body parts burn, then hammered at the heart with chisels until it had broken down enough so they could throw it onto the fire in smaller bits that would melt faster.
Shit, Willy Pete would be making a big comeback.
>Has anyone suggested this already:
what if the wendigos burrow underground during the hot months and then dig themselves out during the winter?
A search-plane would have to look for the cool spots.
Yellowstone and other geothermic hot spot are wendigo free during the summers but typically ground zero in the winter.
Why not just cripple the wendigo and rip out its frozen heart to store it somewhere secure ?
The spirit is trapped inside and unable to return north to reform. That may be difficult to do but on the long run, that may cull the wendigos numbers.
Man, I would not want to be the guy tasked with guarding the wendigo heart depository. That's just asking for some SCP style shenanigans.
Wouldn't the hearts be constantly trying to regrow their bodies? And I imagine normal wendigos would be draw to the place, trying to free their brethren. Wendigo spirits would probably also target the dreams of the site's personnel.
That's an easy fix. Submerge the hearts in acid and transport them to a facility outside of the usual wendigo ranging territory, like in Florida or something. Keep the facility guarded, and have the shamans instruct the guards on spiritual resistance to possession attempts.
The hearts are stored together. Therefore, the bodies they grew were also together. Specifically, fused together into conjoined mega-wendigos.
So, if shamans intentionally created wendigos and could control them, does that mean they could use wendigos to fight other wendigos?
This is another Wendigo, but this one has been captured by some mad scientist/rogue military organization and has been weaponized to an almost ludicrous degree. A haphazard array of metal plates has been bolted to its body and wires, pulleys and pistons add extra strength to its decaying muscles. One of its claws has been replaced with an oversized scythe blade. The man-thing embedded in its chest, all that's left of the poor sap that this famine spirit was born from, now houses a gatling gun grafted into its body.

This critter is the result of an unholy union between my Wendigo concept here, and some undead dinosaur/war machine monster I scribbled up when I was 12 that I really wanted to restore.

I have done it! I have taken Man's ingenuity and used it to reign in the unbound fury of Nature! The great Wendigo, rotten and hollow, reshaped with wire and gear into the greatest weapon ever known...my weapon!

--Final notes of Dr. Arthur Atlow, former head scientist of the U.S. Dept of Bio-Engineering


This will end horribly, but horribly awesome.
Step #1. Capture a Wendigo and surgically implant a combination remote-detonated thermite charge/tracking device in its chest cavity next to the heart. If the bomb doesn't receive a specific radio signal once a day, it detonates. A separate signal detonates it immediately, as do attempts to remove it or the Wendigo straying outside the targeted area.

Step #2. Make a deal with the Wendigo. As long as it only attacks the targets, it doesn't get exploded.

Step #3. Airdrop the Wendigo into territory held by the latest terrorist group/enemy of the moment.

Step #4. Bon appetit.
You can't really make deals with wendigos.

They're out of their minds. They're half mixed up, barely cognizant memories of who they were, half maddening hunger. They're sad, monstrous, killing machines.

Even in the lore, wendigos could only be controlled by the shaman who created them.

So in order to weaponize a wendigo... you'd have to take a person and sic a wendigo spirit on them intentionally, letting it transform them into a hideous monster. I'm picturing a bunch of dark, off the books experiments involving convicts.
I always liked to think that when wendigos "regenerate" they don't just regrow parts of their bodies, but that living ice from their hearts fills in and replaces the lost tissue. Wounds fill in with ice, a wendigo that loses an arm grows one made of ice, or a wendigo that got its head caved in reconstructs itself with ice holding together the shattered bits of its face/skull.

Old or especially battle-damages wendigos might be mostly ice with only a few scraps of flesh suspended inside.
Ice floats. Your elder wendigos might get swept out to sea.
This would be problematic for shipping anywhere in the vicinity of the north pole.
What do you suppose the maximum size a wendigo can grow to is?
>Survivor of the initial Wendigo assault years ago.
>Wife died the first night, firstborn son the next.
>Manage to get to safety with what's left of family.
>Years pass, settle down in a coastal town near Myrtle beach.
>Even found someone who could be the next Mrs.
>Take son and fiancée out fishing one day.
>A big one's biting at the line.
>Reel it in after the better part of an hour's hard work.
>A mostly ice Wendigo.
>tfw
There really isn't one. Some of the most ancient ones are walking mountains.
So what you're saying is this whole Wendigo Apocalypse thing has the potential to go full on Attack on Titan, with giant wendigos gobbling up people by the handful while smaller ones swarm around its ankles.

The whole thing is like if AoT got mashed together with the White Walkers from GoT.
I imagine the biggest ones most people would ever see would "only" be around the size of redwoods, and the mountain-sized ones wouldn't leave their traditional territories even with the shifting weather unless/until someone accidentally coaxes them out with napalm.
I'm picturing squads of paratroopers or whatever rappelling out of helicopters to land on a colossal wendigo's back so they can drill into its icy hide and place thermite charges that, when activated, will burn their way down to the wendigo's heart and kill it.
I'm assuming the big ones can't survive outside of arctic temperatures anymore, and once their old islands melt they might attack some nearby cities, but they'll rapidly fall back to the coldest point left in the arctic circle and go back into hibernation.
Why make the elder ones frail? I'd say they get harder to kill, the larger they are. If anything, these elder windagos are gonna be the source of abnormally harsh blizzards and adverse weather conditions.

Wendigos are a seasonal threat? An elder one rises and heads for a city in the height of summer. Flowers wither in their prime, sap freezes in its bark, snow blankets the streets. Did the supernatural winter bring it, or did it bring the winter? Both options are terrifying, and the humans will never find out.
Do you think some just get so big that they can't move anymore?
>thought to live on a series of islands far out in the Arctic sea
>so big that they can't move anymore
>they can only move three things now
>their eyes and their tongue
>ships have been disappearing around the island
We're going to need a bigger fire for this.


One of my favourite things about this movies was the fact that the wendigo transformation didn't require any secret trick or condition. In that universe if you ate human flesh you got superpowers, that's just how it is. It subtle enough to not be noticed by the public at large and horrible enough that most avoid it in the first place but still incredibly easy to stumble upon.

It seems like a neat little element that could be put in an OSR game or something. At least that style of ability: an unintuitive condition with a subtle buff and a creeping drawback.
>2049
>a few years before the first major wendigo outbreak
>previously undiscovered chain of islands discovered as arctic sea ice withdraws
>team of surveyors sent out to the chain
>never returns
>fishing is banned in the northern Arctic Sea for conservation reasons
>as the ice withdraws, some fisherman decide to ignore the ban and poach discreetly
>one night, on of their ships runs aground on an island not on their maps
>ship begins to flood, crew bails out after radioing for help
>they save an inflatable raft, but it's too dangerous to try the waters at night in
>they go inland and try to make shelter as best they can
>captain tries to get some sleep
>he dreams he's in a vast stone grotto, almost like an amphitheater
>old native American men and women sit around the edges of the grotto in a huge crowd
>they don't look happy to see him
>one of them walks forward, introduces himself as Ka-be-bon-ik-ka
>captain asks who the others are
>"He is the Winter-Maker. She is Ice. She is Cold. He is the North Wind. Come. Sit. Tell us of your land."
>captain makes chitchat for hours that blur together
>the people seem to be crowding in around him
>they're getting taller, everything is getting stretched and thin
>they're clawing at him
>captain wakes up to the ground shaking
>his men are awake too
>an unearthly howl echoes across the island
>the men look around, trying to place it
>slowly vast, gaunt shapes crest the top of the island's central hill, like enormous spiders unfolding their legs
>they are black shapes against the stars, except for their eyes, which are colder and more remote than any star has ever been
>ground buckles as the campsite is overthrown
>a massive shoulders thrusts up through the permafrost beneath the men
>they run for the shore, and the inflatable raft
>push off from the shore as the howling increases
>in the distance, they see a spindly giant rise from the sea
>its body bristles with ancient spears and arrows sticking out of it at all angles
>half its body is made of dark, wet ice that shimmers faintly in the starlight
>its face is split right down the middle, half flesh, half not
>ice on the torso is dark, but semi transparent
>through it they see the glimmer of a deep blue light, pulsating slowly
>giant wades toward them
>they paddle faster
>in the distance they see another, smaller island
>as they watch, it starts to rise slowly out of the water, stops, and then rapidly sinks
>ocean churns and swells
>behind them, the contour of the island begins to shift
>the swelling wave drops away completely
>the sea yawns before them
>it's spilling into an opening mouth
>emergency rescue teams come searching for the boat weeks later
>find no trace of the reported island, or any others nearby
>searches continue, but are fruitless
>three months later, winter begins to set in
>it's unusually cold, with fierce and massive storm systems moving in from the northern arctic
>snow expected as far south as Georgia
>Canadians report odd howling in the wind
>that January, the first towns begin to go dark
I think you're forgetting that most people don't have control of their dreams, which by itself would make for an amazing roleplaying opportunity.
Hell, most people barely remember their dreams.
You're forgetting though, the wendigos aren't indestructible, they just recover from damage. So that means military training would teach soldiers the mantra 'Burn em or cap em!' In other words, if you can't burn them, blow out their knees somehow and fucking RUN. It will get up eventually but better to outrun than try to outgun.
Fun thought
>People have known about wendigos for several years
>People figure out shamanism kills/summons them
>Think of how many amateur shamans would start sprouting up, souls that are weak and naive against the wendigo they just summoned.
There are so many cool plots in these ideas for a roleplay. I want to run a game now.
The trick should be making hunger/sleep important mechanics so that players will genuinely want to accept food, and the trap can be disguised as a normal encounter without players even realizing they're still asleep if they don't pick up the hints that something is off.

Or you could go full meta.
>"Resisting the chill and pain of your empty stomach, you fall into a deep sleep."
>DINGDINGDING
>"Oh good, they're done. Who wants fresh muffins?"
Hunger, sleep, and cold. A player going wendigo can make for some fun drama, but they need to have ways to fight it. So you keep track of their hunger and how cold they are. If they reach a certain threshold then they are vulnerable to dream attack. Resorting to cannibalism guarantees it. The dreams can be hard to resist, but there are ways to boost your chances, like getting help from a shaman.

Then, if the spirit gets in you have a further process, rituals to try and slow or stop the freezing of your heart.
So, most of this thread seems to be focusing on Canada and the US. But it's been floated that the wendigos would expand outside of their old range, and into new countries like Scandinavia or the British Isles. So, this makes me wonder...

What happens when they reach Russia?
So I really like the shaman-commando idea, and was thinking about ways to implement it in a game. Creating a whole new magic system is always a pain, and it usually works for only a given system, so I thought making something simple and basic would be helpful. That way it would just be a few utilitarian abilities that could be attached to an existing character. With that in mind, I thought it might be wise to specialize. So, shaman character could choose to focus in one of three specializations

>shamans who focus on empowering others to resist wendigo possession. They themselves are effectively immune, and can greatly boosts allies' abilities to resist as well
>shamans dedicated to banishing wendigo spirits, forcing them out of a wendigo's body and condemning the creature to a slow soul-death over several days. Notably does not kill the wendigo in the moment, though it removes the wendigo's regenerative powers
>shamans focusing on the forbidden path of creating and controlling wendigos

Each shaman can do the things the other ones can, but to a much lesser extent.
I had an idea. If they can go through dreams would dream catchers block them?
Well, dreamcatchers did originate with the Ojibwe, who are an Algonquian-speaking people, and definitely have their own wendigo myths.

But I think it would be better if they don't work, yet people hang them everywhere in the hope that they do.
Maybe it halfway works if the Wendigo thinks it works?
Dreamcatchers, in folklore, just protected against bad dreams. I doubt they'd offer much resistance to the single most dangerous spirit in Algonquian cosmology. Granted, the Algonquins had a pretty developed concept of the spirit world and the dreamscape, and probably attributed nightmares to bad spirits anyway. But lesser bad spirits. Not the North Wind. Not the Wendigo. Trying to stop him with a dreamcatcher would be like trying to stop a cruise missile with a flak jacket.
It could be a minor effect.

Cheap chinese knockoffs do nothing, or even make things worse by giving a false sense of security. A properly made one won't block the spirits outright, but could screw up its attempts to control the dream just enough for the victim to have a higher chance at noticing something is wrong. The hot bowl of soup it hands you doesn't feel hot, the portly man looks skinnier when you aren't looking directly at him, you don't feel as hungry as it wants you to... stuff like that.
You know, in 2064, some very minor high-tech wouldn't be out of the question. Like very rudimentary exoskeletons for commandos. Not to mention specialized wendigo-hunting drones.
So, this is a cyclical thing. And the military can kill as many wendigos as it likes but it can't touch the wendigo spirits. This wendigo war could go on indefinitely, killing thousands of people every year, draining god knows how many resources. At some point the populace is going to demand progress. No population can tolerate an eternal war. They're going to want to know their governments are actively trying to solve this problem somehow.

If the government is training shamans who can, on some level, affect the dream/spirit world, at some point they're going to start thinking about the next step. Going beyond reality. Taking the fight to the spirit world.

How does that work?
I can't imagine you could kill the spirits. If, at their core, they're personifications of the North Wind or Winter itself... that could be bad. Like "we just accidentally deleted a season" bad.
You'd be sending your shamans who are, let's face it, trained with lore cobbled together from what scholars have found in historical documents and what the fractured Algonquian peoples still remember about their ancient traditions (traditions that, at one point, the government tried to systematically wipe out) into the unpredictable and unknown spirit realm, into the wendigos' home turf. While we're at it, why don't we see if a T-ball team can win the World Series?
>In 1910 there was a woman, her name recorded as Marie Boucon, who was transported under armed guard to the Sisters of Providence at the St. Henry's mission, in Fort Vermillion, Alberta.

>Marie was thought to be becoming a wendigo. Her family was terrified of her, thinking she had homicidal urges. They requested a local police Sergeant, McLeod, help them transport her. It was a long trip through the sub-arctic forests in the dead of winter. They kept rifles trained on Marie for much of the trip.

>At the mission Marie was accepted by the nuns as one of many lost souls; they cared for orphans, cripples, the homeless, and many others at the mission.

>At first Marie was well behaved and everyone thought the fear of wendigos was ridiculous. But she displayed worrying signs. After the nuns destroyed an amulet she kept with her, she became highly agitated and angry. She compulsively drank large amounts of holy water, perhaps in an attempt to melt the ice she feared was growing around her heart; native cures for wendigo transformation often involve such steps. Most of the people there didn't speak her language, and she was convinced they were making fun of her when they spoke different tongues. She became withdrawn, sullen, and hostile.

>Things escalated when Marie started getting into fights, slapping and hitting others. She tried to choke one nun. When she was confined to quarters, she attacked a woman who brought her food. She had fits of rage and of laughter. Soon the nuns called for sergeant McLeod again. They were certain Marie was seriously mentally ill, and requested she be taken to an asylum. They decided to trick her, telling her she was going to visit friends and family. When the ship to take her upriver arrived, Marie as furious at the deception, and departed raging at the nuns and calling them devils. No record of her fate survives.

>The last entry in the mission's chronicle referencing her simply read "Marie, witiko."
Know that one already.
>No record of her fate survives.
>>The last entry in the mission's chronicle referencing her simply read "Marie, witiko."
I like to imagine her as a mad, ghastly Wendigo chained up somewhere.
So, how much exactly can a wendigo spirit vary the dream? If you're alone and surrounded by wendigos, could it just point out that your only choices are get eaten by wendigos or become one in the hopes you'll accept?
And can it change the dream around to some other form of acceptance instead of getting you to eat something? Like knocking on the door to your house and trying to get you to let it in.

Not to mention what happens if you attack a wendigo spirit in the dream. Or kill it. Or eat it.
Trying to eat it would probably be just as bad as accepting its normal offers.

Maybe that and actual cannibalism would result in "better" wendigos, because the host and spirit are on the same page?
The worst wendigos are always the random psychos who cannibalized people out of desire, not need. There's a few out there, scattered in the population, serial killers, psychotic gangsters, aging Vietnam vets who went a little crazy in the jungle. Once winter comes they are fucking magnets for the wendigo spirits. They descend on those guys in swarms, each one jockeying to get in.

The monster that results may not be the biggest or the strongest wendigo out there, but is definitely the last one you want on your tail. They're not the gibbering, twitchy, half-remembering-their-former-lives kind of wendigo. They know where they are, what they're doing, and why. They like it. They are not just rampaging around. They're hunting. They're systematic. And they slip around back to cut the power before they charge your town's barricade.
Apparently shamans could ward wendigos off through great effort. Maybe add that into the second group, to add versatility. That way the three shaman categories are basically

>debuffing wendigos
>buffing allies against wendigos
>summoning wendigos at great risk/cost

I like the idea that the shamans can't truly do anything physical, that all their abilities affect the intangible world of the spirits, and thus only affect the material world indirectly and unseen.
>slip around back to cut the power
I'm wondering just how far that could go, especially in a future setting. Realizing they can use tech would be a game changing "oh shit" moment.

>tons of satellites went down shortly after the first invasion
>people assumed it was a glitch or poor maintenance
>the wendigos were crashing them together

>early attempts to nuke the islands failed, and everyone passed it off as magical defenses
>they actually intercepted the missiles with fighter drones

>launches detected from silos in the north
>they're all aimed at farmland

>shaman soldiers make the mistake of wearing patches showing their specialty
>banishment experts are inexplicably more likely to get shot by "paranoid survivors"

>wendigos shitposting on /k/ and giving everyone counterproductive advice
Who's going to take /k/ advice seriously? What are the Wendigos going to do? Convince everyone that by going full Slav is the only way to repel Wendigos?
>They can't mimic voices, their throats are too fucked up to sound like themselves, much less other people. Don't ignore someone in distress because of a stupid rumor.
>If one gets into your dreams, be polite and do whatever it wants. Pissing them off is how you get possessed.
>They're super fragile, you don't even need fire. Just walk up and whack them with a hammer.
>They're like bears, you can scare them off by looking big and making lots of noise.
>Don't worry about the big ones if you're alone, they only go after crowds.

And they would have a fucking field day on any conspiracy prone sites.
>White people live in the north, and now evil spirits ruin the north. Coincidence or da joos?
>They're saving the white race by turning us into immortal supermen. Sweet dreams and good meals will come if you post "FILL ME UP WENDY-CHAN"
>Its all a government hoax, we can expose it by sabotaging the wall!
The spirits are smart enough to hold conversations. I don't think it'd be out of line to have them grow familiar with technology over time. Not necessarily to the point of using it, but enough to understand they're not dealing with the old tribes and need to be more careful. Less bunched up hordes after experiencing napalm strikes, going for cover if they hear gunfire, never charging tanks alone, avoiding lone vehicles emitting crying sounds after the last few exploded, stuff like that.
The old stories also have them engaging in rudimentary tool use. Using trees as clubs, probing a space they can't reach with a stick, etc. It's worth keeping in mind that with their constant size changing, tendency to gnaw their own fingers off, and disoriented minds would limit anything more complex. Even if wendigos created from willing cannibals have it a bit more together the other issues would remain. I think, at most, they would just know how to avoid/work around our tech. Hiding when aircraft go overhead, skirting around defensive perimeters and floodlights, sneaking into camps to tear apart generators or smash weapons before attacking. Xenomorphic sort of stuff. "How can they cut the power!? They're animals, man!"
I can already see about 97 ways this could backfire but hear me out: Trap them.
They can't be killed permanently, as the spirit will find a new host, yeah? But can a spirit leave of it's own accord? What if you just, I don't know, captured them in traps like steel nets and such, chucked them all into a pit, then filled it with concrete? If there's a finite amount you'd be sure to reduce their numbers that way, and the bodies aren't broken so the spirit stays trapped.

Also, wendigo apocalypse is a pretty decent name for a band.
>do this
>centuries pass
>archeologists of the modern day dig around some old sites
>accidentally free the wendigos/kill them, causing the spirits to be free once more
>que wendigo apocalypse 2: electric boogaloo
>Put wendigos in pit
>wendigos eventually start cannibalizing each other
>enormous super-wendigo breaches containment
What about civil order and a rise of fanatacism?
If wendigos can be real that could make other religous things alot more tangible, which could lead to a rise in fanatacism.
And lets say that someone was suspected of being possesed, they might be dragged out of their beds at night and burned on a cross
>Russia
>Murderous bastards become sentient wendigos
>Final boss of the campaign

Aside from dissidents being eaten rather than poisoned, surprisingly little changes.
 

Friendly Boi

Friendly B.O.W. to some.
Well, then I suppose a fairly substantial chunk of whoever survived the apocalypse would start following any figure out of whatever religion caused it.
That and maybe others simply refusing and being hostile to said figures due to the sheer amount of death and misery they brought.
 

Bassoe

New member
Broadcasts of patterned radio noise being blared into the universe are mistaken for Space Whale mating calls causing hordes of sexually frustrated Space Whales to "beach" themselves towards the source of the signal like moths flying into a lightbulb, if moths were approximately several kilometers long and traveling at a significant percentage of lightspeed. Incidentally, this is the explanation behind the fermi paradox as any planetbound species which starts using radio inevitably gets themselves killed by kamikaze cetacean KKVs.
 

Accelerator

Well-known member
Author
Weirdmageddon!


A rift opens up in space, and the weather goes crazy. Radio and other forms of communication go rampant, and its hard to get into contact what with the interference and static. Then shit goes weird. You see the moon, only it now has an eye weeping pus. You look into the sun, and realize that it doesn't exist, what with only a strange twilight being the brightest you can get.

The government is going about in a panic, searching for an answer, making meetings and making calls. Bad mistake. First, comes the noises. The creeping in the night. Then people who go out into the roads, into the areas between towns and on the highways? They don't come back. People talk about screaming and shouting. Men run out of the power station, and refuse to go back in, yelling about something in the rafters.

Power begins to fail. And things begin creeping in. Those in the ghettos and other poor parts of the world, die first. Strange noises in the night. People go to sleep, and disappear by morning. Thuds, creaking staircases, and footsteps right outside the door on the street. Something crawls on the rooftops. People shudder as evening comes, and band together for greater safety. And as time passes and more and more components fail, the monsters grow bolder and bolder.

You live in a world of strange twilight and darkness. A world where things lurk in the corner of the eye, and you avoid looking at them because you noticing them means they noticing you. You live in a world of carbon-arc lamps, where light is life and you have to be back before dark. A world where 90% of the population is dead or eaten, and the rest are living in fear.

You are a man in this twilight world, neither living nor dying. Your family has long since disappeared, whether in the chaos, the night, or just up and killing themselves. You haven't seen the sun in years. The stars, in months. Or was it weeks and days? The clocks don't work right no more.

The only thing in the sky, is that baleful eye staring down upon you. You move through the ruins of the old cities, scavenging for vital food supplies and electronics and other things you can't make on your own. Sometimes, the skies get over cast, and you are delayed and misdirected. You stay in the ruins for the night. You hear skittering noises. You hear your wife calling your name. You feel the hot breathe of something blowing on your hair, and the slimy, cold fingers of the Drowned Folk grasp the door handle of your room.

You are a sane man in a world gone mad.

 

Alcibiades

Well-known member
There are a number of RPG settings based on the supernatural postapocalyptic premise. There are versions for both Call of Cthulhu and Trail of Cthulhu, and there's one that is set in the Christian apocalypse. The name of which I cannot remember and would never run, no matter how good it is, because that's just too grim.
 

Wakko

Well-known member
Most of them are based on nuke or enviro disaster, just curious of what a post religious-appcalypse would be or even post-zombie apocalypse?
No matter what has destroyed the civilization, until a new one emerges, there's no rule of law, and the law of the land is the law of the jungle. That's what you see in any setting, be it Walking Dead or Mad Max. Interesting in that aspect is the Sharing Knife quadrilogy from Bujold, where the setting is clearly post-apocalyptic (caused by runaway magical war) but already partially on the road to a new global civilization, with isolated (and cooperating) small societies set into a wider, still dangerous wilderness.
 

Top